Bigguns «Bof»


                                   

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Reported By: Kim Eastland in GW06 Module

Role: Race
Base Stock: Buffalo

MCC Stat Block: Bof 'Bigguns' (12d4 (30)): Init +5; atk large horns melee +7 (1d8+4) and trample melee +7 (1d4+4); AC 13; HD 9D7 hp 36 each; MV 60' ; 1d20+1d14; SV Fort +3, Ref +0, Will -1
Mutations: (P) Large Horns (Dm=9), Heightened Strength, Manipulative hands

Number Appearing: 12d4
Morale: 10
Hit Dice: HD 9D7
Armor: 3 (AC 13)
Size: Large 3 Meters

Movement: MV 60'

Attack: Large Horns melee +7 (1d8+4)
Trample melee +7 (1d4+4)

MS: 6   PS: 20
IN: 9   DX: 12
CH: 7   CN: 18

Frequency: Rare
Organization: Family Herd
Activity Cycle: Unknown
Diet: Herbivore
Habitat: Unknown
Tech Level: 1 - 6
Artifacts: Unknown

Description (Initial Observations): Bofs are 2.5 meter tall buffalo who walk on their two hind legs that end in hoofs. Their hands have 4 fingered hands with thumbs. Their heads and shoulders are extremely hairy. Their hands are somewhat less hairy, while their torso and leg are smooth skinned.

Reactions: No known interactions

Behavior: Bufs are extremely stubborn, mercenary in all their dealings, and not to be trusted unless the financial aspects of the dea are worked out in their favor in advance. Bofs develop family units they call herds, of an alpha male, and 4 to 5 beta males. The herd will then consist of a couple dozen females and their young. Young males, who are kicked out of their herd sell their services until they are old and experienced enough to attract females and start their own herds. A bof may show loyalty to an individual who has saved his life; this will override all thoughts on double crossing the person that saved them.

Behavior: Behavior not recorded

Society: Anthropological studies incomplete



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