Giant Ants «Skyzorr'n - Warriors (away from Colony)»

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Creature Metadata

Reported By
Kim Eastland
Source
GW08 Module
Role
Race - Caste
Base Stock
Ant
MCC Stat Block
Skyzorr'n - Warriors (away from Colony) 'Giant Ants' (1d8 (4)): Init +2; atk 3 x hand weapons melee +2 (1d6+1) and manible melee +2 (1d3+1); AC 13; HD 3D7 hp 12 each; MV 20' or Burrow 26' ; 1d20; SV Fort +0, Ref +0, Will -1
Mutations
(P) Physical Reflection - Nuclear(M) Radar(D) Phobia - Sarbis. Immunity to all mental mutations except those of their queen

Combat & Physical Stats

Number Appearing
1d8
Morale
6
Hit Dice
HD 3D7
Armor
3 (AC 13)
Size
Medium 2) Meters
Movement
MV 20' or Burrow 26'
Attack
3 x Hand Weapons melee +2 (1d6+1)
Manible melee +2 (1d3+1)

Ability Scores

MS:
6
PS:
13
IN:
7
DX:
12
CH:
3
CN:
12

Ecology & Logistics

Frequency
Uncommon
Organization
Colony / Hive
Activity Cycle
Unknown
Diet
Unknown
Habitat
Any
Tech Level
2 - 4
Artifacts
Unknown

Equipment: Skyzorr'n usually use Tech Level II devices and weapons, except for the sacred warriors which often have Tech Level III weapons.

Behavior & Society

Reactions
No known interactions
Behavior
The Skyzorr'n have a rigid class structure that is kept intact by the physical descriptions, abilities, and purposes of each level. Warriors are the defenders of the colony, explorers into dangerous areas, and sometimes serve as mercenaries.
Repair & Healing
Behavior not recorded
Society
No other race gets along well with the Skyzorr'n; they are fierce, warlike beings who believe it is their destiny to one day rule Gamma World. They belong to no cryptic alliances and owe allegiance only to their own race and destiny. This does not mean that they are isolationists; the Skyzorr'n frequently trade with merchants and other races for the treasure their queen desires. Skyzorr'n peons or warriors are often hired out as guards or workers in exchange for payment. This also gives the queen a way of gaining information and keeping track of the activities of other societies.

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