Klonoid «Ooz Blen»


                                   

Error: Unable to display image.

Reported By: Michael Price & Garry Spiegle in GW03 - The Cleansing War of Garik Blackhand

Role: Monster
Base Stock: Algae

MCC Stat Block: Ooz Blen 'Klonoid' (1d4-1 (1)): Init -2; atk see description; AC 19; HD 2D5 hp 6; NO MOVEMENT; 1d20; SV Fort +0, Ref -3, Will +1
Mutations: Energy Negation; New Body Parts; New Sense - temperature sensitivity; Teleportation

Number Appearing: 1d4-1
Morale: 4
Hit Dice: HD 2D5
Armor: 9 (AC 19)
Size: Large

Movement: NO MOVEMENT

Attack: See Description

MS: 14   PS: 0
IN: 14   DX: 0
CH: 6   CN: 10

Frequency: Rare
Organization: Unknown
Activity Cycle: Any
Diet: Unknown
Habitat: Deathlands
Tech Level: -
Artifacts: Unknown

Description (Initial Observations): The Ooz Blen numbers and hitdice are based per square meter. Patches can be larger than that.The ooz blen is a form of mutated algae. This type of plant grows in patches near areas of radioactivity, almost always connected to a source of warmth. Hot springs, fumaroles, and living flesh are their favorite locations.Ooz blen are iridescent black in their natural state, and live on rocks or the branches of trees and feed on tiny organisms such as bacteria. They possess a life detecting sensitivity (New Sense), adaptability, color response to radiation, and tiny fiber extensions that allow them to enter into a symbiotic relationship with warm-blooded creatures (New Body Parts). A final ability, Teleportation, allows them to project themselves onto passing creatures.To establish symbiosis, the ooz blen will teleport themselves onto the surface skin of any warm-blooded creature that passes within range. Once on the skin, the algae must be scraped off for 1d10 Action Turns with the creature taking 1d6 damage with the creature taking 1d6 damage per turn of scraping. If the creature does not scrape off the algae for the number of turns rolled, the ooz blen uses their New Body Parts to enter the skin of the creature. This causes the creature to become a shiny black, as if they possessed an insect chitin over their bodies. The color is not dangerous, nor does the presence of the ooz blen harm the creature. The ooz blen will remain on the creature it cannot be removed for 2d10 months, after which it will teleport onto some other character at the first opportunity.While on the skin (or fur, scales, feathers, etc.) the black color will remain useless unless the creature comes into the presence of radiation. If in an area of radiation, the ooz blen will change color (depending on the intensity see chart below). The ooz blen will absorb one-half the damage from radiation.INTENSITY NEW COLOR1-5 Blue 6-14 Red 15+ GreenThe color changes actually help a creature survive radiation by giving warning through the color change and absorbing damage from harmful radiation.

Reactions: No known interactions

Behavior: Behavior modeling incomplete

Behavior: Behavior not recorded

Society: Anthropological studies incomplete



Additional Creatures

0th Edition - Metamorphosis Alpha

1st Edition

2nd Edition

3rd Edition

4th Edition

5th Edition

6th Edition

6th Edition - Beyond the Horizon

6th Edition - Machines & Mutants

Badder to the Bone

Badder to the Bone II

Dragon 98 - Ares Section June 1985 - GW2

Dragon Magainze 085

Dragon Magainze 130

Dragon Magazine 075

Dragon Magazine 098

Dragon Magazine 104

Dragon Magazine 108

Dragon Magazine 113

Dragon Magazine 126

Dragon Magazine 130

Famine at Fargo 7th Edition

GW01 - The Legion of Gold

GW02 - Famine in Far-Go

GW03 - The Cleansing War of Garik Blackhand

  1. Rok'Ee «Skwil»
  2. Lee'Gosi «Vath»
  3. 🐾🛠️⚙️☢️Klonoid «Ooz Blen»☢️⚙️🛠️🐾
  4. Grey Shadow «Loo Pur»
  5. Bucker «Toother»

GW04 - The Mind Masters

GW05

GW05 - Rapture of the Deep

GW06 Module

GW06 Module, MM2

GW07 Module

GW08 Module

GW09 Module

GW10 Module

METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis

MM2

Master's of the Earth Campaign: MA-1 The Trials

Master's of the Earth Campaign: MA-4 To the Rescue

Master's of the Earth Campaign: MA-5 The Savage Beast

Master's of the Earth Campaign: MA-6 City of the Ancients

Masters of the Earth Campaign: MA-2 The Town of Boze

Mud Glat Walker

Omega Project

Paths of the Lil in White Dwarf

Polyhedron 02

Polyhedron 03

Polyhedron 10

Polyhedron 14

Polyhedron 144

Polyhedron 15

Polyhedron 27

Polyhedron 44

Ted Tschopp

The Albuquerque Starport

The Barracks Raid

There will be War

Trouble in Freesboro

White Wolf: Midnight in the Mystery Garden


Webmentions

Connect your blog or website to this post via Webmentions. Link to this article and your response will appear below, fostering a web-wide discussion. Supports comments, likes, and reposts from any Webmention-enabled site.