Bigwig «Rhya»


                                   

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Reported By: _Error 404: Reporter Data Unavailable_ - We're unable to retrieve the 'Reported by' information for this creature. This data may be corrupted or missing from our records. in MM2

Role: Monster
Base Stock: Beetle

MCC Stat Block: Rhya 'Bigwig' (1): Init +8; atk bite melee +8 (1d30+4); AC 15; HD 13D7 hp 52; MV 4' or Fly 25' ; 1d20+1d20; SV Fort +1, Ref +1, Will -3
Mutations: New Body Parts - gills and breathing tubes; Poison (into 20/paralytic); Wings

Number Appearing: 1
Morale: 10
Hit Dice: HD 13D7
Armor: 5 (AC 15)
Size: Large 8 Meters

Movement: MV 4' or Fly 25'

Attack: Bite melee +8 (1d30+4)

MS: 2   PS: 20
IN: 4   DX: 13
CH: 15   CN: 15

Frequency: Uncommon
Organization: Unknown
Activity Cycle: Unknown
Diet: Carnivore
Habitat: Shall Marshes but not swamps
Tech Level: 0 - 0
Artifacts: Unknown

Description (Initial Observations): This huge mutant beetle is elongate (think of an earwig) and has enlarged mandibles and breathing tubes (which are on its abdomen).

Reactions: No known interactions

Behavior: A rhya hunts in a large depresion of its own making. It does this in an area that has clumps of grass instead of fields. It waits until a prey creature moves in front of its head. It snaps up and strikes forward, attempting to crush the prey with its mandibles. The poison is produced in a gland right behind the eyes and is excreted on to the mandibles. A rhya tries not to move much and thus will rarely hunt down escaped prey. If a predator shows up, a rhya will withdraw its breathing tubes and rely on its gills.

Behavior: Behavior not recorded

Society: Anthropological studies incomplete



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