Assassin Bug «Sin'tal»


                                   

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Reported By: Derek M. Holland in MM2

Role: _System Retrieval Failure: Ecological Data Not Found_ - There is a failure in retrieving the ecological role information for this creature. The 'Roles in the World/Biome' data is either not present or inaccessible in our current system.
Base Stock: Assassin bug

MCC Stat Block: Sin'tal 'Assassin Bug' (1d8 (4)): Init +4; atk bite melee +8 (1d20+6) and 2 x claws melee +8 (1d8+6); AC 14; HD 8D7 hp 32 each; MV 33' or Fly 45' ; 1d20; SV Fort +2, Ref +0, Will +1
Mutations: Ultravision, Photogeneration, Silence Field, Mental Invisibility

Number Appearing: 1d8
Morale: 7
Hit Dice: HD 8D7
Armor: 4 (AC 14)
Size: Large 3.5 M

Movement: MV 33' or Fly 45'

Attack: Bite melee +8 (1d20+6)
2 x Claws melee +8 (1d8+6)

MS: 13   PS: 30
IN: 4   DX: 10
CH: 2   CN: 16

Frequency: Uncommon
Organization: Unknown
Activity Cycle: Unknown
Diet: Carnivore
Habitat: Hardwood forests
Tech Level: 0 - 0
Artifacts: Unknown

Description (Initial Observations): These insects are giant assassin bugs. They are shield shaped with a wide thorax, narrowing towards the abdomen, then the abdomen widens (sort of like a lopsided hourglass). They have a hooked beak that fits into a slot on the underside of the insect. They tend to be green and brown.

Reactions: No known interactions

Behavior: Sin'tal hide up in large trees attempting to make themselves invisible and silent to possible prey. When such prey is sighted below the tree, the Sin'tal jumps down, making a charge attack with its claws. It next blinds the prey, and attempts to bite it to death. Due it its unusual anatomy, the Sin'tal can attack with its claws OR bite, but not both in the same round.Sin'tal hunt in small packs in order to bring down large prey. They breed in the fall and the egg masses are layed on very large trees in the canopy.

Behavior: Behavior not recorded

Society: Anthropological studies incomplete



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