Teacher Bot «Automaton»

Creature Metadata
- Reported By
- James M. Ward
- Source
- 3rd Edition
- Role
- Robot
- Base Stock
- Robot
- MCC Stat Block
- Automaton 'Teacher Bot' (1): Init +3; atk see description; AC 14; HD 4D12 hp 26; MV 90' or GravPods 50' ; 1d20; SV Fort +1, Ref +1, Will +3
- Mutations
- None
Combat & Physical Stats
- Number Appearing
- 1
- Morale
- 50
- Hit Dice
- HD 4D12
- Armor
- 4 (AC 14)
- Size
- Medium 2 Meters Tall
- Movement
- MV 90' or GravPods 50'
- Attack
- See Description
Ability Scores
- MS:
- 18
- PS:
- 50
- IN:
- 50
- DX:
- 15
- CH:
- 16
- CN:
- 16
Mission: Be a companion and tutor to humans. The Automaton is designed to be a companion and tutor to humans. All were given a strong unwillingness to harm humans in any way; however, an Automaton can cause minor harm to humans as in lessons that need to be learned if the lesson is ultimately beneficial to the human.
Ecology & Logistics
- Frequency
- Rare
- Organization
- Programmed
- Activity Cycle
- Any
- Diet
- None
- Habitat
- Schools
- Tech Level
- 5 - 7
- Artifacts
- Lots
Description (Initial Observations): Automatons are two-meter-tall robots made of metal and plastic. Automatons were given humanlike features to make students and owners more comfortable
Equipment: An Automaton possesses the equivalent of a small library of incormation in crystalline memory housed in its leg and chest units. It may be questioned for information as complex as Tech V, on events up to 100 years before the holocaust, and any- thing within its own personal history.1 x searchlight1 x loudspeaker50 meters of plastic line on an automatic reel1 x electromagnet capable of lifting 200 kg of weight 1 x laser scanner / printer capable of creating two-dimensional color versions of things viewed by its optic centers1 x electronics repair kit including five universal jacks to plug into other machines1 x an electric lighter5 x doses of adhesive 1 x half strength medkit
Behavior & Society
- Reactions
- No known interactions
- Behavior
- Behavior modeling incomplete
- Repair & Healing
- They can repair themselves at the rate of 5 points a day until half-damaged, after which they repair at a rate of 1 point a day.
- Society
- Anthropological studies incomplete
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