Water Walker «Ger'tal»


                                   

Image file is incomplete or damaged.

Reported By: Derek M. Holland in MM2

Role: _System Retrieval Failure: Ecological Data Not Found_ - There is a failure in retrieving the ecological role information for this creature. The 'Roles in the World/Biome' data is either not present or inaccessible in our current system.
Base Stock: Water Strider

MCC Stat Block: Ger'tal 'Water Walker' (2d4 (5)): Init +5; atk bite melee +3 (1d10+1); AC 14; HD 8D7 hp 32 each; MV Swim 15' ; 1d20; SV Fort +0, Ref +1, Will -2
Mutations: Energy Absorption; Gamma Eyes; Stunning Force

Number Appearing: 2d4
Morale: 7
Hit Dice: HD 8D7
Armor: 4 (AC 14)
Size: Small .5 - 1 Meter

Movement: MV Swim 15'

Attack: Bite melee +3 (1d10+1)

MS: 5   PS: 13
IN: 2   DX: 13
CH: 1   CN: 9

Frequency: Uncommon
Organization: Unknown
Activity Cycle: Unknown
Diet: Omnivore / Carrion
Habitat: Lakes and Ocean
Tech Level: 0 - 0
Artifacts: Unknown

Description (Initial Observations): Ger'tal are mutant water striders. They have a slender, dark body, and the ability to "walk" on water. This is accomplished by large water resistant hairs on each foot. To move It extends one claw into the water (otherwise it would just sit there unable to move). They are important carrion eaters.

Reactions: No known interactions

Behavior: They lay flat on the water until possible prey or carrion is sighted. If the prey is live, the ger'tal moves within range of its stunning force and uses it. Anyone not stunned is bitten or irradiated to death.Ger'tal are found in clumps- that is in groups that have no interaction between members. They feed on anything living or dead on or near the water.

Behavior: Behavior not recorded

Society: Anthropological studies incomplete



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