Gamma World
by Ted Tschopp
Posted
Comments
Webmentions
Catagories:
https://tedt.org/category/Gamma%20World.html
- - Character Status, Communities, and Cryptic Alliances AKA How Gamma World Does Alignment
- - Increasing in Rank in MCC with Archaic Alliances
- - Power Cells from Gamma World in MCC & DCC
- - Gamma World Weapons in MCC & DCC
- - Firearms in MCC & DCC
- - Mutations in Gamma World
- - Nukes and Radiation in Dungeons and Dragons 5th Edition for Gamma World
- - Dungeons and Dragons 5th Edition Rules for Gamma World Weapons and Armor
- - Factions, Ideologies, and Religions in Role Playing Games
The following is an integration of rules for Gamma World's Rank Advancement with Mutant Crawl Classic.
The following is an integration of rules for Gamma World's Power Cells with Mutant Crawl Classic.
The following is a conversion of rules for Gamma World's Traditional weapons in Mutant Crawl Classic.
The following rules are what I have collected from around the internet for the use of firearms in MCC & DCC. I will be playtesting these by converting a Gamma World module to MCC.
During the days of Tech Level VI, a lot of time was spent by Artificial Intelligences and bioengineers to come up with ways to modify humans, animals, and plants. During this time all sort of transhumanism and animal / plant uplifting took place. After the cataclysm many of these strains granted their species advantages in survival. The following attempts to recreate the understanding these people had and make sense of this information.
Dungeons and Dragons 5th Edition Rules for Gamma World Weapons and Armor.