Reported By: Les Braun
in GW05 - Rapture of the Deep
Role: Monster
Base Stock: Lobster
MCC Stat Block: Sea Behemoth (1): Init +9; atk 2 x claws melee +11 (1d30+6); AC 14; HD 563D7 hp 2252; MV Swim 23' ; 1d20+1d20; SV Fort +6, Ref -1, Will +0
Mutations: Huge
Number Appearing: 1
Morale: 1d4+6
Hit Dice: HD 563D7
Armor: 4 (AC 14)
Size: Gargantuain 100 Meters long
Movement: MV Swim 23'
Attack: 2 x claws melee +11 (1d30+6)
MS: 10
PS: 221
IN: 5
DX: 7
CH: 2
CN: 110
Frequency: Very Rare
Organization: NA
Activity Cycle: Any
Diet: Carnivore
Habitat: Ocean
Tech Level: 0
- 0
Artifacts: Unknown
Description (Initial Observations): Sea Behemoths are little more than gigantic mutant versions of ordinary sea creatures. Their large size (usually around 100 meters or so) makes them extremely dangerous. They can be encountered in any region of the ocean and sometimes will come ashore looking for food when it becomes scarce in their area. In most cases they will have no additional mutations (other than their monstrous size), but some may have numerous mutations which they will use to full effect.
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