Brown Beggars «Dabber»

Creature Metadata
- Reported By
- James M. Ward
- Source
- 0th Edition - Metamorphosis Alpha
- Role
- Race
- Base Stock
- Racoon
- MCC Stat Block
- Dabber 'Brown Beggars' (2d10 (11)): Init +1; atk weapon melee +1 (1d8) and bite melee +1 (1d3); AC 15; HD 2D7 hp 8 each; MV 20' ; 1d20; SV Fort -1, Ref +0, Will +1
- Mutations
- (P) Light Generation(M) Empathy, Illusion Generation, Repulsion Field, Telekinesis, Telepathy
Combat & Physical Stats
- Number Appearing
- 2d10
- Morale
- 13
- Hit Dice
- HD 2D7
- Armor
- 5 (AC 15)
- Size
- Small 1 Meter
- Movement
- MV 20'
- Attack
-
Weapon melee +1 (1d8)
bite melee +1 (1d3)
Ability Scores
- MS:
- 14
- PS:
- 10
- IN:
- 10
- DX:
- 10
- CH:
- 5
- CN:
- 7
Ecology & Logistics
- Frequency
- Uncommon
- Organization
- Clan
- Activity Cycle
- Day
- Diet
- Omnivore
- Habitat
- Any Temperate
- Tech Level
- 1 - 6
- Artifacts
- L,V
Description (Initial Observations): One Meter tall mutated racoons that walk upright and have manipulative paws.
Description (Additional Observations): Dabbers are highly intelligent, mutated racoons who walk upright. Their manipulative hands have opposable thumbs, allowing human-like manipulation of objects. Dabbers wear human clothing of all types, including boots and shoes. They maintain the raccoon face and mask, giving them a startling appearance.
Behavior & Society
- Reactions
- No known interactions
- Behavior
- These Trash Pandas are highly intelligent and will usually be found in small family groups carrying Tech Level 3 equipment (but not armor)
- Repair & Healing
- Behavior not recorded
- Society
- abbers are found in small, family-oriented groups. These groups, in turn, are only a small section of a larger clan. These clans, or cities, consist of up to 100 dabber families. Dabbers are intrigued with anything shiny. If they see another creature with an object, they approach cautiously, asking for it. If turned down nicely, the dabber leaves distraught, but understanding and accepting that the object is cherished by its current owner. If turned away cruelly, the dabber runs away. Often (90% of the time), the dabber then comes back with up to seven friends to take the object, and anything else that strikes his and their fancy.
Additional Creatures
0th Edition - Metamorphosis Alpha
1st Edition
2nd Edition
3rd Edition
4th Edition
5th Edition
6th Edition
6th Edition - Beyond the Horizon
6th Edition - Machines & Mutants
Badder to the Bone
Badder to the Bone II
Dragon 98 - Ares Section June 1985 - GW2
Dragon Magainze 085
Dragon Magainze 130
Dragon Magazine 075
Dragon Magazine 098
Dragon Magazine 104
Dragon Magazine 108
Dragon Magazine 113
Dragon Magazine 126
Dragon Magazine 130
Famine at Fargo 7th Edition
GW01 - The Legion of Gold
GW02 - Famine in Far-Go
GW03 - The Cleansing War of Garik Blackhand
GW04 - The Mind Masters
GW05
GW05 - Rapture of the Deep
GW06 Module
GW06 Module, MM2
GW07 Module
GW08 Module
GW09 Module
GW10 Module
METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis
MM2
Master's of the Earth Campaign: MA-1 The Trials
Master's of the Earth Campaign: MA-4 To the Rescue
Master's of the Earth Campaign: MA-5 The Savage Beast
Master's of the Earth Campaign: MA-6 City of the Ancients
Masters of the Earth Campaign: MA-2 The Town of Boze
Mud Glat Walker
Omega Project
Paths of the Lil in White Dwarf
Polyhedron 02
Polyhedron 03
Polyhedron 10
Polyhedron 14
Polyhedron 144
Polyhedron 15
Polyhedron 27
Polyhedron 44
Ted Tschopp
The Albuquerque Starport
The Barracks Raid
There will be War
Trouble in Freesboro
White Wolf: Midnight in the Mystery Garden
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