Warbot «Warbot»

Warbot «Warbot»
Warbot «Warbot»

Creature Metadata

Reported By
James M. Ward and Gary Jaquet
Source
1st Edition
Role
Robot
Base Stock
Robot
MCC Stat Block
Warbot 'Warbot' (1d2 (1)): Init +10; atk see description; AC 22; HD 31D12 hp 202; MV Treads 150' or Rotors 750' or GravPods 300' ; 1d20+1d20; SV Fort +5, Ref +0, Will +0
Mutations
None

Combat & Physical Stats

Number Appearing
1d2
Morale
16
Hit Dice
HD 31D12
Armor
12 (AC 22)
Size
Unknown
Movement
MV Treads 150' or Rotors 750' or GravPods 300'
Attack
See Description

Ability Scores

MS:
10
PS:
150
IN:
16
DX:
12
CH:
16
CN:
16

Mission: To accomplish assigned Military objectives, including, but not limited to the destruction of soldiers and materials of the enemy. To defend the soldiers and materials of its base. Its secondary goal is to avoid harming non-combatants.

Ecology & Logistics

Frequency
Very Rare
Organization
Programmed
Activity Cycle
Any
Diet
None
Habitat
Base or Mission
Tech Level
6 - 7
Artifacts
Unknown

Description (Initial Observations): This vaguely turtle-shaped unit is 9 meters long by 6 meters wide by 3 meters tall. It has 4 Micro-missile Launchers, 6 Torc Grenade Launchers (500 meter range and 5d20 Torc Grenades), 4 Black Ray Guns (200 meter range), 8 Mark VII Blaster Batteries of 3 guns each, 1 Matter Bomb Launcher 1200 meter range and 6d6 Matter Bombs) and 6 Laser Batteries of 5 guns each (1500-meter range and 15d6 damage per battery). All Warbots have a 200 Hit Point Energy Screen. They can use all weapons simultaneously.

Behavior & Society

Reactions
When encountered without an objective, dormant, or in storage, a military common ID card can be used to move a warbot from place to place or have it perform mental tasks. Only a supervisor's card can give it a military objective. maintenance ID cards work normally, assuming that they are from the same military base. Programmer's cards cannot be used to make awarbot attack the base it is assigned to. Only a security card can do that. Warbots ignore civil authority cards.
Behavior
Some of a warbot's missions do not require it to destroy anything until its objective is reached. Others require it to not be detected, so as to slip behind enemy lines. In general, it ignores people unless they present the appropriate ID cards. When on an assult mission, the warbot shoots firrst and examines ID cards later. In the event of an attack upon tis base or upon itself, the warbot will fully activate and do whatever is necessary to drive off or destroy the attacker. This continues until the attacker is no longer a threat, or until ti recieves orders from a supervisor or anyone with a security card. This might prove to be difficult at present.
Repair & Healing
Behavior not recorded
Society
Anthropological studies incomplete

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