Endlessly Running Beast «Ba'crolbai»

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Creature Metadata

Reported By
Kim Eastland
Source
GW06 Module, MM2
Role
Mount
Base Stock
Lizard
MCC Stat Block
Ba'crolbai 'Endlessly Running Beast' (5d10 (27)): Init +1; atk antlers melee +3 (1d8+2) and antlers while charging melee +3 (1d30+2); AC 16; HD 3D7 hp 12 each; MV 120' ; 1d20; SV Fort -1, Ref -1, Will -2
Mutations
(P) Atmovore, Speed Increase, Antlers

Combat & Physical Stats

Number Appearing
5d10
Morale
2
Hit Dice
HD 3D7
Armor
6 (AC 16)
Size
Large 2 Meters at the Shoulder
Movement
MV 120'
Attack
Antlers melee +3 (1d8+2)
Antlers while charging melee +3 (1d30+2)

Ability Scores

MS:
4
PS:
16
IN:
2
DX:
7
CH:
5
CN:
7

Ecology & Logistics

Frequency
Uncommon
Organization
Herd
Activity Cycle
Day
Diet
Atmovore
Habitat
Temperate plain and grassland
Tech Level
0 - 0
Artifacts
None

Description (Initial Observations): The land cred has a brilliant red flower and lives in temperate areas with regular rainfall. surrounding the plant's bulbous flower is a mass of strong, leafy vines. The crep can move about (slowly) on its thick, flexible roots, seeking better 'hunting grounds'. The crep's vines are mobile and quite dexterous (although the plant is largely blind, and not very intelligent).

Behavior & Society

Reactions
No known interactions
Behavior
The Ba'crolbai can start a charge with a run of 15 feet. Once every twenty four hours it can double its speed for one plus MP modifier hours. Because of its speed, it is very, very hard to hit.
Repair & Healing
Behavior not recorded
Society
Crep are found in still freshwater, along shores, and in moist, temperate climates. They migrate slowly, killing off local animal life and leaving a 'trail' of crep seedlings in their path. Immature crep plants grow rooted for a season before gaining mobility and moving off on their own in search of prey.

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