Bang Bush «Boomerth»Reported By: unknown contributor in GW06 Module
Role: Monster - Harvestable Base Stock: Cherry Tree
MCC Stat Block: Boomerth 'Bang Bush' (1d4 (2)): Init +3; atk 4 x exploding cherry +2 (1d3, 100'); AC 12; HD 5D5 hp 15 each; MV 5' ; 1d20; SV Fort -1, Ref +0, Will -3 Mutations: (P) Mobility, Increased Senses - Vibration. Physical Reflection - Fire, Berries
Number Appearing: 1d4 Morale: 8 Hit Dice: HD 5D5 Armor: 2 (AC 12) Size: Small 1m
Movement: MV 5'
Attack: 4 x Exploding Cherry +2 (1d3, 100')
Frequency: Rare Organization: Parent Plant and Seedlings Activity Cycle: Unknown Diet: Underground Nutrients Habitat: Any temperate except deathlands Tech Level: 0 - 0 Artifacts: Unknown
Description (Initial Observations): The boomerth looks like any one of many fruit bearing plants in Gamma World, with the exception that is can pick and throw its own explosive cherries. The boomerth can even manage some limited mobility by shuffling its roots. It mainly uses its attack and movement to defend itself.
Reactions: No known interactions
Behavior: The reason the Boomerth needs to defend itself is that it also grows berries that provides 1d10 healing to any creature who consumes on. The Boomerth can grow 4d20 berries a season. If all berries are picked from the Boomerth than the plant goes dormant for 24 months and all it will produce is the cherry bombs. If the cherries are picked and pickled properly they will maintain their explosive capabilities. This is done by low tech level societies and archaic alliances.
Behavior: Behavior not recorded
Society: Anthropological studies incomplete