Horned Rats «Rakrod»

Reported By: unknown contributor in GW08 Module

Role: Monster
Base Stock: Rat

MCC Stat Block: Rakrod 'Horned Rats' (1d10 (5)): Init -1; atk 2 x claws melee -1 (1d3-2) and barb melee -1 (1d3-2); AC 10; HD 1D7 hp 4 each; MV 25' ; 1d20; SV Fort -2, Ref -1, Will -3
Mutations: Poison Barb

Number Appearing: 1d10
Morale: 7
Hit Dice: HD 1D7
Armor: 0 (AC 10)
Size: Small 30 Cenimeters long

Movement: MV 25'

Attack: 2 x claws melee -1 (1d3-2)
Barb melee -1 (1d3-2)

MS: 1   PS: 5
IN: 1   DX: 6
CH: 2   CN: 4

Frequency: Uncommon
Organization: Pack
Activity Cycle: Night
Diet: Herbivore
Habitat: Freshwater, Islands, Coastline, lake, rivers, Swamps, plains, desert, forest, Hills, Mountains, Underground, Hot, Tropical, Warm, Temperate, Urban, Rural, Ruins
Tech Level: 0 - 0
Artifacts: None

Description (Initial Observations): Rakrods are mutated cousins of the common white labrotory rat. They are 30 centimeters long and have lost their tails. Located in the middle of its forehead is an 8 centimeter long horn that is tipped with a poisionous barb

Equipment: Rakrods are unconcerned with technology or equipment. They will scavange for food and nest material, thus shredding material in their hunt for these materials.

Reactions: If the barb on their horn is broken off during combat it will take grow a new one. If a rakrod's barb is removed before its use (or within 2 actions after its death), it maintains its poison and can be used for many purposes in addition to the obvsious applicaiton as a dart in a blowgun.

Behavior: Behavior modeling incomplete

Behavior: Behavior not recorded

Society: Anthropological studies incomplete