Sea MonkeysReported By: unknown contributor in GW05 - Rapture of the Deep
Role: Monster Base Stock: Macaque
MCC Stat Block: Sea Monkeys (1d30 (15)): Init +5; atk 2 x paws melee +3 (1d4) and bite melee +3 (1d4); AC 18; HD 9D7 hp 36 each; MV Swim 15' ; 1d20+1d14; SV Fort +0, Ref +0, Will +0 Mutations: Heightened Balance
Number Appearing: 1d30 Morale: 1d4 Hit Dice: HD 9D7 Armor: 8 (AC 18) Size: Small .5 Meters long
Movement: MV Swim 15'
Attack: 2 x Paws melee +3 (1d4)
Frequency: Uncommon Organization: A Troope of Monkeys is a lose family unit Activity Cycle: Day Diet: Omnivore Habitat: Ocean Tech Level: 0 - 2 Artifacts: Unknown
Description (Initial Observations): Sea Monkeys are a generally peaceful group of creatures. They are very curious however and will watch or follow anything out of the ordinary with great interest. This includes adventurers who travel through their areas. In fact, Sea Monkey are so curious that after the initial observation period is over, they will actually come right up to the thing which has held their attention for a better look (if it doesn't seem too dangerous). Once in close proximity, they become very playful and mischievous - taking items, throwing small objects, making a chaotic ruckus as they move rapidly in an out of reach. If harmed they will fight back by scratching or biting. They cannot survive out of water.
Reactions: No known interactions
Behavior: Behavior modeling incomplete
Behavior: Behavior not recorded
Society: Anthropological studies incomplete