Bigwig «Rhya»

Creature Metadata
- Reported By
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- Source
- MM2
- Role
- Monster
- Base Stock
- Beetle
- MCC Stat Block
- Rhya 'Bigwig' (1): Init +8; atk bite melee +8 (1d30+4); AC 15; HD 13D7 hp 52; MV 4' or Fly 25' ; 1d20+1d20; SV Fort +1, Ref +1, Will -3
- Mutations
- New Body Parts - gills and breathing tubes; Poison (into 20/paralytic); Wings
Combat & Physical Stats
- Number Appearing
- 1
- Morale
- 10
- Hit Dice
- HD 13D7
- Armor
- 5 (AC 15)
- Size
- Large 8 Meters
- Movement
- MV 4' or Fly 25'
- Attack
- Bite melee +8 (1d30+4)
Ability Scores
- MS:
- 2
- PS:
- 20
- IN:
- 4
- DX:
- 13
- CH:
- 15
- CN:
- 15
Ecology & Logistics
- Frequency
- Uncommon
- Organization
- Unknown
- Activity Cycle
- Unknown
- Diet
- Carnivore
- Habitat
- Shall Marshes but not swamps
- Tech Level
- 0 - 0
- Artifacts
- Unknown
Description (Initial Observations): This huge mutant beetle is elongate (think of an earwig) and has enlarged mandibles and breathing tubes (which are on its abdomen).
Behavior & Society
- Reactions
- No known interactions
- Behavior
- A rhya hunts in a large depresion of its own making. It does this in an area that has clumps of grass instead of fields. It waits until a prey creature moves in front of its head. It snaps up and strikes forward, attempting to crush the prey with its mandibles. The poison is produced in a gland right behind the eyes and is excreted on to the mandibles. A rhya tries not to move much and thus will rarely hunt down escaped prey. If a predator shows up, a rhya will withdraw its breathing tubes and rely on its gills.
- Repair & Healing
- Behavior not recorded
- Society
- Anthropological studies incomplete
Additional Creatures
The Albuquerque Starport
MM2
Bigwig «Rhya»
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