Watery Slime «Shinarl»


                                   

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Reported By: Kim Eastland in GW08 Module

Role: Mold
Base Stock: Slime

MCC Stat Block: Shinarl 'Watery Slime' (1): Init +0; atk see description; AC 10; HD 6D5 hp 18; MV 1' ; 1d20; SV Fort -2, Ref -3, Will -3
Mutations: (P) New Sense - Lifeforce Detection

Number Appearing: 1
Morale: 0
Hit Dice: HD 6D5
Armor: 0 (AC 10)
Size: Huge 10 Meters

Movement: MV 1'

Attack: See Description

MS: 0   PS: 2
IN: 0   DX: 1
CH: 0   CN: 5

Frequency: Rare
Organization: Symbosis
Activity Cycle: Any, but out of the sun
Diet: Carnivore
Habitat: Lakes and Rivers that are not clear
Tech Level: 0 - 0
Artifacts: Unknown

Description (Initial Observations): Shinarl is a translucent sheet of slimy platlife that inhabits the bottom of shallow pools, puddles, and so on.

Reactions: No known interactions

Behavior: Anyone stepping on it must make a DX check at 02 or slip and fall (1 damage). Once a large creatuer falls in the water, the shinarl will release an acidic poison in the water that will imediately spread over the surface. This clear acidic poison can seep into any armor except completly sealed suit (it ingores AC). It damages both through its acidic properties (I8) and through it spoisnous properties (I8). Shinarl can be harmed only by radioactivity, electricity, sonic, stun, or chemical defoliants.

Behavior: Behavior not recorded

Society: Anthropological studies incomplete



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