Terrorbirds «Hawkoid»


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Reported By: James M. Ward in 0th Edition - Metamorphosis Alpha

Role: Pet
Base Stock: Sparrow Hawk

MCC Stat Block: Hawkoid 'Terrorbirds' (2d6 (7)): Init +3; atk weapon melee +1 (1d5) and bite melee +1 (1d3); AC 13; HD 4D7 hp 16 each; MV 20' or Fly 60' ; 1d20; SV Fort +0, Ref +1, Will +1
Mutations: (M) Fear Generation, Levitation, Repulsion Field

Number Appearing: 2d6
Morale: 12
Hit Dice: HD 4D7
Armor: 3 (AC 13)
Size: Medium 1.5 Meter

Movement: MV 20' or Fly 60'

Attack: Weapon melee +1 (1d5)
Bite melee +1 (1d3)

MS: 14   PS: 10
IN: 10   DX: 15
CH: 5   CN: 10

Frequency: Uncommon
Organization: Pack
Activity Cycle: Day
Diet: Carnivore
Habitat: Temperate Forests and Hills
Tech Level: 1 - 2
Artifacts: None

Description (Initial Observations): Mutated sparrowhawks that grow to a height of 1.5 meters with a 1 meter wingspan. Their legs do not end in talons, but end in hands.

Description (Additional Observations): Hawkoids are mutated forms of sparrowhawks. They grow to a height of 1.5 meters and their wingspan is equal to their height. They have many human elements, including human-like hands on their wings and legs. These creatures usually wear clothing of some sort, and all wear at least a harness for weapons and equipment. The feathers of a Hawkoid are predominantly brown, though they have white markings. Male hawkoids have beautiful white crescents on the undersides of their wings. They often wear light armor (such as leather, studded leather, and other non-bulky, non-metallic armor), and most use two weapons, wielding them in their hand-like talons.

Reactions: No known interactions

Behavior: These hawks will use Tech Level 1 gear and are highly intelligent. They are fearless and carnivorous.

Behavior: Behavior not recorded

Society: Hawkoids consider Hissers and hoops special delicacies. They will not eat carrion. They consider carrins disgusting and will not associate with them. Hawkoids seldom land, preferring to levitate even when fighting or talking. The ability to fly is so precious to them that if for some reason a Hawkoid loses it, it enters a self-induced coma and wills itself to death.

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