Assassin Bug «Sin'tal»


                                   

Error: Unable to display image.

Reported By: Derek M. Holland in MM2

Role: _System Retrieval Failure: Ecological Data Not Found_ - There is a failure in retrieving the ecological role information for this creature. The 'Roles in the World/Biome' data is either not present or inaccessible in our current system.
Base Stock: Assassin bug

MCC Stat Block: Sin'tal 'Assassin Bug' (1d8 (4)): Init +4; atk bite melee +8 (1d20+6) and 2 x claws melee +8 (1d8+6); AC 14; HD 8D7 hp 32 each; MV 33' or Fly 45' ; 1d20; SV Fort +2, Ref +0, Will +1
Mutations: Ultravision, Photogeneration, Silence Field, Mental Invisibility

Number Appearing: 1d8
Morale: 7
Hit Dice: HD 8D7
Armor: 4 (AC 14)
Size: Large 3.5 M

Movement: MV 33' or Fly 45'

Attack: Bite melee +8 (1d20+6)
2 x Claws melee +8 (1d8+6)

MS: 13   PS: 30
IN: 4   DX: 10
CH: 2   CN: 16

Frequency: Uncommon
Organization: Unknown
Activity Cycle: Unknown
Diet: Carnivore
Habitat: Hardwood forests
Tech Level: 0 - 0
Artifacts: Unknown

Description (Initial Observations): These insects are giant assassin bugs. They are shield shaped with a wide thorax, narrowing towards the abdomen, then the abdomen widens (sort of like a lopsided hourglass). They have a hooked beak that fits into a slot on the underside of the insect. They tend to be green and brown.

Reactions: No known interactions

Behavior: Sin'tal hide up in large trees attempting to make themselves invisible and silent to possible prey. When such prey is sighted below the tree, the Sin'tal jumps down, making a charge attack with its claws. It next blinds the prey, and attempts to bite it to death. Due it its unusual anatomy, the Sin'tal can attack with its claws OR bite, but not both in the same round.Sin'tal hunt in small packs in order to bring down large prey. They breed in the fall and the egg masses are layed on very large trees in the canopy.

Behavior: Behavior not recorded

Society: Anthropological studies incomplete



Additional Creatures

0th Edition - Metamorphosis Alpha

1st Edition

2nd Edition

3rd Edition

4th Edition

5th Edition

6th Edition

6th Edition - Beyond the Horizon

6th Edition - Machines & Mutants

Badder to the Bone

Badder to the Bone II

Dragon 98 - Ares Section June 1985 - GW2

Dragon Magainze 085

Dragon Magainze 130

Dragon Magazine 075

Dragon Magazine 098

Dragon Magazine 104

Dragon Magazine 108

Dragon Magazine 113

Dragon Magazine 126

Dragon Magazine 130

Famine at Fargo 7th Edition

GW01 - The Legion of Gold

GW02 - Famine in Far-Go

GW03 - The Cleansing War of Garik Blackhand

GW04 - The Mind Masters

GW05

GW05 - Rapture of the Deep

GW06 Module

GW06 Module, MM2

GW07 Module

GW08 Module

GW09 Module

GW10 Module

METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis

MM2

Master's of the Earth Campaign: MA-1 The Trials

Master's of the Earth Campaign: MA-4 To the Rescue

Master's of the Earth Campaign: MA-5 The Savage Beast

Master's of the Earth Campaign: MA-6 City of the Ancients

Masters of the Earth Campaign: MA-2 The Town of Boze

Mud Glat Walker

Omega Project

Paths of the Lil in White Dwarf

Polyhedron 02

Polyhedron 03

Polyhedron 10

Polyhedron 14

Polyhedron 144

Polyhedron 15

Polyhedron 27

Polyhedron 44

Ted Tschopp

The Albuquerque Starport

The Barracks Raid

There will be War

Trouble in Freesboro

White Wolf: Midnight in the Mystery Garden


Webmentions

Connect your blog or website to this post via Webmentions. Link to this article and your response will appear below, fostering a web-wide discussion. Supports comments, likes, and reposts from any Webmention-enabled site.