Bigwig «Rhya»Reported By: unknown contributor in MM2
Role: Monster Base Stock: Beetle
MCC Stat Block: Rhya 'Bigwig' (1): Init +8; atk bite melee +8 (1d30+4); AC 15; HD 13D7 hp 52; MV 4' or Fly 25' ; 1d20+1d20; SV Fort +1, Ref +1, Will -3 Mutations: New Body Parts - gills and breathing tubes; Poison (into 20/paralytic); Wings
Number Appearing: 1 Morale: 10 Hit Dice: HD 13D7 Armor: 5 (AC 15) Size: Large 8 Meters
Movement: MV 4' or Fly 25'
Attack: Bite melee +8 (1d30+4)
Frequency: Uncommon Organization: Unknown Activity Cycle: Unknown Diet: Carnivore Habitat: Shall Marshes but not swamps Tech Level: 0 - 0 Artifacts: Unknown
Description (Initial Observations): This huge mutant beetle is elongate (think of an earwig) and has enlarged mandibles and breathing tubes (which are on its abdomen).
Reactions: No known interactions
Behavior: A rhya hunts in a large depresion of its own making. It does this in an area that has clumps of grass instead of fields. It waits until a prey creature moves in front of its head. It snaps up and strikes forward, attempting to crush the prey with its mandibles. The poison is produced in a gland right behind the eyes and is excreted on to the mandibles. A rhya tries not to move much and thus will rarely hunt down escaped prey. If a predator shows up, a rhya will withdraw its breathing tubes and rely on its gills.
Behavior: Behavior not recorded
Society: Anthropological studies incomplete