Land Worm «Mutha»


                                   

Error: Image cannot be rendered.

Reported By: _Incomplete Record Alert: Reporter Information Missing_ - This creature's record is incomplete. The 'Reported by' field is missing and might have been lost in system errors or data purges. in MM2

Role: Monster
Base Stock: Earthworm

MCC Stat Block: Mutha 'Land Worm' (1): Init +10; atk bite melee +11 (1d30+6) and stinger melee +11 (1d16+6) and crush melee +11 (1d30+6); AC 30; HD 54D7 hp 216; MV 8' ; 1d20+1d20; SV Fort +6, Ref +0, Will +1
Mutations: Anti-Life Leech; Heightened Sense (touch); Immune to Physical Attacks/Fire/Cold/Poison; Poison (stinger into 8/paralytic), Phobia [D] (water)

Number Appearing: 1
Morale: 10
Hit Dice: HD 54D7
Armor: 20 (AC 30)
Size: Gargantuan 60m

Movement: MV 8'

Attack: Bite melee +11 (1d30+6)
Stinger melee +11 (1d16+6)
Crush melee +11 (1d30+6)

MS: 14   PS: 41
IN: 2   DX: 9
CH: 1   CN: 42

Frequency: Very Rare
Organization: Solitary
Activity Cycle: Unknown
Diet: Omnivore
Habitat: Deep in the soil and bedrock
Tech Level: 0 - 0
Artifacts: Unknown

Description (Initial Observations): These immense worms have a brown or tan thick leathery skin. When one moves there is a 45% chance that the soil above them moves.

Reactions: No known interactions

Behavior: When a starving worm senses movement of a large object above it, it will burst out of the ground to discover if the object is eatable. If it is the worm will bite or use its mass to crush the prey. There is a 15% chance it will leave the soil totally and use its stinger. Note that they are mentally weak and can be tricked or controlled easily.The only reason there are not more worms is that cannibalism is common and food (soil organic matter) is rare down deep. They fear water because they can not swim and will drown quickly if submerged.

Behavior: Behavior not recorded

Society: Anthropological studies incomplete



Additional Creatures

0th Edition - Metamorphosis Alpha

1st Edition

2nd Edition

3rd Edition

4th Edition

5th Edition

6th Edition

6th Edition - Beyond the Horizon

6th Edition - Machines & Mutants

Badder to the Bone

Badder to the Bone II

Dragon 98 - Ares Section June 1985 - GW2

Dragon Magainze 085

Dragon Magainze 130

Dragon Magazine 075

Dragon Magazine 098

Dragon Magazine 104

Dragon Magazine 108

Dragon Magazine 113

Dragon Magazine 126

Dragon Magazine 130

Famine at Fargo 7th Edition

GW01 - The Legion of Gold

GW02 - Famine in Far-Go

GW03 - The Cleansing War of Garik Blackhand

GW04 - The Mind Masters

GW05

GW05 - Rapture of the Deep

GW06 Module

GW06 Module, MM2

GW07 Module

GW08 Module

GW09 Module

GW10 Module

METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis

MM2

Master's of the Earth Campaign: MA-1 The Trials

Master's of the Earth Campaign: MA-4 To the Rescue

Master's of the Earth Campaign: MA-5 The Savage Beast

Master's of the Earth Campaign: MA-6 City of the Ancients

Masters of the Earth Campaign: MA-2 The Town of Boze

Mud Glat Walker

Omega Project

Paths of the Lil in White Dwarf

Polyhedron 02

Polyhedron 03

Polyhedron 10

Polyhedron 14

Polyhedron 144

Polyhedron 15

Polyhedron 27

Polyhedron 44

Ted Tschopp

The Albuquerque Starport

The Barracks Raid

There will be War

Trouble in Freesboro

White Wolf: Midnight in the Mystery Garden


Webmentions

Connect your blog or website to this post via Webmentions. Link to this article and your response will appear below, fostering a web-wide discussion. Supports comments, likes, and reposts from any Webmention-enabled site.