Security Bot Mk II «Security Robot at Mindkeep»

Security Bot Mk II «Security Robot at Mindkeep»
Security Bot Mk II «Security Robot at Mindkeep»

Creature Metadata

Reported By
Kim Eastland
Source
GW06 Module
Role
Robot
Base Stock
Robot
MCC Stat Block
Security Robot at Mindkeep 'Security Bot Mk II' (1d3 (2)): Init +4; atk 2 x tentacle melee +9 (1d7+6) and 2 x arms melee +9 (1d8+6); AC 18; HD 5D12 hp 33 each; MV 30' or GravPods 200' ; 1d20; SV Fort +3, Ref +1, Will -1
Mutations
None

Combat & Physical Stats

Number Appearing
1d3
Morale
25
Hit Dice
HD 5D12
Armor
8 (AC 18)
Size
Medium 2 Meters
Movement
MV 30' or GravPods 200'
Attack
2 x Tentacle melee +9 (1d7+6)
2 x Arms melee +9 (1d8+6)

Ability Scores

MS:
8
PS:
100
IN:
25
DX:
13
CH:
16
CN:
16

Ecology & Logistics

Frequency
Rare
Organization
Programmed
Activity Cycle
Any
Diet
None
Habitat
Any
Tech Level
5 - 7
Artifacts
Lots

Description (Initial Observations): This is an upright-walking 2-meter-tall unit that is humanoid in shape. It has two arms and two 2 meter long tentacles, each equipped for handling precision instruments and can light 200 kilograms each. In addition to the tentacles each robot is equipped with a pair of tractor / pressor beams that can lifht 200 kilograms at a range of 30 Meters. Weapons inlcude 2 paralysis rods with a 3-meter extension, energy mace, a Vibro blade, a Mark V Blaster. A grenade launcher with 60-meter range and 2 tear gas grenades, 2 stun grenades, 1d6 chemex, 1d6 poison gas, 1d6 emergy.

Behavior & Society

Reactions
No known interactions
Behavior
These units are programmed to subdue on the first turn only; if they are unable to do that then they are programmed to destroy any Life form that can not be subdued. They are programmed to deny access to certain restricted areas. They have command circuits that allow them to summon medical robots and engineering robots as necessary.
Repair & Healing
Behavior not recorded
Society
Anthropological studies incomplete

Additional Creatures

The Albuquerque Starport

MM2

Dragon 98 - Ares Section June 1985 - GW2

GW08 Module

Dragon Magazine 108

Master's of the Earth Campaign: MA-1 The Trials

1st Edition

Polyhedron 144

GW05 - Rapture of the Deep

Polyhedron 15

0th Edition - Metamorphosis Alpha

Mud Glat Walker

Polyhedron 02

6th Edition - Machines & Mutants

GW01 - The Legion of Gold

Paths of the Lil in White Dwarf

GW07 Module

Famine at Fargo 7th Edition

GW06 Module

Dragon Magazine 113

White Wolf: Midnight in the Mystery Garden

Polyhedron 03

GW09 Module

6th Edition - Beyond the Horizon

5th Edition

2nd Edition

6th Edition

Master's of the Earth Campaign: MA-5 The Savage Beast

Master's of the Earth Campaign: MA-6 City of the Ancients

3rd Edition

GW02 - Famine in Far-Go

The Barracks Raid

Trouble in Freesboro

GW10 Module

Dragon Magazine 126

Ted Tschopp

Polyhedron 27

Badder to the Bone II

GW05

GW03 - The Cleansing War of Garik Blackhand

GW06 Module, MM2

4th Edition

Polyhedron 14

Dragon Magazine 075

Dragon Magazine 098

Dragon Magazine 130

Dragon Magainze 130

Badder to the Bone

METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis

Masters of the Earth Campaign: MA-2 The Town of Boze

GW04 - The Mind Masters

There will be War

Dragon Magainze 085

Polyhedron 10

Dragon Magazine 104

Polyhedron 44

Master's of the Earth Campaign: MA-4 To the Rescue

Omega Project


Webmentions

Connect your blog or website to this post via Webmentions. Link to this article and your response will appear below, fostering a web-wide discussion. Supports comments, likes, and reposts from any Webmention-enabled site.