Skeeters «Soul Besh»

Skeeters «Soul Besh»
Skeeters «Soul Besh»

Creature Metadata

Reported By
James M. Ward and Gary Jaquet
Source
1st Edition
Role
Monster
Base Stock
Mosquitoes
MCC Stat Block
Soul Besh 'Skeeters' (1d20 (10)): Init +3; atk bite melee +1 (1d5-1); AC 12; HD 5D7 hp 20 each; MV 20' or Fly 60' ; 1d20; SV Fort -1, Ref +0, Will -3
Mutations
(P) Chameleon Powers, Paralytic Poison (I18)(M) Intuition

Combat & Physical Stats

Number Appearing
1d20
Morale
8
Hit Dice
HD 5D7
Armor
2 (AC 12)
Size
Small 1.5 Meters
Movement
MV 20' or Fly 60'
Attack
Bite melee +1 (1d5-1)

Ability Scores

MS:
2
PS:
6
IN:
3
DX:
11
CH:
2
CN:
7

Ecology & Logistics

Frequency
Common
Organization
Swarm
Activity Cycle
Day
Diet
Carnivore
Habitat
Temperate / Tropical grasslands, marshes, forests
Tech Level
0 - 0
Artifacts
None

Description (Initial Observations): These mutated Mosquitoes grow up to 1.5 meters long. They inhabit graslands, marshes, and forests where they can easily hide.

Behavior & Society

Reactions
No known interactions
Behavior
The Soul Blesh has a two meter long proboscis that it likes to jam into its victims. Victims must avoid an Intensity 18 poison or be paralyzed. The Sol Besh will then do double damage to all paralyzed victims until they are dead. The exoskeleton of a dead Soul Besh may be boiled down into 15 doses of Intinisty 18 Poison antidote.
Repair & Healing
Behavior not recorded
Society
Anthropological studies incomplete

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