Endlessly Running Beast «Ba'crolbai»

Creature Metadata
- Reported By
- Kim Eastland
- Source
- GW06 Module, MM2
- Role
- Mount
- Base Stock
- Lizard
- MCC Stat Block
- Ba'crolbai 'Endlessly Running Beast' (5d10 (27)): Init +1; atk antlers melee +3 (1d8+2) and antlers while charging melee +3 (1d30+2); AC 16; HD 3D7 hp 12 each; MV 120' ; 1d20; SV Fort -1, Ref -1, Will -2
- Mutations
- (P) Atmovore, Speed Increase, Antlers
Combat & Physical Stats
- Number Appearing
- 5d10
- Morale
- 2
- Hit Dice
- HD 3D7
- Armor
- 6 (AC 16)
- Size
- Large 2 Meters at the Shoulder
- Movement
- MV 120'
- Attack
-
Antlers melee +3 (1d8+2)
Antlers while charging melee +3 (1d30+2)
Ability Scores
- MS:
- 4
- PS:
- 16
- IN:
- 2
- DX:
- 7
- CH:
- 5
- CN:
- 7
Ecology & Logistics
- Frequency
- Uncommon
- Organization
- Herd
- Activity Cycle
- Day
- Diet
- Atmovore
- Habitat
- Temperate plain and grassland
- Tech Level
- 0 - 0
- Artifacts
- None
Description (Initial Observations): The land cred has a brilliant red flower and lives in temperate areas with regular rainfall. surrounding the plant's bulbous flower is a mass of strong, leafy vines. The crep can move about (slowly) on its thick, flexible roots, seeking better 'hunting grounds'. The crep's vines are mobile and quite dexterous (although the plant is largely blind, and not very intelligent).
Behavior & Society
- Reactions
- No known interactions
- Behavior
- The Ba'crolbai can start a charge with a run of 15 feet. Once every twenty four hours it can double its speed for one plus MP modifier hours. Because of its speed, it is very, very hard to hit.
- Repair & Healing
- Behavior not recorded
- Society
- Crep are found in still freshwater, along shores, and in moist, temperate climates. They migrate slowly, killing off local animal life and leaving a 'trail' of crep seedlings in their path. Immature crep plants grow rooted for a season before gaining mobility and moving off on their own in search of prey.
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