Cyber-netter

Reported By: in Dragon Magazine 075

Role: Robot
Base Stock: Unknown

MCC Stat Block: #N/A
Mutations: Unknown

Number Appearing: 1
Morale: More observations needed
Hit Dice: #N/A
Armor: AC: 1 (#VALUE!)
Size: Unknown

Movement: MV 23'

Attack: See Description

MS: More observations needed   PS: More observations needed
IN: More observations needed   DX: More observations needed
CH: More observations needed   CN: More observations needed

Mission:

Frequency: Unknown
Organization: Unknown
Activity Cycle: Unknown
Diet: Unknown
Habitat: Unknown
Tech Level: -
Artifacts: Unknown

Description (Initial Observations): Adventurers in the Great Lakes region of North America have reported a new, apparently post-holocaust robot type that is occasionally found as far as 200 kilome- ters from Lake Superiors shorelines. Observors believe that it is being manu- factured by one or more unknown PCIs for unknown reasons.The Cyber-Netter, as the locals call it, is a flattened sphere 6 meters in diame- ter and 3 meters tall. Eight legs project out from the sides of the body at regular intervals, lifting the body some 8 meters off the ground. Its armament is lighter than for other types of robots or warbots, but effective nonetheless. The mechanism has two batteries of Mark VII blaster rifles (3 guns each) that each do 20d6 damage out to 500 meters, 15d6 out to 1,000 meters, 10d6 out to 1,500 meters, and 5d6 out to the maximum range of 2,000 meters. It also has a grenade launcherthat can fire 50 rounds of stun grenades out to 100 meters.Peculiar to the Cyber-Netter is a special sort of weapon (of non-lethal design) called a webber. A single barrel, pro- jecting from the front of the Cyber-Netter, is capable of ejecting long strands of sticky material onto a target or targets, like water from a fire hose. Everything within a 60-degree arc to the front of the Cyber-Netter, out to a maximum range of 20 meters, has an 80% chance of being caught in the sticky masses of material when the webber is used.Victims caught in the mess may attempt to pull free; their base chance of succeeding is equal to their physical strength doubled and expressed as a per- centage. Only one attempt may be made to pull free; failure means that the victim is trapped for the time being.The webs are not flammable in the least, and the strands harden in five min- utes to the consistency of a steel-mesh net. The Cyber-Netter may then recover the captives at its leisure, lifting them out with a tractor/presser beam on the under- side of the body (able to move 500 kg at 20 meters) after cutting away the strands with the atomic torches mounted on the ends of the two front legs. When not in use, the torches retract into the mechani- cal foot-pad at the end of the legs.Captives are deposited inside the Cyber- Netter through doors on the underside of the body by the tractor/presser beam equipment, and then carried away. No one knows where they are taken or what happens to them after that. The machine emits coded radio signals from time to time, but they are not decipherable, and no receiving station is known.

Reactions: No known interactions

Behavior: Behavior modeling incomplete

Behavior: Behavior not recorded

Society: Anthropological studies incomplete



Additional Creatures

0th Edition - Metamorphosis Alpha

1st Edition

2nd Edition

3rd Edition

4th Edition

5th Edition

6th Edition

6th Edition - Beyond the Horizon

6th Edition - Machines & Mutants

Badder to the Bone

Badder to the Bone II

Dragon 98 - Ares Section June 1985 - GW2

Dragon Magainze 085

Dragon Magainze 130

Dragon Magazine 075

  1. Raydium, Gamma
  2. Raydium, Beta
  3. Raydium, Alpha
  4. Nitrodjinn
  5. Hydragen
  6. Cycloptron
  7. 🐾🛠️⚙️☢️Cyber-netter☢️⚙️🛠️🐾

Dragon Magazine 098

Dragon Magazine 104

Dragon Magazine 108

Dragon Magazine 113

Dragon Magazine 126

Dragon Magazine 130

Famine at Fargo 7th Edition

GW01 - The Legion of Gold

GW02 - Famine in Far-Go

GW03 - The Cleansing War of Garik Blackhand

GW04 - The Mind Masters

GW05

GW05 - Rapture of the Deep

GW06 Module

GW06 Module, MM2

GW07 Module

GW08 Module

GW09 Module

GW10 Module

METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis

MM2

Master's of the Earth Campaign: MA-1 The Trials

Master's of the Earth Campaign: MA-4 To the Rescue

Master's of the Earth Campaign: MA-5 The Savage Beast

Master's of the Earth Campaign: MA-6 City of the Ancients

Masters of the Earth Campaign: MA-2 The Town of Boze

Mud Glat Walker

Omega Project

Paths of the Lil in White Dwarf

Polyhedron 02

Polyhedron 03

Polyhedron 10

Polyhedron 14

Polyhedron 144

Polyhedron 15

Polyhedron 27

Polyhedron 44

Ted Tschopp

The Albuquerque Starport

The Barracks Raid

There will be War

Trouble in Freesboro

White Wolf: Midnight in the Mystery Garden


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