![]() Brown Beggars «Dabber»![]() Role: Race Base Stock: Racoon MCC Stat Block: Dabber 'Brown Beggars' (2d10 (11)): Init +1; atk weapon melee +1 (1d8) and bite melee +1 (1d3); AC 15; HD 2D7 hp 8 each; MV 20' ; 1d20; SV Fort -1, Ref +0, Will +1 Mutations: (P) Light Generation(M) Empathy, Illusion Generation, Repulsion Field, Telekinesis, Telepathy Number Appearing: 2d10 Morale: 13 Hit Dice: HD 2D7 Armor: 5 (AC 15) Size: Small 1 Meter Movement: MV 20'
Attack: Weapon melee +1 (1d8)
Frequency: Uncommon Organization: Clan Activity Cycle: Day Diet: Omnivore Habitat: Any Temperate Tech Level: 1 - 6 Artifacts: L,V Description (Initial Observations): One Meter tall mutated racoons that walk upright and have manipulative paws. Description (Additional Observations): Dabbers are highly intelligent, mutated racoons who walk upright. Their manipulative hands have opposable thumbs, allowing human-like manipulation of objects. Dabbers wear human clothing of all types, including boots and shoes. They maintain the raccoon face and mask, giving them a startling appearance. Reactions: No known interactions Behavior: These Trash Pandas are highly intelligent and will usually be found in small family groups carrying Tech Level 3 equipment (but not armor) Behavior: Behavior not recorded Society: abbers are found in small, family-oriented groups. These groups, in turn, are only a small section of a larger clan. These clans, or cities, consist of up to 100 dabber families. Dabbers are intrigued with anything shiny. If they see another creature with an object, they approach cautiously, asking for it. If turned down nicely, the dabber leaves distraught, but understanding and accepting that the object is cherished by its current owner. If turned away cruelly, the dabber runs away. Often (90% of the time), the dabber then comes back with up to seven friends to take the object, and anything else that strikes his and their fancy. |