Tarn Zeb


                                   

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Reported By: Michael Price in GW02 - Famine in Far-Go

Role: Boss
Base Stock: Tree

MCC Stat Block: Tarn Zeb (1): Init +5; atk exploding fruit +3 (1d16-2, 30') and 3 x vines melee +5 (1d12); AC 16; HD 14D5 hp 42; MV 15' ; 1d20+1d20; SV Fort +0, Ref -2, Will -3
Mutations: Aromatic Powers; Explosive and / or Radiated Fruit & Seeds; Physical Reflection; Squeeze Vines / Roots; Texture Change

Number Appearing: 1
Morale: 7
Hit Dice: HD 14D5
Armor: 6 (AC 16)
Size: Huge 20 Meters tall

Movement: MV 15'

Attack: Exploding Fruit +3 (1d16-2, 30')
3 x Vines melee +5 (1d12)

MS: 3   PS: 10
IN: 13   DX: 5
CH: 9   CN: 10

Frequency: Unique
Organization: Solitary
Activity Cycle: Day
Diet: Carnivore
Habitat: Deathlands
Tech Level: 0 - 0
Artifacts: Unknown

Description (Initial Observations): This carnivorous horror arose from the fusion of intense heat and extremely high radiation levels caused by an exploding meteor as it crashed upon the surface of the earth. Fortunately, only one Tarn Zeb exists at this time, but wind-scattered seeds make it quite likely that more will appear in the near future.A 20 meter tall giant Mutated tree, this "thing"is highly visible because of its bright purple hide-like trunk (Texture Change) which gives the Tarn Zeb its armor class of 6. The strange mutation of "Physical Reflection" that this mutated tree possesses causes it to reflect all radioactive energies out in random directions up to a distance of 10 meters. Long twisted branches filled with dwarf- sized leaves cover the entire upper region of the tree. Randomly distributed patches of yellow fruit populate the mutant tree's leafy branched areas.Growing all along the purple tree trunk are a dozen "Squeeze Vines" of lengths varying from 5 to 25 meters.The mobility of the Tarn Zeb is due to its four strong feet-like root projections each 2 meters long. Found at the under the base of the mutant, between its four "feet," is a hollow mouthy opening where the squeeze vines insert dead human-sized or smaller creatures that are to be eaten and digested.Strong "Aromatic Powers," effective up to 10 kilometers, lure creatures of all kinds toward the Tarn Zeb in the hopes that these victims will come close enough to become ensnared in the Squeeze Vines. Three of the Squeeze Vines per round can each do 2- 12 (2d6) points of damage. Unless freed, a snared victim will suffer 2 dice of damage each round until it dies;at which time the dead creature is fed into the mutant tree's mouth opening. Another attack form the Tarn Zeb possesses is its exploding yellow fruit. The three shortest Squeeze Vines each take turns plucking these fruit off the branches and hurling them at opponents.Only one such "missile" can be tossed per melee round and is always thrown at a penalty of -2 "to hit." A distance of 30 meters can be reached by anyone single toss.Once picked,the fruit explodes in 10 seconds and causes 3-18 (3d6)points of damage to all creatures caught in its one meter radius area of effect.The Tarn Zeb is a vicious opponent, but it knows that it is a solitary being and will retreat if it feels overly threatened after engaging its opponent or opponents in battle.

Reactions: No known interactions

Behavior: Behavior modeling incomplete

Behavior: Behavior not recorded

Society: Anthropological studies incomplete



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