![]() Big Daddy «Juggernaut»![]() Role: Unknown Base Stock: Harvester Spider MCC Stat Block: Juggernaut 'Big Daddy' (1): Init +12; atk 2 x feeler whips melee +11 (1d14+6) and 2 x fore leg stabs melee +11 (1d20+6) and 2 x fangs melee +11 (1d20+6); AC 15; HD 75D7 hp 300; MV 28' ; 1d20+1d20; SV Fort +2, Ref +2, Will +0 Mutations: Poison (into 15/destructive); Chameleon Power; Re-generation (legs only- one leg restored per week) Number Appearing: 1 Morale: 8 Hit Dice: HD 75D7 Armor: 5 (AC 15) Size: Gargantuan Movement: MV 28'
Attack: 2 x Feeler Whips melee +11 (1d14+6)
Frequency: Rare Organization: Unknown Activity Cycle: Unknown Diet: Carnivore (Insects) Habitat: Light Forests and Plains Tech Level: 0 - 0 Artifacts: Unknown Description (Initial Observations): This is a giant daddy - long - legs (or harvester spider). Its legs go up to 10 meters in the air, so the body is held 8 meters aloft. It is brown with black fangs. Reactions: No known interactions Behavior: Juggernauts hunt by sight, using all 8 eyes. When prey is sighted, the juggernaut runs to the attack. It will retreat only when it fails morale or losses 3+ legs.They are a very important organism, as they keep mutant insect populations down, where they live. When intelligent beings see them, they tend to run away- which is good for both parties. Behavior: Behavior not recorded Society: Anthropological studies incomplete |