Bang Bush «Boomerth»

Reported By: unknown contributor in GW06 Module

Role: Monster - Harvestable
Base Stock: Cherry Tree

MCC Stat Block: Boomerth 'Bang Bush' (1d4 (2)): Init +3; atk 4 x exploding cherry +2 (1d3, 100'); AC 12; HD 5D5 hp 15 each; MV 5' ; 1d20; SV Fort -1, Ref +0, Will -3
Mutations: (P) Mobility, Increased Senses - Vibration. Physical Reflection - Fire, Berries

Number Appearing: 1d4
Morale: 8
Hit Dice: HD 5D5
Armor: 2 (AC 12)
Size: Small 1m

Movement: MV 5'

Attack: 4 x Exploding Cherry +2 (1d3, 100')

MS: 3   PS: 2
IN: 2   DX: 12
CH: 2   CN: 6

Frequency: Rare
Organization: Parent Plant and Seedlings
Activity Cycle: Unknown
Diet: Underground Nutrients
Habitat: Any temperate except deathlands
Tech Level: 0 - 0
Artifacts: Unknown

Description (Initial Observations): The boomerth looks like any one of many fruit bearing plants in Gamma World, with the exception that is can pick and throw its own explosive cherries. The boomerth can even manage some limited mobility by shuffling its roots. It mainly uses its attack and movement to defend itself.

Reactions: No known interactions

Behavior: The reason the Boomerth needs to defend itself is that it also grows berries that provides 1d10 healing to any creature who consumes on. The Boomerth can grow 4d20 berries a season. If all berries are picked from the Boomerth than the plant goes dormant for 24 months and all it will produce is the cherry bombs. If the cherries are picked and pickled properly they will maintain their explosive capabilities. This is done by low tech level societies and archaic alliances.

Behavior: Behavior not recorded

Society: Anthropological studies incomplete