Endlessly Running Beast «Ba'crolbai»

Reported By: unknown contributor in GW06 Module, MM2

Role: Mount
Base Stock: Lizard

MCC Stat Block: Ba'crolbai 'Endlessly Running Beast' (5d10 (27)): Init +1; atk antlers melee +3 (1d8+2) and antlers while charging melee +3 (1d30+2); AC 16; HD 3D7 hp 12 each; MV 120' ; 1d20; SV Fort -1, Ref -1, Will -2
Mutations: (P) Atmovore, Speed Increase, Antlers

Number Appearing: 5d10
Morale: 2
Hit Dice: HD 3D7
Armor: 6 (AC 16)
Size: Large 2 Meters at the Shoulder

Movement: MV 120'

Attack: Antlers melee +3 (1d8+2)
Antlers while charging melee +3 (1d30+2)

MS: 4   PS: 16
IN: 2   DX: 7
CH: 5   CN: 7

Frequency: Uncommon
Organization: Herd
Activity Cycle: Day
Diet: Atmovore
Habitat: Temperate plain and grassland
Tech Level: 0 - 0
Artifacts: None

Description (Initial Observations): The land cred has a brilliant red flower and lives in temperate areas with regular rainfall. surrounding the plant's bulbous flower is a mass of strong, leafy vines. The crep can move about (slowly) on its thick, flexible roots, seeking better 'hunting grounds'. The crep's vines are mobile and quite dexterous (although the plant is largely blind, and not very intelligent).

Reactions: No known interactions

Behavior: The Ba'crolbai can start a charge with a run of 15 feet. Once every twenty four hours it can double its speed for one plus MP modifier hours. Because of its speed, it is very, very hard to hit.

Behavior: Behavior not recorded

Society: Crep are found in still freshwater, along shores, and in moist, temperate climates. They migrate slowly, killing off local animal life and leaving a 'trail' of crep seedlings in their path. Immature crep plants grow rooted for a season before gaining mobility and moving off on their own in search of prey.