Borg «Cyborg»

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Creature Metadata

Reported By
James M. Ward
Source
3rd Edition
Role
Cyborg
Base Stock
Human
MCC Stat Block
Cyborg 'Borg' (1d4 (2)): Init +7; atk 1d6 x tentacles melee +9 (1d5+6); AC 14; HD 5D12 hp 33 each; MV 150' or Treads 100' ; 1d20; SV Fort +2, Ref +4, Will +4
Mutations
%25 chance of 1 Mutation. %10 Chance of another.

Combat & Physical Stats

Number Appearing
1d4
Morale
18
Hit Dice
HD 5D12
Armor
4 (AC 14)
Size
Medium 2 Meters Tall
Movement
MV 150' or Treads 100'
Attack
1d6 x Tentacles melee +9 (1d5+6)

Ability Scores

MS:
21
PS:
75
IN:
18
DX:
21
CH:
16
CN:
16

Ecology & Logistics

Frequency
Very Rare
Organization
Unknown
Activity Cycle
Any
Diet
None
Habitat
Any
Tech Level
5 - 7
Artifacts
Lots and Lots

Description (Initial Observations): Cyborgs were once Ancient humans who, in order to survive, had many of their fleshy parts replaced with robot parts. They still possess near-human minds and should be treated as NPCs. But the years have taken their toll, and many cyborgs have become insane or robotic in nature. Some cyborgs have even become cannibals, eating any flesh they can capture. Cyborgs are built of metal, plastic, and protected flesh. Cyborgs form can vary greatly, so only some common features are described.Cyborgs have enhanced their strength and reaction speed. They are still living creatures and require half the normal food and drink, but always carry at least a week's worth of rations in the form of artificial foods. Cyborgs have also enhanced their senses.Most cyborgs possess reinforced arms with manipulative digits. They also tend to have 1d6 1 meter long tentacles and 1d6/2 robot tool arms. Cyborg weaponry is built into their form and they can make two attacks a turn as if possessing dual brains. They may also treat their attack rank as an experience rank to gain additional attacks by dividing their rank.

Behavior & Society

Reactions
No known interactions
Behavior
Cyborgs will be armed with two laser pistols mounted internally but focused by a fiber optic that leads to two swivel mounted lenses. They carry 2d6 grenades of varying types, concentrating mostly on concussion, poison, and tear gas since they are immune to the gas. They also have a welding torch, sonic screwdriver, vibrosaw, and protein analyzer. Cyborgs may be armed with other weapons that they use with their human hands. Cyborgs are rarely encountered and most often will be in command of other robots.
Repair & Healing
Behavior not recorded
Society
Anthropological studies incomplete

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