Gi-Ant «Huge Giant Ant»


                                   

Error: Unable to display image.

Reported By: Derek M. Holland in MM2

Role: _Error 410: Ecological Role Data Gone_ - The 'Roles in the World/Biome' information for this creature is missing. This data may have been permanently lost or was never recorded.
Base Stock: Ant

MCC Stat Block: Huge Giant Ant 'Gi-Ant' (5d10 (27)): Init +7; atk bite melee +4 (1d30) and sting melee +4 (1d6); AC 12; HD 13D7 hp 52 each; MV 15' ; 1d20+1d20; SV Fort -1, Ref +0, Will -3
Mutations: Full Carapace; Heightened Senses - smell and touch; Poison (into 18/destructive)

Number Appearing: 5d10
Morale: 7
Hit Dice: HD 13D7
Armor: 2 (AC 12)
Size: Huge 5 Meters

Movement: MV 15'

Attack: Bite melee +4 (1d30)
Sting melee +4 (1d6)

MS: 2   PS: 9
IN: 2   DX: 10
CH: 2   CN: 7

Frequency: Uncommon
Organization: Hive
Activity Cycle: Day
Diet: Carnivore
Habitat: Any Dry Warm Land
Tech Level: 0 - 0
Artifacts: Unknown

Description (Initial Observations): Large Ants the Size of Elephants

Reactions: No known interactions

Behavior: Ants with 18-20 HD do 2d10 points of damage with their bite, those with 21-25 do 3d10. If a bite succeeds on an 18+ the ant has grabbed the target. Roll d6: 1-3- arms free, 4- one arm held, 5- two arms held, 6- all arms held. One subsequent rounds, the ant does bite damage. Only a tough PS check (or the death of the ant) will free the target. If the ant does not grab it will use its sting on the target.

Behavior: Behavior not recorded

Society: Anthropological studies incomplete



Additional Creatures

0th Edition - Metamorphosis Alpha

1st Edition

2nd Edition

3rd Edition

4th Edition

5th Edition

6th Edition

6th Edition - Beyond the Horizon

6th Edition - Machines & Mutants

Badder to the Bone

Badder to the Bone II

Dragon 98 - Ares Section June 1985 - GW2

Dragon Magainze 085

Dragon Magainze 130

Dragon Magazine 075

Dragon Magazine 098

Dragon Magazine 104

Dragon Magazine 108

Dragon Magazine 113

Dragon Magazine 126

Dragon Magazine 130

Famine at Fargo 7th Edition

GW01 - The Legion of Gold

GW02 - Famine in Far-Go

GW03 - The Cleansing War of Garik Blackhand

GW04 - The Mind Masters

GW05

GW05 - Rapture of the Deep

GW06 Module

GW06 Module, MM2

GW07 Module

GW08 Module

GW09 Module

GW10 Module

METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis

MM2

Master's of the Earth Campaign: MA-1 The Trials

Master's of the Earth Campaign: MA-4 To the Rescue

Master's of the Earth Campaign: MA-5 The Savage Beast

Master's of the Earth Campaign: MA-6 City of the Ancients

Masters of the Earth Campaign: MA-2 The Town of Boze

Mud Glat Walker

Omega Project

Paths of the Lil in White Dwarf

Polyhedron 02

Polyhedron 03

Polyhedron 10

Polyhedron 14

Polyhedron 144

Polyhedron 15

Polyhedron 27

Polyhedron 44

Ted Tschopp

The Albuquerque Starport

The Barracks Raid

There will be War

Trouble in Freesboro

White Wolf: Midnight in the Mystery Garden


Webmentions

Connect your blog or website to this post via Webmentions. Link to this article and your response will appear below, fostering a web-wide discussion. Supports comments, likes, and reposts from any Webmention-enabled site.