Dark Emperors «Carrin»


                                   

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Reported By: James M. Ward, Gary Jaquet, and David James Ritchie in 2nd Edition

Role: Monster - Boss
Base Stock: Vulture

MCC Stat Block: Carrin 'Dark Emperors' (2d3 (4)): Init +4; atk quills melee +8 (1d3+6); AC 13; HD 8D7 hp 32 each; MV 10' or Fly 30' ; 1d20; SV Fort +1, Ref +0, Will +1
Mutations: (P) Poison Quills I12(M) Genius - Economic, Heightened Intelligence, Mental Shield, Telepathy

Number Appearing: 2d3
Morale: 13
Hit Dice: HD 8D7
Armor: 3 (AC 13)
Size: Large 3 Meter

Movement: MV 10' or Fly 30'

Attack: Quills melee +8 (1d3+6)

MS: 13   PS: 40
IN: 15   DX: 12
CH: 15   CN: 15

Frequency: Rare
Organization: Coalition
Activity Cycle: Day
Diet: Scavenger
Habitat: Any Tropical or temperate
Tech Level: 4 - 6
Artifacts: K, W

Description (Initial Observations): Three meter tall mutated vultures weighing over 50kg. Each is followed by at least 1d6 blood bird followers.

Description (Additional Observations): Carrins (also known as Dark Emperors) are 3 meter tall mutated vultures, weighing in at nearly 50 kilograms ( 110ibs). Taloned bird hands grow out of their wings along the front blade. They are usually dark coloured or black, and prefer to live in dimly lit locations. Most Carrins carry ceremonial spears with some sort of totem or mark attached near the top, like the skull of a dabber or the dried skin of a humanoid's face. They use these to help strike fear in their opponents, hoping to defeat them before combat even starts. These ceremonial spears are not used in combat, and the totems displayed on them may be some sort of badge of rank or honour in Carrin society. A Carrin has 1d4 Blood Birds followers around at all times.

Reactions: No known interactions

Behavior: They are highly intelligent. Their quills are coated with Intensity 12 contact poison to which they are immune.

Behavior: Behavior not recorded

Society: Carrins are known by many cultures as Dark Emperors. They gained this name because they rule large areas with an iron fist. A typical tactic of theirs is to control the flow of trade in their domain, carrying a high percentage off for their own consumption. Carrin society is a complicated structure where the wealthy make the rules and Machiavellian political intrigue is common. Currying favour and double-crossing is a way of life. Most Carrin schemes are elaborate, twisted plots.



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