Reported By: James M. Ward and Gary Jaquet
in 1st Edition
Role: Robot
Base Stock: Robot
MCC Stat Block: Warbot 'Warbot' (1d2 (1)): Init +10; atk see description; AC 22; HD 31D12 hp 202; MV Treads 150' or Rotors 750' or GravPods 300' ; 1d20+1d20; SV Fort +5, Ref +0, Will +0
Mutations: None
Number Appearing: 1d2
Morale: 16
Hit Dice: HD 31D12
Armor: 12 (AC 22)
Size: Unknown
Movement: MV Treads 150' or Rotors 750' or GravPods 300'
Attack: See Description
MS: 10
PS: 150
IN: 16
DX: 12
CH: 16
CN: 16
Mission: To accomplish assigned Military objectives, including, but not limited to the destruction of soldiers and materials of the enemy. To defend the soldiers and materials of its base. Its secondary goal is to avoid harming non-combatants.
Frequency: Very Rare
Organization: Programmed
Activity Cycle: Any
Diet: None
Habitat: Base or Mission
Tech Level: 6
- 7
Artifacts: Unknown
Description (Initial Observations): This vaguely turtle-shaped unit is 9 meters long by 6 meters wide by 3 meters tall. It has 4 Micro-missile Launchers, 6 Torc Grenade Launchers (500 meter range and 5d20 Torc Grenades), 4 Black Ray Guns (200 meter range), 8 Mark VII Blaster Batteries of 3 guns each, 1 Matter Bomb Launcher 1200 meter range and 6d6 Matter Bombs) and 6 Laser Batteries of 5 guns each (1500-meter range and 15d6 damage per battery). All Warbots have a 200 Hit Point Energy Screen. They can use all weapons simultaneously.
Reactions: When encountered without an objective, dormant, or in storage, a military common ID card can be used to move a warbot from place to place or have it perform mental tasks. Only a supervisor's card can give it a military objective. maintenance ID cards work normally, assuming that they are from the same military base. Programmer's cards cannot be used to make awarbot attack the base it is assigned to. Only a security card can do that. Warbots ignore civil authority cards.
Behavior: Some of a warbot's missions do not require it to destroy anything until its objective is reached. Others require it to not be detected, so as to slip behind enemy lines. In general, it ignores people unless they present the appropriate ID cards. When on an assult mission, the warbot shoots firrst and examines ID cards later. In the event of an attack upon tis base or upon itself, the warbot will fully activate and do whatever is necessary to drive off or destroy the attacker. This continues until the attacker is no longer a threat, or until ti recieves orders from a supervisor or anyone with a security card. This might prove to be difficult at present.
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