![]() Horned Rats «Rakrod»![]() Role: Monster Base Stock: Rat MCC Stat Block: Rakrod 'Horned Rats' (1d10 (5)): Init -1; atk 2 x claws melee -1 (1d3-2) and barb melee -1 (1d3-2); AC 10; HD 1D7 hp 4 each; MV 25' ; 1d20; SV Fort -2, Ref -1, Will -3 Mutations: Poison Barb Number Appearing: 1d10 Morale: 7 Hit Dice: HD 1D7 Armor: 0 (AC 10) Size: Small 30 Cenimeters long Movement: MV 25'
Attack: 2 x claws melee -1 (1d3-2)
Frequency: Uncommon Organization: Pack Activity Cycle: Night Diet: Herbivore Habitat: Freshwater, Islands, Coastline, lake, rivers, Swamps, plains, desert, forest, Hills, Mountains, Underground, Hot, Tropical, Warm, Temperate, Urban, Rural, Ruins Tech Level: 0 - 0 Artifacts: None Description (Initial Observations): Rakrods are mutated cousins of the common white labrotory rat. They are 30 centimeters long and have lost their tails. Located in the middle of its forehead is an 8 centimeter long horn that is tipped with a poisionous barb Equipment: Rakrods are unconcerned with technology or equipment. They will scavange for food and nest material, thus shredding material in their hunt for these materials. Reactions: If the barb on their horn is broken off during combat it will take grow a new one. If a rakrod's barb is removed before its use (or within 2 actions after its death), it maintains its poison and can be used for many purposes in addition to the obvsious applicaiton as a dart in a blowgun. Behavior: Behavior modeling incomplete Behavior: Behavior not recorded Society: Anthropological studies incomplete |