Role:
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Base Stock: Brown Bear
MCC Stat Block: Bahrz (1d4 (2)): Init +2; atk 2 x claws melee +3 (1d4+2) and bite melee +3 (1d6+2) and hug melee +3 (1d16+2); AC 12; HD 3D7 hp 12 each; MV 15' ; 1d20; SV Fort +0, Ref +0, Will +0
Mutations: Regeneration; Light Generation; Chameleon Powers; Partial Carapace; Mental Control; Heightened Intelligence x2; Teleportation
Number Appearing: 1d4
Morale: 7
Hit Dice: HD 3D7
Armor: 2 (AC 12)
Size: Large 2m
Description (Initial Observations): There is always a 40% chance there are 1d4 additional bears in the immediate vicinity of a Bahrz as the Bahrz has taken upon itself the task of serving as a protector for the normal bear population. When encountering any bears in the Rocky Mountains, there is also a 10% chance one or more Bahrz are present as well. Bahrz sometimes will go into population centers to trade information for goods and services. Bahrz are especially aggressive with hunters and trappers.
Reactions: No known interactions
Behavior: These Intelligent black bears are fearsome opponents if provoked with the ability to camouflage itself and blend into the surrounding terrain, and with the ability to regenerate up to 30 hit points a day. The Bahrz have a protective armored shell around their ribcage and upper back as well. In Combat the Bahrz preferred attack method is to generate a light flash, then select one target that still has vision for mental control. If threatened with death the Bahrz will automatically teleport to their den. If surprised, they can still attack as a traditional bear doing 1d4, 1d4, 1d6 of damage (Claw, Claw, Bite) plus a 3d6 crush hug if both foreclaws hit.
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