![]() Bigfoot «Sasquatch»![]() Role: Monster Base Stock: Saquatch MCC Stat Block: Sasquatch 'Bigfoot' (2d2-1 (2)): Init +4; atk 2 x claws melee +4 (1d16+1) and crossbow +2 (1d10-1, 50'); AC 12; HD 10D7 hp 40 each; MV 5' ; 1d20+1d14; SV Fort +1, Ref -1, Will -1 Mutations: Durability Increate (unique), Natrual Attack (Claws) Number Appearing: 2d2-1 Morale: More observations needed Hit Dice: HD 10D7 Armor: 2 (AC 12) Size: Medium 2.2 Meters tall Movement: MV 5'
Attack: 2 x Claws melee +4 (1d16+1)
Frequency: Unknown Organization: Family Units Activity Cycle: Unknown Diet: Omnivore Habitat: Unknown Tech Level: 0 - 6 Artifacts: Unknown Description (Initial Observations): Once docile and secretive inhabitants of woodlands and mountains worldwide, these beings have mutated into fearsome (yet philosophical) killing machines. Standing 2.2 meters tall and weighing 180 kilograms, the sasquatch is an imposing figure. Their fur and long manes range from blacks and browns through shades of gray. Their fingers are tipped with deadly claws. Reactions: No known interactions Behavior: Behavior modeling incomplete Behavior: Behavior not recorded Society: Sasquatch view the world as something to be protected and valued for itself, rather than being changed to fit the needs of the locals. They are loyal to a fault, passionate for both war and debate, and suspicious of Ancient or Shadow Age technology. In fact, they suffer a +2 penalty when using anything other than Gamma Age technology. Sasquatch villages tend to be located in secluded vales, hidden clearings, and lofty mountain ranges. They respect humans and most other sentient racesas long as those species don't cross the sasquatchbut don't trust the technologically altered androids. |