Hungry Ball «Conola»


                                   

Image file is incomplete or damaged.

Reported By: Kim Eastland in GW08 Module

Role: Monster
Base Stock: Tumble weed

MCC Stat Block: Conola 'Hungry Ball' (1d4 (2)): Init +2; atk see description; AC 12; HD 5D5 hp 15 each; MV 19' ; 1d20; SV Fort +1, Ref -1, Will -2
Mutations: (P) Sonar, Special

Number Appearing: 1d4
Morale: 5
Hit Dice: HD 5D5
Armor: 2 (AC 12)
Size: Large 5 Meters in diameter

Movement: MV 19'

Attack: See Description

MS: 4   PS: 11
IN: 3   DX: 6
CH: 1   CN: 15

Frequency: Rare
Organization: Copse
Activity Cycle: Any
Diet: Dirt, debris, carcasses, droped items. Inanimate objects.
Habitat: Underground Tunnels, caves, or installations
Tech Level: 0 - 0
Artifacts: Unknown

Description (Initial Observations): Conola are large, living spheres covered with matted hair. They travel by rolling forward, like a tumbleweed, aparently under their own muscle-power. They are relitevely unitntelligent scavengers. Ususally found in installations and other types of ruins. conola roll endlessly through the hallways consuming dirt, debris, carcasses, dropped items. Conola are completly silent.

Reactions: No known interactions

Behavior: If the concola encounters living creatures, such as a party, it will sually just brush past them and continue on its way. It is only concerned with the inanimate. Any character who is brushed by a conola should have any loose items on his person checked by the GM to make sure they have not accidently been swept away DX12 to avoid having it lifted. ST11 to avoid having the item pulled into its body. If the party leaves anything in a corridor or room that is open to a passageway for more than 6 hours, there is a 20% chance for a conola will come by and sweep up the area, taking the item or creature with it and digesting it. Slaying a conola causes its internal acidic juices to spray over an area that includes its body + a 3 meter radius. Anything and anyone niside recieves damage from the acid (I12)

Behavior: Behavior not recorded

Society: Anthropological studies incomplete



Additional Creatures

0th Edition - Metamorphosis Alpha

1st Edition

2nd Edition

3rd Edition

4th Edition

5th Edition

6th Edition

6th Edition - Beyond the Horizon

6th Edition - Machines & Mutants

Badder to the Bone

Badder to the Bone II

Dragon 98 - Ares Section June 1985 - GW2

Dragon Magainze 085

Dragon Magainze 130

Dragon Magazine 075

Dragon Magazine 098

Dragon Magazine 104

Dragon Magazine 108

Dragon Magazine 113

Dragon Magazine 126

Dragon Magazine 130

Famine at Fargo 7th Edition

GW01 - The Legion of Gold

GW02 - Famine in Far-Go

GW03 - The Cleansing War of Garik Blackhand

GW04 - The Mind Masters

GW05

GW05 - Rapture of the Deep

GW06 Module

GW06 Module, MM2

GW07 Module

GW08 Module

GW09 Module

GW10 Module

METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis

MM2

Master's of the Earth Campaign: MA-1 The Trials

Master's of the Earth Campaign: MA-4 To the Rescue

Master's of the Earth Campaign: MA-5 The Savage Beast

Master's of the Earth Campaign: MA-6 City of the Ancients

Masters of the Earth Campaign: MA-2 The Town of Boze

Mud Glat Walker

Omega Project

Paths of the Lil in White Dwarf

Polyhedron 02

Polyhedron 03

Polyhedron 10

Polyhedron 14

Polyhedron 144

Polyhedron 15

Polyhedron 27

Polyhedron 44

Ted Tschopp

The Albuquerque Starport

The Barracks Raid

There will be War

Trouble in Freesboro

White Wolf: Midnight in the Mystery Garden


Webmentions

Connect your blog or website to this post via Webmentions. Link to this article and your response will appear below, fostering a web-wide discussion. Supports comments, likes, and reposts from any Webmention-enabled site.