Tarn Zeb

Tarn Zeb
Tarn Zeb

Creature Metadata

Reported By
Michael Price
Source
GW02 - Famine in Far-Go
Role
Boss
Base Stock
Tree
MCC Stat Block
Tarn Zeb (1): Init +5; atk exploding fruit +3 (1d16-2, 30') and 3 x vines melee +5 (1d12); AC 16; HD 14D5 hp 42; MV 15' ; 1d20+1d20; SV Fort +0, Ref -2, Will -3
Mutations
Aromatic Powers; Explosive and / or Radiated Fruit & Seeds; Physical Reflection; Squeeze Vines / Roots; Texture Change

Combat & Physical Stats

Number Appearing
1
Morale
7
Hit Dice
HD 14D5
Armor
6 (AC 16)
Size
Huge 20 Meters tall
Movement
MV 15'
Attack
Exploding Fruit +3 (1d16-2, 30')
3 x Vines melee +5 (1d12)

Ability Scores

MS:
3
PS:
10
IN:
13
DX:
5
CH:
9
CN:
10

Ecology & Logistics

Frequency
Unique
Organization
Solitary
Activity Cycle
Day
Diet
Carnivore
Habitat
Deathlands
Tech Level
0 - 0
Artifacts
Unknown

Description (Initial Observations): This carnivorous horror arose from the fusion of intense heat and extremely high radiation levels caused by an exploding meteor as it crashed upon the surface of the earth. Fortunately, only one Tarn Zeb exists at this time, but wind-scattered seeds make it quite likely that more will appear in the near future.A 20 meter tall giant Mutated tree, this "thing"is highly visible because of its bright purple hide-like trunk (Texture Change) which gives the Tarn Zeb its armor class of 6. The strange mutation of "Physical Reflection" that this mutated tree possesses causes it to reflect all radioactive energies out in random directions up to a distance of 10 meters. Long twisted branches filled with dwarf- sized leaves cover the entire upper region of the tree. Randomly distributed patches of yellow fruit populate the mutant tree's leafy branched areas.Growing all along the purple tree trunk are a dozen "Squeeze Vines" of lengths varying from 5 to 25 meters.The mobility of the Tarn Zeb is due to its four strong feet-like root projections each 2 meters long. Found at the under the base of the mutant, between its four "feet," is a hollow mouthy opening where the squeeze vines insert dead human-sized or smaller creatures that are to be eaten and digested.Strong "Aromatic Powers," effective up to 10 kilometers, lure creatures of all kinds toward the Tarn Zeb in the hopes that these victims will come close enough to become ensnared in the Squeeze Vines. Three of the Squeeze Vines per round can each do 2- 12 (2d6) points of damage. Unless freed, a snared victim will suffer 2 dice of damage each round until it dies;at which time the dead creature is fed into the mutant tree's mouth opening. Another attack form the Tarn Zeb possesses is its exploding yellow fruit. The three shortest Squeeze Vines each take turns plucking these fruit off the branches and hurling them at opponents.Only one such "missile" can be tossed per melee round and is always thrown at a penalty of -2 "to hit." A distance of 30 meters can be reached by anyone single toss.Once picked,the fruit explodes in 10 seconds and causes 3-18 (3d6)points of damage to all creatures caught in its one meter radius area of effect.The Tarn Zeb is a vicious opponent, but it knows that it is a solitary being and will retreat if it feels overly threatened after engaging its opponent or opponents in battle.

Behavior & Society

Reactions
No known interactions
Behavior
Behavior modeling incomplete
Repair & Healing
Behavior not recorded
Society
Anthropological studies incomplete

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