Horned Rats «Rakrod»
Reported By: unknown contributor
in GW08 Module
Role: Monster
Base Stock: Rat
MCC Stat Block: Rakrod 'Horned Rats' (1d10 (5)): Init -1; atk 2 x claws melee -1 (1d3-2) and barb melee -1 (1d3-2); AC 10; HD 1D7 hp 4 each; MV 25' ; 1d20; SV Fort -2, Ref -1, Will -3
Mutations: Poison Barb
Number Appearing: 1d10
Morale: 7
Hit Dice: HD 1D7
Armor: 0 (AC 10)
Size: Small 30 Cenimeters long
Movement: MV 25'
Attack: 2 x claws melee -1 (1d3-2)
Barb melee -1 (1d3-2)
MS: 1
PS: 5
IN: 1
DX: 6
CH: 2
CN: 4
Frequency: Uncommon
Organization: Pack
Activity Cycle: Night
Diet: Herbivore
Habitat: Freshwater, Islands, Coastline, lake, rivers, Swamps, plains, desert, forest, Hills, Mountains, Underground, Hot, Tropical, Warm, Temperate, Urban, Rural, Ruins
Tech Level: 0
- 0
Artifacts: None
Description (Initial Observations): Rakrods are mutated cousins of the common white labrotory rat. They are 30 centimeters long and have lost their tails. Located in the middle of its forehead is an 8 centimeter long horn that is tipped with a poisionous barb
Equipment: Rakrods are unconcerned with technology or equipment. They will scavange for food and nest material, thus shredding material in their hunt for these materials.
Reactions: If the barb on their horn is broken off during combat it will take grow a new one. If a rakrod's barb is removed before its use (or within 2 actions after its death), it maintains its poison and can be used for many purposes in addition to the obvsious applicaiton as a dart in a blowgun.
Behavior: Behavior modeling incomplete
Behavior: Behavior not recorded
Society: Anthropological studies incomplete
Additional Creatures
0th Edition - Metamorphosis Alpha
1st Edition
2nd Edition
3rd Edition
4th Edition
5th Edition
6th Edition
6th Edition - Beyond the Horizon
6th Edition - Machines & Mutants
Badder to the Bone
Badder to the Bone II
Dragon 98 - Ares Section June 1985 - GW2
Dragon Magainze 085
Dragon Magainze 130
Dragon Magazine 075
Dragon Magazine 098
Dragon Magazine 104
Dragon Magazine 108
Dragon Magazine 113
Dragon Magazine 126
Dragon Magazine 130
Famine at Fargo 7th Edition
GW01 - The Legion of Gold
GW02 - Famine in Far-Go
GW03 - The Cleansing War of Garik Blackhand
GW04 - The Mind Masters
GW05
GW05 - Rapture of the Deep
GW06 Module
GW06 Module, MM2
GW07 Module
GW08 Module
GW09 Module
GW10 Module
METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis
MM2
Master's of the Earth Campaign: MA-1 The Trials
Master's of the Earth Campaign: MA-4 To the Rescue
Master's of the Earth Campaign: MA-5 The Savage Beast
Master's of the Earth Campaign: MA-6 City of the Ancients
Masters of the Earth Campaign: MA-2 The Town of Boze
Mud Glat Walker
Omega Project
Paths of the Lil in White Dwarf
Polyhedron 02
Polyhedron 03
Polyhedron 10
Polyhedron 14
Polyhedron 144
Polyhedron 15
Polyhedron 27
Polyhedron 44
Ted Tschopp
The Albuquerque Starport
The Barracks Raid
There will be War
Trouble in Freesboro
White Wolf: Midnight in the Mystery Garden