Sea Monkeys

Reported By: unknown contributor in GW05 - Rapture of the Deep

Role: Monster
Base Stock: Macaque

MCC Stat Block: Sea Monkeys (1d30 (15)): Init +5; atk 2 x paws melee +3 (1d4) and bite melee +3 (1d4); AC 18; HD 9D7 hp 36 each; MV Swim 15' ; 1d20+1d14; SV Fort +0, Ref +0, Will +0
Mutations: Heightened Balance

Number Appearing: 1d30
Morale: 1d4
Hit Dice: HD 9D7
Armor: 8 (AC 18)
Size: Small .5 Meters long

Movement: MV Swim 15'

Attack: 2 x Paws melee +3 (1d4)
Bite melee +3 (1d4)

MS: 9   PS: 9
IN: 10   DX: 9
CH: 9   CN: 11

Frequency: Uncommon
Organization: A Troope of Monkeys is a lose family unit
Activity Cycle: Day
Diet: Omnivore
Habitat: Ocean
Tech Level: 0 - 2
Artifacts: Unknown

Description (Initial Observations): Sea Monkeys are a generally peaceful group of creatures. They are very curious however and will watch or follow anything out of the ordinary with great interest. This includes adventurers who travel through their areas. In fact, Sea Monkey are so curious that after the initial observation period is over, they will actually come right up to the thing which has held their attention for a better look (if it doesn't seem too dangerous). Once in close proximity, they become very playful and mischievous - taking items, throwing small objects, making a chaotic ruckus as they move rapidly in an out of reach. If harmed they will fight back by scratching or biting. They cannot survive out of water.

Reactions: No known interactions

Behavior: Behavior modeling incomplete

Behavior: Behavior not recorded

Society: Anthropological studies incomplete