Land Worm «Mutha»

Reported By: unknown contributor in MM2

Role: Monster
Base Stock: Earthworm

MCC Stat Block: Mutha 'Land Worm' (1): Init +10; atk bite melee +11 (1d30+6) and stinger melee +11 (1d16+6) and crush melee +11 (1d30+6); AC 30; HD 54D7 hp 216; MV 8' ; 1d20+1d20; SV Fort +6, Ref +0, Will +1
Mutations: Anti-Life Leech; Heightened Sense (touch); Immune to Physical Attacks/Fire/Cold/Poison; Poison (stinger into 8/paralytic), Phobia [D] (water)

Number Appearing: 1
Morale: 10
Hit Dice: HD 54D7
Armor: 20 (AC 30)
Size: Gargantuan 60m

Movement: MV 8'

Attack: Bite melee +11 (1d30+6)
Stinger melee +11 (1d16+6)
Crush melee +11 (1d30+6)

MS: 14   PS: 41
IN: 2   DX: 9
CH: 1   CN: 42

Frequency: Very Rare
Organization: Solitary
Activity Cycle: Unknown
Diet: Omnivore
Habitat: Deep in the soil and bedrock
Tech Level: 0 - 0
Artifacts: Unknown

Description (Initial Observations): These immense worms have a brown or tan thick leathery skin. When one moves there is a 45% chance that the soil above them moves.

Reactions: No known interactions

Behavior: When a starving worm senses movement of a large object above it, it will burst out of the ground to discover if the object is eatable. If it is the worm will bite or use its mass to crush the prey. There is a 15% chance it will leave the soil totally and use its stinger. Note that they are mentally weak and can be tricked or controlled easily.The only reason there are not more worms is that cannibalism is common and food (soil organic matter) is rare down deep. They fear water because they can not swim and will drown quickly if submerged.

Behavior: Behavior not recorded

Society: Anthropological studies incomplete