Gamma Grass «Zeeth»

Reported By: James M. Ward and Gary Jaquet in 1st Edition

Role: Monster - Boss
Base Stock: Grass

MCC Stat Block: Zeeth 'Gamma Grass' (5d20 (52)): Init -3; atk seed melee -3 (1d3-3); AC 10; HD 1D5 hp 3 each; NO MOVEMENT; 1d20; SV Fort -3, Ref -3, Will +0
Mutations: See Behavior

Number Appearing: 5d20
Morale: 13
Hit Dice: HD 1D5
Armor: 0 (AC 10)
Size: Small 1 meter tall

Movement: NO MOVEMENT

Attack: Seed melee -3 (1d3-3)

MS: 10   PS: 0
IN: 0   DX: 0
CH: 0   CN: 2

Frequency: Common
Organization: Clump
Activity Cycle: Day
Diet: Sun as plants, and Carnivore as a seed
Habitat: Any temperate plains, forest, hills, or mountains
Tech Level: 0 - 0
Artifacts: None

Description (Initial Observations): Zeeth are blades of purple grass that grow up to a meter tall. Mature zeeth have tassles like other grasses.

Reactions: No known interactions

Behavior: When one or more warm-blooded entities approach within 30 meters of this grass, the individual stalks will each try to teleport 25% of their seeds into the bodies of those that approached the grass. Seeds that miss will drop to the ground dead. Those that enter the body cause damage immediately and secrete dissolving juices that cause Progressive damage (+1d) per day for seven days. If the victim is not dead, the seed will no longer be viable. Damage from the Zeethh can not be healed until the seed has been removed. If the host dies while infected, the seeds cause a Zeeth to sprout from the body within an hour and the blades grow tassles within three days. Teleported seeds are replaced at a rate of one per day. If there is more than one target in range, a field of Zeeth will attack everyone within range impartially.

Behavior: Behavior not recorded

Society: Zeeth are usually found in clumps or clusters on open plains and clearings in temperate environments. They go to seed in summer, dying out in the autumn and winter, with new zeeth sprouting from their hosts in the spring.



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