Borer Beetles «Zarn»

Creature Metadata
- Reported By
- James M. Ward and Gary Jaquet
- Source
- 1st Edition
- Role
- Monster - Boss
- Base Stock
- Bettle
- MCC Stat Block
- Zarn 'Borer Beetles' (1d6 (3)): Init +3; atk spit +2 (1d3, 20') and bite melee -1 (1d3-3); AC 13; HD 5D7 hp 20 each; MV Fly 40' ; 1d20; SV Fort -2, Ref +0, Will -3
- Mutations
- (P) Paralytic Poison I16(M) Teleportation
Combat & Physical Stats
- Number Appearing
- 1d6
- Morale
- 13
- Hit Dice
- HD 5D7
- Armor
- 3 (AC 13)
- Size
- Tiny .3 Meters
- Movement
- MV Fly 40'
- Attack
-
Spit +2 (1d3, 20')
Bite melee -1 (1d3-3)
Ability Scores
- MS:
- 2
- PS:
- 2
- IN:
- 2
- DX:
- 11
- CH:
- 2
- CN:
- 5
Ecology & Logistics
- Frequency
- Uncomon
- Organization
- Swarm
- Activity Cycle
- Day
- Diet
- Carnivore
- Habitat
- Any
- Tech Level
- 0 - 0
- Artifacts
- None
Description (Initial Observations): The zarn or "boring beetle" is an insect about 10 centimeters in length with an orange carapace, black limbs and underside.
Behavior & Society
- Reactions
- No known interactions
- Behavior
- They will attack anything regarless of size, spitting an Intensity 16 paralytic contact poison up to 6 meters. Victims must make poison check for each successful attack until it is washed off. Zarns can teleport 60 meters once per round of combat and usually do so immediately after each attack. One a victim is paralyzed a Zarn will bore (2d6 damage) into their skulls and lay 1d10+4 eggs. Eggs will hatch in 48 hours unless surgically removed. Newly hatched Zarns immediately eat the remains of their eggs and all surrounding tissue. Zarn Poison remains effective for 1d6 hours.
- Repair & Healing
- Behavior not recorded
- Society
- Zarn are found thoughtout Gamma Terra and are considered dangerous vermin to be wiped out. They're most common in wilderness areas, but they've been known to infest more civilized parts before their presence is discovered.
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