Skeeters «Soul Besh»

Creature Metadata
- Reported By
- James M. Ward and Gary Jaquet
- Source
- 1st Edition
- Role
- Monster
- Base Stock
- Mosquitoes
- MCC Stat Block
- Soul Besh 'Skeeters' (1d20 (10)): Init +3; atk bite melee +1 (1d5-1); AC 12; HD 5D7 hp 20 each; MV 20' or Fly 60' ; 1d20; SV Fort -1, Ref +0, Will -3
- Mutations
- (P) Chameleon Powers, Paralytic Poison (I18)(M) Intuition
Combat & Physical Stats
- Number Appearing
- 1d20
- Morale
- 8
- Hit Dice
- HD 5D7
- Armor
- 2 (AC 12)
- Size
- Small 1.5 Meters
- Movement
- MV 20' or Fly 60'
- Attack
- Bite melee +1 (1d5-1)
Ability Scores
- MS:
- 2
- PS:
- 6
- IN:
- 3
- DX:
- 11
- CH:
- 2
- CN:
- 7
Ecology & Logistics
- Frequency
- Common
- Organization
- Swarm
- Activity Cycle
- Day
- Diet
- Carnivore
- Habitat
- Temperate / Tropical grasslands, marshes, forests
- Tech Level
- 0 - 0
- Artifacts
- None
Description (Initial Observations): These mutated Mosquitoes grow up to 1.5 meters long. They inhabit graslands, marshes, and forests where they can easily hide.
Behavior & Society
- Reactions
- No known interactions
- Behavior
- The Soul Blesh has a two meter long proboscis that it likes to jam into its victims. Victims must avoid an Intensity 18 poison or be paralyzed. The Sol Besh will then do double damage to all paralyzed victims until they are dead. The exoskeleton of a dead Soul Besh may be boiled down into 15 doses of Intinisty 18 Poison antidote.
- Repair & Healing
- Behavior not recorded
- Society
- Anthropological studies incomplete
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