Skeeters «Soul Besh»

Reported By: unknown contributor in 1st Edition

Role: Monster
Base Stock: Mosquitoes

MCC Stat Block: Soul Besh 'Skeeters' (1d20 (10)): Init +3; atk bite melee +1 (1d5-1); AC 12; HD 5D7 hp 20 each; MV 20' or Fly 60' ; 1d20; SV Fort -1, Ref +0, Will -3
Mutations: (P) Chameleon Powers, Paralytic Poison (I18)(M) Intuition

Number Appearing: 1d20
Morale: 8
Hit Dice: HD 5D7
Armor: 2 (AC 12)
Size: Small 1.5 Meters

Movement: MV 20' or Fly 60'

Attack: Bite melee +1 (1d5-1)

MS: 2   PS: 6
IN: 3   DX: 11
CH: 2   CN: 7

Frequency: Common
Organization: Swarm
Activity Cycle: Day
Diet: Carnivore
Habitat: Temperate / Tropical grasslands, marshes, forests
Tech Level: 0 - 0
Artifacts: None

Description (Initial Observations): These mutated Mosquitoes grow up to 1.5 meters long. They inhabit graslands, marshes, and forests where they can easily hide.

Reactions: No known interactions

Behavior: The Soul Blesh has a two meter long proboscis that it likes to jam into its victims. Victims must avoid an Intensity 18 poison or be paralyzed. The Sol Besh will then do double damage to all paralyzed victims until they are dead. The exoskeleton of a dead Soul Besh may be boiled down into 15 doses of Intinisty 18 Poison antidote.

Behavior: Behavior not recorded

Society: Anthropological studies incomplete