Klonoid «Ooz Blen»


                                   

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Reported By: Michael Price & Garry Spiegle in GW03 - The Cleansing War of Garik Blackhand

Role: Monster
Base Stock: Algae

MCC Stat Block: Ooz Blen 'Klonoid' (1d4-1 (1)): Init -2; atk see description; AC 19; HD 2D5 hp 6; NO MOVEMENT; 1d20; SV Fort +0, Ref -3, Will +1
Mutations: Energy Negation; New Body Parts; New Sense - temperature sensitivity; Teleportation

Number Appearing: 1d4-1
Morale: 4
Hit Dice: HD 2D5
Armor: 9 (AC 19)
Size: Large

Movement: NO MOVEMENT

Attack: See Description

MS: 14   PS: 0
IN: 14   DX: 0
CH: 6   CN: 10

Frequency: Rare
Organization: Unknown
Activity Cycle: Any
Diet: Unknown
Habitat: Deathlands
Tech Level: -
Artifacts: Unknown

Description (Initial Observations): The Ooz Blen numbers and hitdice are based per square meter. Patches can be larger than that.The ooz blen is a form of mutated algae. This type of plant grows in patches near areas of radioactivity, almost always connected to a source of warmth. Hot springs, fumaroles, and living flesh are their favorite locations.Ooz blen are iridescent black in their natural state, and live on rocks or the branches of trees and feed on tiny organisms such as bacteria. They possess a life detecting sensitivity (New Sense), adaptability, color response to radiation, and tiny fiber extensions that allow them to enter into a symbiotic relationship with warm-blooded creatures (New Body Parts). A final ability, Teleportation, allows them to project themselves onto passing creatures.To establish symbiosis, the ooz blen will teleport themselves onto the surface skin of any warm-blooded creature that passes within range. Once on the skin, the algae must be scraped off for 1d10 Action Turns with the creature taking 1d6 damage with the creature taking 1d6 damage per turn of scraping. If the creature does not scrape off the algae for the number of turns rolled, the ooz blen uses their New Body Parts to enter the skin of the creature. This causes the creature to become a shiny black, as if they possessed an insect chitin over their bodies. The color is not dangerous, nor does the presence of the ooz blen harm the creature. The ooz blen will remain on the creature it cannot be removed for 2d10 months, after which it will teleport onto some other character at the first opportunity.While on the skin (or fur, scales, feathers, etc.) the black color will remain useless unless the creature comes into the presence of radiation. If in an area of radiation, the ooz blen will change color (depending on the intensity see chart below). The ooz blen will absorb one-half the damage from radiation.INTENSITY NEW COLOR1-5 Blue 6-14 Red 15+ GreenThe color changes actually help a creature survive radiation by giving warning through the color change and absorbing damage from harmful radiation.

Reactions: No known interactions

Behavior: Behavior modeling incomplete

Behavior: Behavior not recorded

Society: Anthropological studies incomplete



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