Tall Slasher «Maali - alone»

Reported By: unknown contributor in GW10 Module

Role: Race
Base Stock: North American Moose

MCC Stat Block: Maali - alone 'Tall Slasher' (1d2 (1)): Init +5; atk antler melee +5 (1d10+2) and claw melee +5 (1d3+2); AC 13; HD 10D7 hp 40; MV 45' ; 1d20+1d14; SV Fort +1, Ref +0, Will +2
Mutations: (P) Displacement, Dual Brain, Physical Reflection -Laser, Sonic Bellow (like Sonic Blast but non-organic targets are affected as are organic targets) (M) Force Field Generation , Genius Capability-Military, Magnetic Control, Weather Control(D) Allergy to Mushrooms, Phobia/Fear Underground (claustrophobic when they realize they are underground)

Number Appearing: 1d2
Morale: 15
Hit Dice: HD 10D7
Armor: 3 (AC 13)
Size: Large 4 Meters Tall

Movement: MV 45'

Attack: Antler melee +5 (1d10+2)
Claw melee +5 (1d3+2)

MS: 16   PS: 17
IN: 13   DX: 10
CH: 7   CN: 13

Frequency: Unknown
Organization: Unknown
Activity Cycle: Unknown
Diet: Unknown
Habitat: Unknown
Tech Level: 3 - 6
Artifacts: Unknown

Description (Initial Observations): The maali are bipedal descendents of the ancient North American moose. They stand upright on two huge, wide claws chat ace as snow shoes. Their anders are unusually wide and extremely sharp. The maali keep them this way because they use them as melee weapons. Their front hooves have evolved into leathery, four digit , manipulative hands.

Reactions: No known interactions

Behavior: Maali live in the forested areas of the Frozen Lands, but have been known to venture forth over the snowy wastes. They are rarely seen out of their natural habitats, except for mercantile ventures into the Highlands to the north for provisions. They are omnivorous, but prefer small mammals, bark, and leaves. Their teeth have developed into formidable crushing machines, and they can eat frozen plants as well as fresh ones. There are only a few Maali villages left in the Frozen Lands, but there are hundreds of smaller, nomadic tribes in the foothills of the Highlands. The Maali have an intense hatred for Harlan Quade's robots. Before Quade's reign of metallic terror began, the Maali were the lords and masters of these plains and wooded lands. They were well liked and respected by the ocher animals and peoples here. But over the centuries they have seen the various peoples killed and the land raped . The Maali have had co resort to severe weather control to strand Harlan's mad attempts at world conquering . They are all that prevents him from moving his Epsilon Cyborgs into the unsuspecting world. However, the Maali's size and fear of underground areas have prevented them from going in and rooting Quade out of his stronghold. Maali are fascinated by non-robotic high technology and will always cry co acquire devices created by the Ancients. They are very skilled in the handling of such items. Most Maali have knowledge of up to Tech Level III, and some can even be found that known Tech Level IV items. They are wary of outsiders , especially human s, but are seeking aid in their fight against Quade. They have been promised aid by Scar, the mutant animal king of the mountains to the north. But Quade's forces have temporarily halted that aid by trying to assassinate the king ( all of this latter plot is the core of the Revised GAMMA WORLD game module, GWll) . The Maali usually are armed with at lease one Tech Level III weapon, a huge two-handed sword (12/24, otherwise created as a normal two-handed sword), and three javelins. They have escaped destruction by Quade's constructs because of their various mutations, their raw physical power, and their knowledge of the land.

Behavior: Behavior not recorded

Society: Anthropological studies incomplete