MCC Stat Block: Sergon 'Master Dragon' (1): Init +10; atk bite melee +9 (1d10+5) and 4 x claws melee +9 (1d8+5); AC 19; HD 13D7 hp 52; MV 90' or Fly 90' ; 1d20+1d20; SV Fort +4, Ref +3, Will +3
Mutations: Immunity to all crystalline technology weapons, anything that stuns or paralyses, radiation and disintegration weapons, time suspension, total healing, radiated eyes (15), Energy Release
Number Appearing: 1
Morale: 15
Hit Dice: HD 13D7
Armor: 9 (AC 19)
Size: Large 9 Meters
Description (Initial Observations): This gon is the king of the species and may communicate with any other gon telepathically if within sight. The Sergon is deep purpse and six-legged. It has a magnificent set of teeth and razor-sharp claws.
Equipment: A mutational power not listed above is a unique ability to teleport objects to and from his hidden special treasure hoard. All sergon have normal hards around them. These normal hoards usually consist of human objects such as armor, helmets, and so on taken off of prisoners. Of greater inerest is the fact that sergon also have collections of extremely valuable and rare objects hidden away in a location only they know. It can call forth any single item they wish each action. or send it back to their cache. Sergon have been known to buy their lives from adventureing parties through use of these expensive bribes. Sergon have been known to take expensive bribes for the release of a prisoner.
Reactions: No known interactions
Behavior: A sergon found in a large natural cavern will almost always be guarded by other gons that service him.
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