Assassin Bug «Sin'tal»

Assassin Bug «Sin'tal»
Assassin Bug «Sin'tal»

Creature Metadata

Reported By
Derek M. Holland
Source
MM2
Role
_System Retrieval Failure: Ecological Data Not Found_ - Retrieval of ecological role information failed. The data is either not present or inaccessible in the current system.
Base Stock
Assassin bug
MCC Stat Block
Sin'tal 'Assassin Bug' (1d8 (4)): Init +4; atk bite melee +8 (1d20+6) and 2 x claws melee +8 (1d8+6); AC 14; HD 8D7 hp 32 each; MV 33' or Fly 45' ; 1d20; SV Fort +2, Ref +0, Will +1
Mutations
Ultravision, Photogeneration, Silence Field, Mental Invisibility

Combat & Physical Stats

Number Appearing
1d8
Morale
7
Hit Dice
HD 8D7
Armor
4 (AC 14)
Size
Large 3.5 M
Movement
MV 33' or Fly 45'
Attack
Bite melee +8 (1d20+6)
2 x Claws melee +8 (1d8+6)

Ability Scores

MS:
13
PS:
30
IN:
4
DX:
10
CH:
2
CN:
16

Ecology & Logistics

Frequency
Uncommon
Organization
Unknown
Activity Cycle
Unknown
Diet
Carnivore
Habitat
Hardwood forests
Tech Level
0 - 0
Artifacts
Unknown

Description (Initial Observations): These insects are giant assassin bugs. They are shield shaped with a wide thorax, narrowing towards the abdomen, then the abdomen widens (sort of like a lopsided hourglass). They have a hooked beak that fits into a slot on the underside of the insect. They tend to be green and brown.

Behavior & Society

Reactions
No known interactions
Behavior
Sin'tal hide up in large trees attempting to make themselves invisible and silent to possible prey. When such prey is sighted below the tree, the Sin'tal jumps down, making a charge attack with its claws. It next blinds the prey, and attempts to bite it to death. Due it its unusual anatomy, the Sin'tal can attack with its claws OR bite, but not both in the same round.Sin'tal hunt in small packs in order to bring down large prey. They breed in the fall and the egg masses are layed on very large trees in the canopy.
Repair & Healing
Behavior not recorded
Society
Anthropological studies incomplete

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