Skeeters «Soul Besh»


                                   

Image file not found.

Reported By: James M. Ward and Gary Jaquet in 1st Edition

Role: Monster
Base Stock: Mosquitoes

MCC Stat Block: Soul Besh 'Skeeters' (1d20 (10)): Init +3; atk bite melee +1 (1d5-1); AC 12; HD 5D7 hp 20 each; MV 20' or Fly 60' ; 1d20; SV Fort -1, Ref +0, Will -3
Mutations: (P) Chameleon Powers, Paralytic Poison (I18)(M) Intuition

Number Appearing: 1d20
Morale: 8
Hit Dice: HD 5D7
Armor: 2 (AC 12)
Size: Small 1.5 Meters

Movement: MV 20' or Fly 60'

Attack: Bite melee +1 (1d5-1)

MS: 2   PS: 6
IN: 3   DX: 11
CH: 2   CN: 7

Frequency: Common
Organization: Swarm
Activity Cycle: Day
Diet: Carnivore
Habitat: Temperate / Tropical grasslands, marshes, forests
Tech Level: 0 - 0
Artifacts: None

Description (Initial Observations): These mutated Mosquitoes grow up to 1.5 meters long. They inhabit graslands, marshes, and forests where they can easily hide.

Reactions: No known interactions

Behavior: The Soul Blesh has a two meter long proboscis that it likes to jam into its victims. Victims must avoid an Intensity 18 poison or be paralyzed. The Sol Besh will then do double damage to all paralyzed victims until they are dead. The exoskeleton of a dead Soul Besh may be boiled down into 15 doses of Intinisty 18 Poison antidote.

Behavior: Behavior not recorded

Society: Anthropological studies incomplete



Additional Creatures

0th Edition - Metamorphosis Alpha

1st Edition

2nd Edition

3rd Edition

4th Edition

5th Edition

6th Edition

6th Edition - Beyond the Horizon

6th Edition - Machines & Mutants

Badder to the Bone

Badder to the Bone II

Dragon 98 - Ares Section June 1985 - GW2

Dragon Magainze 085

Dragon Magainze 130

Dragon Magazine 075

Dragon Magazine 098

Dragon Magazine 104

Dragon Magazine 108

Dragon Magazine 113

Dragon Magazine 126

Dragon Magazine 130

Famine at Fargo 7th Edition

GW01 - The Legion of Gold

GW02 - Famine in Far-Go

GW03 - The Cleansing War of Garik Blackhand

GW04 - The Mind Masters

GW05

GW05 - Rapture of the Deep

GW06 Module

GW06 Module, MM2

GW07 Module

GW08 Module

GW09 Module

GW10 Module

METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis

MM2

Master's of the Earth Campaign: MA-1 The Trials

Master's of the Earth Campaign: MA-4 To the Rescue

Master's of the Earth Campaign: MA-5 The Savage Beast

Master's of the Earth Campaign: MA-6 City of the Ancients

Masters of the Earth Campaign: MA-2 The Town of Boze

Mud Glat Walker

Omega Project

Paths of the Lil in White Dwarf

Polyhedron 02

Polyhedron 03

Polyhedron 10

Polyhedron 14

Polyhedron 144

Polyhedron 15

Polyhedron 27

Polyhedron 44

Ted Tschopp

The Albuquerque Starport

The Barracks Raid

There will be War

Trouble in Freesboro

White Wolf: Midnight in the Mystery Garden


Webmentions

Connect your blog or website to this post via Webmentions. Link to this article and your response will appear below, fostering a web-wide discussion. Supports comments, likes, and reposts from any Webmention-enabled site.