![]() Sea Behemoth![]() Role: Monster Base Stock: Lobster MCC Stat Block: Sea Behemoth (1): Init +9; atk 2 x claws melee +11 (1d30+6); AC 14; HD 563D7 hp 2252; MV Swim 23' ; 1d20+1d20; SV Fort +6, Ref -1, Will +0 Mutations: Huge Number Appearing: 1 Morale: 1d4+6 Hit Dice: HD 563D7 Armor: 4 (AC 14) Size: Gargantuain 100 Meters long Movement: MV Swim 23' Attack: 2 x claws melee +11 (1d30+6)
Frequency: Very Rare Organization: NA Activity Cycle: Any Diet: Carnivore Habitat: Ocean Tech Level: 0 - 0 Artifacts: Unknown Description (Initial Observations): Sea Behemoths are little more than gigantic mutant versions of ordinary sea creatures. Their large size (usually around 100 meters or so) makes them extremely dangerous. They can be encountered in any region of the ocean and sometimes will come ashore looking for food when it becomes scarce in their area. In most cases they will have no additional mutations (other than their monstrous size), but some may have numerous mutations which they will use to full effect. Reactions: No known interactions Behavior: Behavior modeling incomplete Behavior: Behavior not recorded Society: Anthropological studies incomplete |