Bigfoot «Sasquatch»

Bigfoot «Sasquatch»
Bigfoot «Sasquatch»

Creature Metadata

Reported By
Andy Collins and Jeff Grubb
Source
5th Edition
Role
Monster
Base Stock
Saquatch
MCC Stat Block
Sasquatch 'Bigfoot' (2d2-1 (2)): Init +4; atk 2 x claws melee +4 (1d16+1) and crossbow +2 (1d10-1, 50'); AC 12; HD 10D7 hp 40 each; MV 5' ; 1d20+1d14; SV Fort +1, Ref -1, Will -1
Mutations
Durability Increate (unique), Natrual Attack (Claws)

Combat & Physical Stats

Number Appearing
2d2-1
Morale
More observations needed
Hit Dice
HD 10D7
Armor
2 (AC 12)
Size
Medium 2.2 Meters tall
Movement
MV 5'
Attack
2 x Claws melee +4 (1d16+1)
Crossbow +2 (1d10-1, 50')

Ability Scores

MS:
8
PS:
13
IN:
9
DX:
8
CH:
9
CN:
13

Ecology & Logistics

Frequency
Unknown
Organization
Family Units
Activity Cycle
Unknown
Diet
Omnivore
Habitat
Unknown
Tech Level
0 - 6
Artifacts
Unknown

Description (Initial Observations): Once docile and secretive inhabitants of woodlands and mountains worldwide, these beings have mutated into fearsome (yet philosophical) killing machines. Standing 2.2 meters tall and weighing 180 kilograms, the sasquatch is an imposing figure. Their fur and long manes range from blacks and browns through shades of gray. Their fingers are tipped with deadly claws.

Behavior & Society

Reactions
No known interactions
Behavior
Behavior modeling incomplete
Repair & Healing
Behavior not recorded
Society
Sasquatch view the world as something to be protected and valued for itself, rather than being changed to fit the needs of the locals. They are loyal to a fault, passionate for both war and debate, and suspicious of Ancient or Shadow Age technology. In fact, they suffer a +2 penalty when using anything other than Gamma Age technology. Sasquatch villages tend to be located in secluded vales, hidden clearings, and lofty mountain ranges. They respect humans and most other sentient racesas long as those species don't cross the sasquatchbut don't trust the technologically altered androids.

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