![]() Watery Slime «Shinarl»![]() Role: Mold Base Stock: Slime MCC Stat Block: Shinarl 'Watery Slime' (1): Init +0; atk see description; AC 10; HD 6D5 hp 18; MV 1' ; 1d20; SV Fort -2, Ref -3, Will -3 Mutations: (P) New Sense - Lifeforce Detection Number Appearing: 1 Morale: 0 Hit Dice: HD 6D5 Armor: 0 (AC 10) Size: Huge 10 Meters Movement: MV 1' Attack: See Description
Frequency: Rare Organization: Symbosis Activity Cycle: Any, but out of the sun Diet: Carnivore Habitat: Lakes and Rivers that are not clear Tech Level: 0 - 0 Artifacts: Unknown Description (Initial Observations): Shinarl is a translucent sheet of slimy platlife that inhabits the bottom of shallow pools, puddles, and so on. Reactions: No known interactions Behavior: Anyone stepping on it must make a DX check at 02 or slip and fall (1 damage). Once a large creatuer falls in the water, the shinarl will release an acidic poison in the water that will imediately spread over the surface. This clear acidic poison can seep into any armor except completly sealed suit (it ingores AC). It damages both through its acidic properties (I8) and through it spoisnous properties (I8). Shinarl can be harmed only by radioactivity, electricity, sonic, stun, or chemical defoliants. Behavior: Behavior not recorded Society: Anthropological studies incomplete |