Reported By:
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in GW07 Module
Role: NPC
Base Stock: Human
MCC Stat Block: Markus Dema (1): Init -3; atk see description; AC 10; HD 1D12 hp 7; NO MOVEMENT; 1d20; SV Fort -3, Ref -3, Will -3
Mutations: Unknown
Number Appearing: 1
Morale: More observations needed
Hit Dice: HD 1D12
Armor: More observations needed
Size: Unknown
Society: A verbat usually stakes out an area and keeps it clear of roaming monster or annoyances (rats, snakes, etc...) It usually stakes out passages or trails that are frequently used by many races and expects to be paid for its efforts. To a Verbat, keeping an area safe is its job. An adventurer usually encounters a Verbat rounding a corner or passing through a doorway into the Verbat's area. Upon seeing the adventurer, the verbat will immediately announce a telepatic requiest, 'Toll, Please!' Toll-taking is standard with Verbat and can take the form of payments of loot, work in exchange for passage (like hauling the carcass of a dead opponent out of the area), or fighting for the Verbat (in the case of extremely tough advesaros it cannot fight alone). Paymenst always must be made both upon entering or leaving a Verbat's area. The exact toll is determined by the GM and depends on how much trouble it is for the Verbat to keep the area clear and how wealty the party appears to be. Once a party becomes friendly with a Verbat (passing though his area and paying toll more than 4 times), imformation may be gained, by payment or otherwise, from the Verbat. This information always concerns the area the Verbat patrolls.
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