Watery Slime «Shinarl»

Watery Slime «Shinarl»
Watery Slime «Shinarl»

Creature Metadata

Reported By
Kim Eastland
Source
GW08 Module
Role
Mold
Base Stock
Slime
MCC Stat Block
Shinarl 'Watery Slime' (1): Init +0; atk see description; AC 10; HD 6D5 hp 18; MV 1' ; 1d20; SV Fort -2, Ref -3, Will -3
Mutations
(P) New Sense - Lifeforce Detection

Combat & Physical Stats

Number Appearing
1
Morale
0
Hit Dice
HD 6D5
Armor
0 (AC 10)
Size
Huge 10 Meters
Movement
MV 1'
Attack
See Description

Ability Scores

MS:
0
PS:
2
IN:
0
DX:
1
CH:
0
CN:
5

Ecology & Logistics

Frequency
Rare
Organization
Symbosis
Activity Cycle
Any, but out of the sun
Diet
Carnivore
Habitat
Lakes and Rivers that are not clear
Tech Level
0 - 0
Artifacts
Unknown

Description (Initial Observations): Shinarl is a translucent sheet of slimy platlife that inhabits the bottom of shallow pools, puddles, and so on.

Behavior & Society

Reactions
No known interactions
Behavior
Anyone stepping on it must make a DX check at 02 or slip and fall (1 damage). Once a large creatuer falls in the water, the shinarl will release an acidic poison in the water that will imediately spread over the surface. This clear acidic poison can seep into any armor except completly sealed suit (it ingores AC). It damages both through its acidic properties (I8) and through it spoisnous properties (I8). Shinarl can be harmed only by radioactivity, electricity, sonic, stun, or chemical defoliants.
Repair & Healing
Behavior not recorded
Society
Anthropological studies incomplete

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