Invisible Glider «Sre'froth»

Creature Metadata
- Reported By
- Kim Eastland
- Source
- GW06 Module
- Role
- Monster
- Base Stock
- Amphibian
- MCC Stat Block
- Sre'froth 'Invisible Glider' (1d4 (2)): Init -1; atk wing melee -1 (1d3-2); AC 12; HD 3D7 hp 12 each; MV 4' or Fly 26' ; 1d20; SV Fort +0, Ref -2, Will -1
- Mutations
- Unknown
Combat & Physical Stats
- Number Appearing
- 1d4
- Morale
- 4
- Hit Dice
- HD 3D7
- Armor
- 2 (AC 12)
- Size
- Medium 2 - 3M Long
- Movement
- MV 4' or Fly 26'
- Attack
- Wing melee -1 (1d3-2)
Ability Scores
- MS:
- 8
- PS:
- 4
- IN:
- 4
- DX:
- 5
- CH:
- 2
- CN:
- 11
Ecology & Logistics
- Frequency
- Rare
- Organization
- Unknown
- Activity Cycle
- Unknown
- Diet
- Omnivore
- Habitat
- Any
- Tech Level
- 0 - 0
- Artifacts
- Unknown
Description (Initial Observations): Sre'froth are lifeofrms that resemble two to three meter transparent gelatinous planes. Their origins are unknown, but they are thought to be amphibians who learned how to glide. They are definitely not flyers. Sre'froth can blend in anywhere, crawl up any surface, and attach themselves on anything, even ceilings, by secreting a warm, sticky fluid as they move.
Behavior & Society
- Reactions
- No known interactions
- Behavior
- Thousands of transparent cilia on their bodies can feel" body heat within a 50 foot radius, high heat can be felt at even greater distances. Sre'froth feed on animals they detect and come into contact with by wrapping around them, somewhat like plastic food wrap, and secreting strong acid around the prey. This usually dissolves their victims in a very short time and the ooze that is left over is absorbed into the sre'froth as straight protein. Their damage is considered to be Intensity 2d6+4 poison/ corrosive. Damage from this special type of attack is per turn of envelopment. The outer protein (clothing, hide, armor, etc.) must be eaten away before the character takes damage, unless a large portion of their body is exposed. Use the following chart to determine the time required by the see'froth to consume different types of materials. Remember, any equipment the sre'froth comes into contact with will also be affected. Cloth, Vegetation, Wood, Common Plastics, and Most synthetics survive for 1 turn. Light metals and Heavy Plastics survive for two turns. Heavy Metals and Plastic / metal alloys will survive for three turns. Ceramics, Glass, Curalloy and certain other materials are not affected. Sre'froth can only be hurt by poison, sonics, super-strong acids (Intensity 17+), fire, or drowning. Once they have climbed to a height of at least 10 feet they can launch themselves into a silent glide. The distance of the glide cannot exceed the height of their climb. On the ground sre'froth are 95% undetectable by sight, when gliding this drops to 75%. They cannot sense body heat through ba'mutan hides and those characters protected by such can pass by sre'froth undetected. Ruins, caves, deep woods, buildings, and canyons are their favorite environs but they can be found anywhere.
- Repair & Healing
- Behavior not recorded
- Society
- Anthropological studies incomplete
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