Bigfoot «Sasquatch»


                                   

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Reported By: Andy Collins and Jeff Grubb in 5th Edition

Role: Monster
Base Stock: Saquatch

MCC Stat Block: Sasquatch 'Bigfoot' (2d2-1 (2)): Init +4; atk 2 x claws melee +4 (1d16+1) and crossbow +2 (1d10-1, 50'); AC 12; HD 10D7 hp 40 each; MV 5' ; 1d20+1d14; SV Fort +1, Ref -1, Will -1
Mutations: Durability Increate (unique), Natrual Attack (Claws)

Number Appearing: 2d2-1
Morale: More observations needed
Hit Dice: HD 10D7
Armor: 2 (AC 12)
Size: Medium 2.2 Meters tall

Movement: MV 5'

Attack: 2 x Claws melee +4 (1d16+1)
Crossbow +2 (1d10-1, 50')

MS: 8   PS: 13
IN: 9   DX: 8
CH: 9   CN: 13

Frequency: Unknown
Organization: Family Units
Activity Cycle: Unknown
Diet: Omnivore
Habitat: Unknown
Tech Level: 0 - 6
Artifacts: Unknown

Description (Initial Observations): Once docile and secretive inhabitants of woodlands and mountains worldwide, these beings have mutated into fearsome (yet philosophical) killing machines. Standing 2.2 meters tall and weighing 180 kilograms, the sasquatch is an imposing figure. Their fur and long manes range from blacks and browns through shades of gray. Their fingers are tipped with deadly claws.

Reactions: No known interactions

Behavior: Behavior modeling incomplete

Behavior: Behavior not recorded

Society: Sasquatch view the world as something to be protected and valued for itself, rather than being changed to fit the needs of the locals. They are loyal to a fault, passionate for both war and debate, and suspicious of Ancient or Shadow Age technology. In fact, they suffer a +2 penalty when using anything other than Gamma Age technology. Sasquatch villages tend to be located in secluded vales, hidden clearings, and lofty mountain ranges. They respect humans and most other sentient racesas long as those species don't cross the sasquatchbut don't trust the technologically altered androids.



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