Gamma Grass «Zeeth»

Gamma Grass «Zeeth»
Gamma Grass «Zeeth»

Creature Metadata

Reported By
James M. Ward and Gary Jaquet
Source
1st Edition
Role
Monster - Boss
Base Stock
Grass
MCC Stat Block
Zeeth 'Gamma Grass' (5d20 (52)): Init -3; atk seed melee -3 (1d3-3); AC 10; HD 1D5 hp 3 each; NO MOVEMENT; 1d20; SV Fort -3, Ref -3, Will +0
Mutations
See Behavior

Combat & Physical Stats

Number Appearing
5d20
Morale
13
Hit Dice
HD 1D5
Armor
0 (AC 10)
Size
Small 1 meter tall
Movement
NO MOVEMENT
Attack
Seed melee -3 (1d3-3)

Ability Scores

MS:
10
PS:
0
IN:
0
DX:
0
CH:
0
CN:
2

Ecology & Logistics

Frequency
Common
Organization
Clump
Activity Cycle
Day
Diet
Sun as plants, and Carnivore as a seed
Habitat
Any temperate plains, forest, hills, or mountains
Tech Level
0 - 0
Artifacts
None

Description (Initial Observations): Zeeth are blades of purple grass that grow up to a meter tall. Mature zeeth have tassles like other grasses.

Behavior & Society

Reactions
No known interactions
Behavior
When one or more warm-blooded entities approach within 30 meters of this grass, the individual stalks will each try to teleport 25% of their seeds into the bodies of those that approached the grass. Seeds that miss will drop to the ground dead. Those that enter the body cause damage immediately and secrete dissolving juices that cause Progressive damage (+1d) per day for seven days. If the victim is not dead, the seed will no longer be viable. Damage from the Zeethh can not be healed until the seed has been removed. If the host dies while infected, the seeds cause a Zeeth to sprout from the body within an hour and the blades grow tassles within three days. Teleported seeds are replaced at a rate of one per day. If there is more than one target in range, a field of Zeeth will attack everyone within range impartially.
Repair & Healing
Behavior not recorded
Society
Zeeth are usually found in clumps or clusters on open plains and clearings in temperate environments. They go to seed in summer, dying out in the autumn and winter, with new zeeth sprouting from their hosts in the spring.

Additional Creatures

The Albuquerque Starport

MM2

Dragon 98 - Ares Section June 1985 - GW2

GW08 Module

Dragon Magazine 108

Master's of the Earth Campaign: MA-1 The Trials

1st Edition

Polyhedron 144

GW05 - Rapture of the Deep

Polyhedron 15

0th Edition - Metamorphosis Alpha

Mud Glat Walker

Polyhedron 02

6th Edition - Machines & Mutants

GW01 - The Legion of Gold

Paths of the Lil in White Dwarf

GW07 Module

Famine at Fargo 7th Edition

GW06 Module

Dragon Magazine 113

White Wolf: Midnight in the Mystery Garden

Polyhedron 03

GW09 Module

6th Edition - Beyond the Horizon

5th Edition

2nd Edition

6th Edition

Master's of the Earth Campaign: MA-5 The Savage Beast

Master's of the Earth Campaign: MA-6 City of the Ancients

3rd Edition

GW02 - Famine in Far-Go

The Barracks Raid

Trouble in Freesboro

GW10 Module

Dragon Magazine 126

Ted Tschopp

Polyhedron 27

Badder to the Bone II

GW05

GW03 - The Cleansing War of Garik Blackhand

GW06 Module, MM2

4th Edition

Polyhedron 14

Dragon Magazine 075

Dragon Magazine 098

Dragon Magazine 130

Dragon Magainze 130

Badder to the Bone

METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis

Masters of the Earth Campaign: MA-2 The Town of Boze

GW04 - The Mind Masters

There will be War

Dragon Magainze 085

Polyhedron 10

Dragon Magazine 104

Polyhedron 44

Master's of the Earth Campaign: MA-4 To the Rescue

Omega Project


Webmentions

Connect your blog or website to this post via Webmentions. Link to this article and your response will appear below, fostering a web-wide discussion. Supports comments, likes, and reposts from any Webmention-enabled site.