MCC Stat Block: Security Robot at Mindkeep 'Security Bot Mk II' (1d3 (2)): Init +4; atk 2 x tentacle melee +9 (1d7+6) and 2 x arms melee +9 (1d8+6); AC 18; HD 5D12 hp 33 each; MV 30' or GravPods 200' ; 1d20; SV Fort +3, Ref +1, Will -1
Mutations: None
Number Appearing: 1d3
Morale: 25
Hit Dice: HD 5D12
Armor: 8 (AC 18)
Size: Medium 2 Meters
Movement: MV 30' or GravPods 200'
Attack: 2 x Tentacle melee +9 (1d7+6)
2 x Arms melee +9 (1d8+6)
MS: 8
PS: 100
IN: 25
DX: 13
CH: 16
CN: 16
Mission:
Frequency: Rare
Organization: Programmed
Activity Cycle: Any
Diet: None
Habitat: Any
Tech Level: 5
- 7
Artifacts: Lots
Description (Initial Observations): This is an upright-walking 2-meter-tall unit that is humanoid in shape. It has two arms and two 2 meter long tentacles, each equipped for handling precision instruments and can light 200 kilograms each. In addition to the tentacles each robot is equipped with a pair of tractor / pressor beams that can lifht 200 kilograms at a range of 30 Meters. Weapons inlcude 2 paralysis rods with a 3-meter extension, energy mace, a Vibro blade, a Mark V Blaster. A grenade launcher with 60-meter range and 2 tear gas grenades, 2 stun grenades, 1d6 chemex, 1d6 poison gas, 1d6 emergy.
Reactions: No known interactions
Behavior: These units are programmed to subdue on the first turn only; if they are unable to do that then they are programmed to destroy any Life form that can not be subdued. They are programmed to deny access to certain restricted areas. They have command circuits that allow them to summon medical robots and engineering robots as necessary.
Connect your blog or website to this post via Webmentions. Link to this article and your response will appear below, fostering a web-wide discussion. Supports comments, likes, and reposts from any Webmention-enabled site.