Cat Folk «Katkin»


                                   

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Reported By: Gary Gygax, Paul Reiche III (GW1 Legion of Gold) in GW01 - The Legion of Gold

Role: Race
Base Stock: Common House Cat

MCC Stat Block: Katkin 'Cat Folk' (1d6 (3)): Init +3; atk 2 x claws melee +1 (1d6-1) and bite melee +1 (1d6-1); AC 14; HD 5D7 hp 20 each; MV 50' ; 1d20; SV Fort -1, Ref +0, Will +2
Mutations: (P) Heightened balance, Heightened speed (10), sound imitation(M) Thought Imitation

Number Appearing: 1d6
Morale: 12
Hit Dice: HD 5D7
Armor: 4 (AC 14)
Size: Small 1 Meter

Movement: MV 50'

Attack: 2 x Claws melee +1 (1d6-1)
Bite melee +1 (1d6-1)

MS: 16   PS: 7
IN: 16   DX: 9
CH: 12   CN: 7

Frequency: Rare
Organization: Solitary
Activity Cycle: Siurnal
Diet: Carnivore
Habitat: Any Forest
Tech Level: 2 - 6
Artifacts: W

Description (Initial Observations): Katkins are similar in appearance to common house cats. They are somewhat larger standing a meter tall while walking bipedally. They have manipulative forepaws, allowing them to use weapons and tools, although they still possess sharp retractable claws capable of considerable harm. Their fur can be either long or short with a range of coloration - White, Orange Striped, Calico, Black, Grey or Brown. Katkins live in small family groups among the tree-tops. The adults typically hunt as a team and kittens when old enough assist by driving the prey closer to the pair. Katkins are reclusive and keep treetop summer homes, small camauflauged huts of branches and bark high in the threes. In the winter they move to warmer quarters, usually a dwelling made from a hollowed out tree, although some have been known to build cabins. contact with the outside world is normally limited to a select few trraders. Katkins are the mortal foes of Squeekers. They will attack these vermin whenever encountered, although not by foolhardy means.

Description (Additional Observations): Katkins are similar in appearance to common house cats, from which they sprang. They are somewhat larger, standing about a meter tall when walking bipedally. They have manipulative forepaws, allowing them to use weapons and tools, although they still possess sharp retractable claws capable of considerable harm. Their fur can be either long or short with a broad range of coloration-white, orange-striped, calico, black, grey, or brown.

Reactions: No known interactions

Behavior: Katkins typically rely on their own natural weapons and small Tech level 2 ranged weapons such as darts, javelines, and msall bows and arrows. If they possess usable artifact weapons as part of their treasure, they will use these as well. However because of their small, light frames, katkins do not carry rifles or other large weapons when on the hunt. Such gear is typically mounted for defense of the lair. Their most common defense tactic is to use sound imitation to lure their prey away from the herd or nest and then attack from the trees. By custom, they prefer to make skills with their own claws, often weakening a victim with missile weapons before closing in for melee.

Behavior: Behavior not recorded

Society: Katkins live in small family groups among the treetops. The adults typically hunt as a team and kittens, when old enough, assist by driving the prey closer to the pair. Katkins are reclusive and keep treetop summer homes-small, camouflaged huts of branches and bark high in the trees. In winter, they move to warmer quarters, usually a dwelling made from a hollowed-out tree, although some have been known to build cabins. Contact with the outside world is normally limited to a few select traders. Katkins are the mortal foes of Squeekers. They will attack these vermin whenever encountered, although not by foolhardy means.



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