Reported By: James M. Ward
in Dragon 98 - Ares Section June 1985 - GW2
Role:
_Record Incompletion Notice: Role in Ecosystem Not Specified_ - This creature's database entry is incomplete. The 'Roles in the World/Biome' field has not been specified and may have been omitted during data entry.
Base Stock: Orchid
MCC Stat Block: Blaster Blossom 'Zappers' (1d10 (5)): Init +9; atk see description; AC 17; HD 26D5 hp 78 each; NO MOVEMENT; 1d20+1d20; SV Fort +0, Ref -1, Will -3
Mutations: (P) Spore cloud
Number Appearing: 1d10
Morale: 3
Hit Dice: HD 26D5
Armor: 7 (AC 17)
Size: Large 2 Meters
Movement: NO MOVEMENT
Attack: See Description
MS: 3
PS: 7.5
IN: 1
DX: 7.5
CH: 1
CN: 11
Frequency: Common
Organization: Bed
Activity Cycle: Any
Diet: Carnivore
Habitat: Tycho Station on the Moon
Tech Level: 0
- 0
Artifacts: Unknown
Description (Initial Observations): The few expeditions that have made it to the lunar surface and back tell dreadful tales of the strange life forms that developed after the inhabitants of Tycho Center, the Moons only manned base, were slain by disease. (See A World Gone Mad, DRAGONissue #86, and A Field Guide To Lunar Mutants," DRAGON issue #87.) One of the mutant plants now found at Tycho Center is the so-called blaster blossom, a mutant orchid.The blaster blossom is a reactive mutant, using its powers whenever it is touched. It has two attacks. The first is a spore cloud (treated as intensity 17 con- tact poison) that can slay victims with relative ease. This is fired whenever anything touches the blossom. The sec- ond attack is a actually a series of ran- dom energy attacks, fired whenever any metallic object (such as a robot) touches the plant. In a random manner, it will use one of the following attacks (roll1d4, one attack for one action turn):1) inflict 3d10 heat damage up to 3 m from the blossoms flower stalk, in the direction of the thing that touched it; 2) fire an electrical bolt doing 2d26 damage up to 10 m from the blossoms flower stalk, in the direction of the thing that touched it;3) fire an energy-draining bolt that instantly reduces all power cells within 5 m of the blossom to half energy; or,4) energy negation activated for 2-20 action turns, within a 15 m radius. If the spores ever kill the creature who touched the plant, they will grow in the dead body and become 1-3 new blaster blossoms within three days.
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