![]() Giant Ants «Skyzorr'n - Warriors (away from Colony)»![]() Role: Race - Caste Base Stock: Ant MCC Stat Block: Skyzorr'n - Warriors (away from Colony) 'Giant Ants' (1d8 (4)): Init +2; atk 3 x hand weapons melee +2 (1d6+1) and manible melee +2 (1d3+1); AC 13; HD 3D7 hp 12 each; MV 20' or Burrow 26' ; 1d20; SV Fort +0, Ref +0, Will -1 Mutations: (P) Physical Reflection - Nuclear(M) Radar(D) Phobia - Sarbis. Immunity to all mental mutations except those of their queen Number Appearing: 1d8 Morale: 6 Hit Dice: HD 3D7 Armor: 3 (AC 13) Size: Medium 2) Meters Movement: MV 20' or Burrow 26'
Attack: 3 x Hand Weapons melee +2 (1d6+1)
Frequency: Uncommon Organization: Colony / Hive Activity Cycle: Unknown Diet: Unknown Habitat: Any Tech Level: 2 - 4 Artifacts: Unknown Equipment: Skyzorr'n usually use Tech Level II devices and weapons, except for the sacred warriors which often have Tech Level III weapons. Reactions: No known interactions Behavior: The Skyzorr'n have a rigid class structure that is kept intact by the physical descriptions, abilities, and purposes of each level. Warriors are the defenders of the colony, explorers into dangerous areas, and sometimes serve as mercenaries. Behavior: Behavior not recorded Society: No other race gets along well with the Skyzorr'n; they are fierce, warlike beings who believe it is their destiny to one day rule Gamma World. They belong to no cryptic alliances and owe allegiance only to their own race and destiny. This does not mean that they are isolationists; the Skyzorr'n frequently trade with merchants and other races for the treasure their queen desires. Skyzorr'n peons or warriors are often hired out as guards or workers in exchange for payment. This also gives the queen a way of gaining information and keeping track of the activities of other societies. |