Cat Folk «Katkin»

Cat Folk «Katkin»
Cat Folk «Katkin»

Creature Metadata

Reported By
Gary Gygax, Paul Reiche III (GW1 Legion of Gold)
Source
GW01 - The Legion of Gold
Role
Race
Base Stock
Common House Cat
MCC Stat Block
Katkin 'Cat Folk' (1d6 (3)): Init +3; atk 2 x claws melee +1 (1d6-1) and bite melee +1 (1d6-1); AC 14; HD 5D7 hp 20 each; MV 50' ; 1d20; SV Fort -1, Ref +0, Will +2
Mutations
(P) Heightened balance, Heightened speed (10), sound imitation(M) Thought Imitation

Combat & Physical Stats

Number Appearing
1d6
Morale
12
Hit Dice
HD 5D7
Armor
4 (AC 14)
Size
Small 1 Meter
Movement
MV 50'
Attack
2 x Claws melee +1 (1d6-1)
Bite melee +1 (1d6-1)

Ability Scores

MS:
16
PS:
7
IN:
16
DX:
9
CH:
12
CN:
7

Ecology & Logistics

Frequency
Rare
Organization
Solitary
Activity Cycle
Siurnal
Diet
Carnivore
Habitat
Any Forest
Tech Level
2 - 6
Artifacts
W

Description (Initial Observations): Katkins are similar in appearance to common house cats. They are somewhat larger standing a meter tall while walking bipedally. They have manipulative forepaws, allowing them to use weapons and tools, although they still possess sharp retractable claws capable of considerable harm. Their fur can be either long or short with a range of coloration - White, Orange Striped, Calico, Black, Grey or Brown. Katkins live in small family groups among the tree-tops. The adults typically hunt as a team and kittens when old enough assist by driving the prey closer to the pair. Katkins are reclusive and keep treetop summer homes, small camauflauged huts of branches and bark high in the threes. In the winter they move to warmer quarters, usually a dwelling made from a hollowed out tree, although some have been known to build cabins. contact with the outside world is normally limited to a select few trraders. Katkins are the mortal foes of Squeekers. They will attack these vermin whenever encountered, although not by foolhardy means.

Description (Additional Observations): Katkins are similar in appearance to common house cats, from which they sprang. They are somewhat larger, standing about a meter tall when walking bipedally. They have manipulative forepaws, allowing them to use weapons and tools, although they still possess sharp retractable claws capable of considerable harm. Their fur can be either long or short with a broad range of coloration-white, orange-striped, calico, black, grey, or brown.

Behavior & Society

Reactions
No known interactions
Behavior
Katkins typically rely on their own natural weapons and small Tech level 2 ranged weapons such as darts, javelines, and msall bows and arrows. If they possess usable artifact weapons as part of their treasure, they will use these as well. However because of their small, light frames, katkins do not carry rifles or other large weapons when on the hunt. Such gear is typically mounted for defense of the lair. Their most common defense tactic is to use sound imitation to lure their prey away from the herd or nest and then attack from the trees. By custom, they prefer to make skills with their own claws, often weakening a victim with missile weapons before closing in for melee.
Repair & Healing
Behavior not recorded
Society
Katkins live in small family groups among the treetops. The adults typically hunt as a team and kittens, when old enough, assist by driving the prey closer to the pair. Katkins are reclusive and keep treetop summer homes-small, camouflaged huts of branches and bark high in the trees. In winter, they move to warmer quarters, usually a dwelling made from a hollowed-out tree, although some have been known to build cabins. Contact with the outside world is normally limited to a few select traders. Katkins are the mortal foes of Squeekers. They will attack these vermin whenever encountered, although not by foolhardy means.

Additional Creatures

The Albuquerque Starport

MM2

Dragon 98 - Ares Section June 1985 - GW2

GW08 Module

Dragon Magazine 108

Master's of the Earth Campaign: MA-1 The Trials

1st Edition

Polyhedron 144

GW05 - Rapture of the Deep

Polyhedron 15

0th Edition - Metamorphosis Alpha

Mud Glat Walker

Polyhedron 02

6th Edition - Machines & Mutants

GW01 - The Legion of Gold

Paths of the Lil in White Dwarf

GW07 Module

Famine at Fargo 7th Edition

GW06 Module

Dragon Magazine 113

White Wolf: Midnight in the Mystery Garden

Polyhedron 03

GW09 Module

6th Edition - Beyond the Horizon

5th Edition

2nd Edition

6th Edition

Master's of the Earth Campaign: MA-5 The Savage Beast

Master's of the Earth Campaign: MA-6 City of the Ancients

3rd Edition

GW02 - Famine in Far-Go

The Barracks Raid

Trouble in Freesboro

GW10 Module

Dragon Magazine 126

Ted Tschopp

Polyhedron 27

Badder to the Bone II

GW05

GW03 - The Cleansing War of Garik Blackhand

GW06 Module, MM2

4th Edition

Polyhedron 14

Dragon Magazine 075

Dragon Magazine 098

Dragon Magazine 130

Dragon Magainze 130

Badder to the Bone

METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis

Masters of the Earth Campaign: MA-2 The Town of Boze

GW04 - The Mind Masters

There will be War

Dragon Magainze 085

Polyhedron 10

Dragon Magazine 104

Polyhedron 44

Master's of the Earth Campaign: MA-4 To the Rescue

Omega Project


Webmentions

Connect your blog or website to this post via Webmentions. Link to this article and your response will appear below, fostering a web-wide discussion. Supports comments, likes, and reposts from any Webmention-enabled site.