Big Daddy «Juggernaut»


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Reported By: Derek M. Holland in MM2

Role: _Warning: Missing Biome Role Details_ - Attention: The details regarding this creature's role in its world or biome are missing. This could be due to incomplete data collection or loss over time.
Base Stock: Harvester Spider

MCC Stat Block: Juggernaut 'Big Daddy' (1): Init +12; atk 2 x feeler whips melee +11 (1d14+6) and 2 x fore leg stabs melee +11 (1d20+6) and 2 x fangs melee +11 (1d20+6); AC 15; HD 75D7 hp 300; MV 28' ; 1d20+1d20; SV Fort +2, Ref +2, Will +0
Mutations: Poison (into 15/destructive); Chameleon Power; Re-generation (legs only- one leg restored per week)

Number Appearing: 1
Morale: 8
Hit Dice: HD 75D7
Armor: 5 (AC 15)
Size: Gargantuan

Movement: MV 28'

Attack: 2 x Feeler Whips melee +11 (1d14+6)
2 x Fore Leg Stabs melee +11 (1d20+6)
2 x Fangs melee +11 (1d20+6)

MS: 11   PS: 31
IN: 2   DX: 16
CH: 1   CN: 17

Frequency: Rare
Organization: Unknown
Activity Cycle: Unknown
Diet: Carnivore (Insects)
Habitat: Light Forests and Plains
Tech Level: 0 - 0
Artifacts: Unknown

Description (Initial Observations): This is a giant daddy - long - legs (or harvester spider). Its legs go up to 10 meters in the air, so the body is held 8 meters aloft. It is brown with black fangs.

Reactions: No known interactions

Behavior: Juggernauts hunt by sight, using all 8 eyes. When prey is sighted, the juggernaut runs to the attack. It will retreat only when it fails morale or losses 3+ legs.They are a very important organism, as they keep mutant insect populations down, where they live. When intelligent beings see them, they tend to run away- which is good for both parties.

Behavior: Behavior not recorded

Society: Anthropological studies incomplete

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