Weirbuled


                                   

Corrupted image file detected.

Reported By: Gary Gygax, Paul Reiche III (GW1 Legion of Gold) in GW01 - The Legion of Gold

Role: Monster
Base Stock: Trout

MCC Stat Block: Weirbuled (1d8 (4)): Init +6; atk 2 x bite melee +6 (1d6+2) and 2 x feelers melee +6 (1d6+2); AC 17; HD 14D7 hp 56 each; MV Swim 23' ; 1d20+1d20; SV Fort +0, Ref -1, Will +1
Mutations: None

Number Appearing: 1d8
Morale: 8
Hit Dice: HD 14D7
Armor: 7 (AC 17)
Size: Medium 1 - 2 Meters

Movement: MV Swim 23'

Attack: 2 x Bite melee +6 (1d6+2)
2 x Feelers melee +6 (1d6+2)

MS: 13   PS: 16
IN: 2   DX: 7
CH: 2   CN: 10

Frequency: Uncommon
Organization: Hover
Activity Cycle: Any
Diet: Carnivore
Habitat: Freshwater lakes & rivers
Tech Level: 0 - 0
Artifacts: Unknown

Description (Initial Observations): These one- to two- meter long fish are a deep brown color with a dull yellow underbelly. Weirbuled seemingly have some form of intelli- gence, for they are known to cleverly attack only helpless or unsuspecting humans. These creatures have stubby teeth in their gaping mouths which enable them to bite for one die (d6) of damage. Their real weapons, however, are the three pairs of tentacle-like feelers which sprout from either side of their jaw. The longest pair (40 to 80cm) is coated with an acidic mucous which causes one die (d6) of damage when a feeler wounds an opponent. The other two pairs of tentacle-like appendages are semi-manipulative, and, in conjunction with strong pectoral fins and the creature's tail, can be used for locomotion, including climbing into vessels with low gunwales. Weirbuled have been known to capture small boats by climbing or jumping within, followed by the slaying and eating of the occupants. It is reported that truly giant weirbuleds of three or more meters length hove been seen, and such creatures would undoubtedly have more virulent acids. These reports have not been confirmed, although claims of sighting these large creatures persist.

Reactions: No known interactions

Behavior: Behavior modeling incomplete

Behavior: Behavior not recorded

Society: Anthropological studies incomplete



Additional Creatures

0th Edition - Metamorphosis Alpha

1st Edition

2nd Edition

3rd Edition

4th Edition

5th Edition

6th Edition

6th Edition - Beyond the Horizon

6th Edition - Machines & Mutants

Badder to the Bone

Badder to the Bone II

Dragon 98 - Ares Section June 1985 - GW2

Dragon Magainze 085

Dragon Magainze 130

Dragon Magazine 075

Dragon Magazine 098

Dragon Magazine 104

Dragon Magazine 108

Dragon Magazine 113

Dragon Magazine 126

Dragon Magazine 130

Famine at Fargo 7th Edition

GW01 - The Legion of Gold

  1. 🐾🛠️⚙️☢️Weirbuled☢️⚙️🛠️🐾
  2. Termite Folk «Buggem»
  3. Screamer
  4. Letharp
  5. Deathmoss
  6. Cave Dabbers «Bigoon»
  7. Cat Folk «Katkin»

GW02 - Famine in Far-Go

GW03 - The Cleansing War of Garik Blackhand

GW04 - The Mind Masters

GW05

GW05 - Rapture of the Deep

GW06 Module

GW06 Module, MM2

GW07 Module

GW08 Module

GW09 Module

GW10 Module

METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis

MM2

Master's of the Earth Campaign: MA-1 The Trials

Master's of the Earth Campaign: MA-4 To the Rescue

Master's of the Earth Campaign: MA-5 The Savage Beast

Master's of the Earth Campaign: MA-6 City of the Ancients

Masters of the Earth Campaign: MA-2 The Town of Boze

Mud Glat Walker

Omega Project

Paths of the Lil in White Dwarf

Polyhedron 02

Polyhedron 03

Polyhedron 10

Polyhedron 14

Polyhedron 144

Polyhedron 15

Polyhedron 27

Polyhedron 44

Ted Tschopp

The Albuquerque Starport

The Barracks Raid

There will be War

Trouble in Freesboro

White Wolf: Midnight in the Mystery Garden


Webmentions

Connect your blog or website to this post via Webmentions. Link to this article and your response will appear below, fostering a web-wide discussion. Supports comments, likes, and reposts from any Webmention-enabled site.