Bang Bush «Boomerth»

Bang Bush «Boomerth»
Bang Bush «Boomerth»

Creature Metadata

Reported By
Kim Eastland
Source
GW06 Module
Role
Monster - Harvestable
Base Stock
Cherry Tree
MCC Stat Block
Boomerth 'Bang Bush' (1d4 (2)): Init +3; atk 4 x exploding cherry +2 (1d3, 100'); AC 12; HD 5D5 hp 15 each; MV 5' ; 1d20; SV Fort -1, Ref +0, Will -3
Mutations
(P) Mobility, Increased Senses - Vibration. Physical Reflection - Fire, Berries

Combat & Physical Stats

Number Appearing
1d4
Morale
8
Hit Dice
HD 5D5
Armor
2 (AC 12)
Size
Small 1m
Movement
MV 5'
Attack
4 x Exploding Cherry +2 (1d3, 100')

Ability Scores

MS:
3
PS:
2
IN:
2
DX:
12
CH:
2
CN:
6

Ecology & Logistics

Frequency
Rare
Organization
Parent Plant and Seedlings
Activity Cycle
Unknown
Diet
Underground Nutrients
Habitat
Any temperate except deathlands
Tech Level
0 - 0
Artifacts
Unknown

Description (Initial Observations): The boomerth looks like any one of many fruit bearing plants in Gamma World, with the exception that is can pick and throw its own explosive cherries. The boomerth can even manage some limited mobility by shuffling its roots. It mainly uses its attack and movement to defend itself.

Behavior & Society

Reactions
No known interactions
Behavior
The reason the Boomerth needs to defend itself is that it also grows berries that provides 1d10 healing to any creature who consumes on. The Boomerth can grow 4d20 berries a season. If all berries are picked from the Boomerth than the plant goes dormant for 24 months and all it will produce is the cherry bombs. If the cherries are picked and pickled properly they will maintain their explosive capabilities. This is done by low tech level societies and archaic alliances.
Repair & Healing
Behavior not recorded
Society
Anthropological studies incomplete

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