Hungry Ball «Conola»

Reported By: unknown contributor in GW08 Module

Role: Monster
Base Stock: Tumble weed

MCC Stat Block: Conola 'Hungry Ball' (1d4 (2)): Init +2; atk see description; AC 12; HD 5D5 hp 15 each; MV 19' ; 1d20; SV Fort +1, Ref -1, Will -2
Mutations: (P) Sonar, Special

Number Appearing: 1d4
Morale: 5
Hit Dice: HD 5D5
Armor: 2 (AC 12)
Size: Large 5 Meters in diameter

Movement: MV 19'

Attack: See Description

MS: 4   PS: 11
IN: 3   DX: 6
CH: 1   CN: 15

Frequency: Rare
Organization: Copse
Activity Cycle: Any
Diet: Dirt, debris, carcasses, droped items. Inanimate objects.
Habitat: Underground Tunnels, caves, or installations
Tech Level: 0 - 0
Artifacts: Unknown

Description (Initial Observations): Conola are large, living spheres covered with matted hair. They travel by rolling forward, like a tumbleweed, aparently under their own muscle-power. They are relitevely unitntelligent scavengers. Ususally found in installations and other types of ruins. conola roll endlessly through the hallways consuming dirt, debris, carcasses, dropped items. Conola are completly silent.

Reactions: No known interactions

Behavior: If the concola encounters living creatures, such as a party, it will sually just brush past them and continue on its way. It is only concerned with the inanimate. Any character who is brushed by a conola should have any loose items on his person checked by the GM to make sure they have not accidently been swept away DX12 to avoid having it lifted. ST11 to avoid having the item pulled into its body. If the party leaves anything in a corridor or room that is open to a passageway for more than 6 hours, there is a 20% chance for a conola will come by and sweep up the area, taking the item or creature with it and digesting it. Slaying a conola causes its internal acidic juices to spray over an area that includes its body + a 3 meter radius. Anything and anyone niside recieves damage from the acid (I12)

Behavior: Behavior not recorded

Society: Anthropological studies incomplete