Land Worm «Mutha»Reported By: unknown contributor in MM2
Role: Monster Base Stock: Earthworm
MCC Stat Block: Mutha 'Land Worm' (1): Init +10; atk bite melee +11 (1d30+6) and stinger melee +11 (1d16+6) and crush melee +11 (1d30+6); AC 30; HD 54D7 hp 216; MV 8' ; 1d20+1d20; SV Fort +6, Ref +0, Will +1 Mutations: Anti-Life Leech; Heightened Sense (touch); Immune to Physical Attacks/Fire/Cold/Poison; Poison (stinger into 8/paralytic), Phobia [D] (water)
Number Appearing: 1 Morale: 10 Hit Dice: HD 54D7 Armor: 20 (AC 30) Size: Gargantuan 60m
Movement: MV 8'
Attack: Bite melee +11 (1d30+6)
Frequency: Very Rare Organization: Solitary Activity Cycle: Unknown Diet: Omnivore Habitat: Deep in the soil and bedrock Tech Level: 0 - 0 Artifacts: Unknown
Description (Initial Observations): These immense worms have a brown or tan thick leathery skin. When one moves there is a 45% chance that the soil above them moves.
Reactions: No known interactions
Behavior: When a starving worm senses movement of a large object above it, it will burst out of the ground to discover if the object is eatable. If it is the worm will bite or use its mass to crush the prey. There is a 15% chance it will leave the soil totally and use its stinger. Note that they are mentally weak and can be tricked or controlled easily.The only reason there are not more worms is that cannibalism is common and food (soil organic matter) is rare down deep. They fear water because they can not swim and will drown quickly if submerged.
Behavior: Behavior not recorded
Society: Anthropological studies incomplete