Cybernetic Hunter/Tracker «Cybohunter»

Failed to decode image.
Reported By:
Scott A. Hutcheon
Source:
Dragon Magazine 113
Role:
Robot
Base Stock:
Unknown
MCC Stat Block: Cybohunter 'Cybernetic Hunter/Tracker' (1): Init +10; atk see description; AC 11; HD 15D12 hp 98; MV 90' ; 1d20+1d20; SV Fort +0, Ref +2, Will +1
Mutations: Unknown
Number Appearing:
1
Morale:
More observations needed
Hit Dice:
HD 15D12
Armor:
1 (AC 11)
Size:
Huge 5 Meter Tall Humanoid
Movement: MV 90'
Attack: See Description
- MS:
- 14
- PS:
- 55
- IN:
- 16
- DX:
- 16
- CH:
- More observations needed
- CN:
- More observations needed
Frequency:
Unknown
Organization:
Unknown
Activity Cycle:
Unknown
Diet:
Unknown
Habitat:
Unknown
Tech Level:
-
Artifacts:
Unknown
Description (Initial Observations): Cybohunters are the weakest and most common of all known Hunter robots. They were used to track down dangerous enemies, such as escaped prisoners and fugitives during the Social Wars. They track fleeing characters using special sensors, and kill with all of the special weapons and functions at their command. Once a mission has been de- tailed by a character with a Stage IV I.D. or a cybernetic installation (or some other ancient command area), the Cybohunter tracks immediately, ignoring any further attempts by any force to command it, until itself or the objective is destroyed. A Cybo- hunter only destroys its objective (and any creature or being that tries to interfere or stop its function in any way), not harming those that do not cross the Hunters path.The Cybohunter appears as a massive 5- meter tall humanoid. It is silver and con- structed out of a very thick duralloy compound. The head contains a horizontal band of black glass, through which shines a moving, glowing red light its eye. The tracker has various antennae on the out- side of the helmet that constantly move and act as the sensors. The remaining shape of the body is basically human in appearance, in larger proportions, with various indentations and protrusions used for holding and storing equipment and weaponry.This unit is equipped with a great vari- ety of powerful offensive and defensive features. Any and all of these features may be used at the same time, as with any Hunter-class robot.The Cybohunter generates an electrical damage field that does 3d10 hp damage to anyone who touches it. This includes those who hit it with metal of any sort, but no damage occurs to characters protected by a force field of any sort (the force field takes 5d10 hp damage per contact).The Cybohunter is capable of command- ing all nearby robots as if it were carrying a Stage V I.D. It can control any of the robots listed in the GAMMA WORLD game that were not made for offensive purposes up to a distance of 200 meters away; ro- bots that are no longer controlled or that leave the 200-meter area revert to their former instructions and command. Offen- sive robots (Death Machines, Warbots, and Security Robots) stay out of the Cybohun- ters way but do not obey its directions. The robot is equipped with a force field that can absorb up to 100 hp damage per action turn.The Cybohunter has been partially fitted with powered assault armor that covers areas not needed for combat. This armor gives the unit the structural capability to lift and support enormous weights (de- pending on each individual unitsstrength). Jumps of up to 30 meters are possible and can be made once every action turn.The Cybohunter generates an electronic- disruptor field that overloads all energy circuits not within a 5-meter diameter surrounding the unit itself. This field affects equipment and energy-using weap- ons up to a distance of 50 meters; there is a 25% chance that the item is able to with- stand the effects of this field. These de- vices become overloaded and their circuits fuse, totally destroying them.As combat is the Cybohunters main reason for existence, a great deal of its equipment is devoted to the task of de- stroying opponents. One of the Cybohun- ters main modes for accomplishing this is hand-to-hand combat. The powered fists do 9d6 hp damage. All attacks made in non-weapon combat are made at an addi- tional 1d6 hp damage to the damage listed, due to its microscopic sensors. The fore- arms of the Cybohunter have slots on the outsides that allow large blades to be extended or contracted. These arm blades do 5d6 hp damage and may possibly hit the character if the powered fist attack misses (roll twice during the same action turn for each fist; the first roll is to hit with the fist and the second roll is to de- termine if the blades hit). Attached to the back of the wrists of each hand are dural- loy claws which can be used much as the natural attacks of mutated animals are performed, causing 4d8 hp damage. The claws can be retracted or used in conjunc- tion with the arm blades (as explained above).The legs of this unit are capable of dis- charging an adhesive paste compoundalong a ridge on the outer surface of the leg. This paste does not effect the Cybo- hunters attack ability but may be used to hamper a characters movement. Charac- ters that come near or in contact with the legs have an attack made on them using the Cybohunters normal roll to hit. If this attack roll is successful, then the victim is stuck to the duralloy leg and can be auto- matically hit by any weapon. The charac- ter can escape only by the greatest effort (roll Physical Strength 4 or less on per- centile dice), which causes 2d4 hp damage to the victim whether successful or not. There are a total of 10 doses of adhesive paste that can be used for this attack. The paste is automatically removed when the character is freed or dead, using another chemical stored in the legs that causes 2d6 hp damage (acid burn) to characters that again come in contact with the robot. This acidic chemical evaporates in two action turns, and the adhesive attack is again possible afterwards.For ranged combat, the Cybohunter has a large selection of highly efficient attacks. Fitted into the index finger of each hand are independently powered laser pistols. The laser pistols do 5d8 hp damage and have a range of 90 meters. Each is pow- ered by two hydrogen energy cells that allow each pistol to make 20 shots before needing to be recharged.Attached to the right arm of the Cybo- hunter is an independently powered laser rifle. This rifle does 6d6 hp damage and has a range of 300 meters, and is powered by one hydrogen energy cell that allows six shots. Equipped to the right arm of the unit is a powered crossbow. The powered crossbow has a range of 100 meters and is powered by two chemical energy cells that are good for firing 30 bolts. The bolts consist of two types: an explosive-wrapped tip that does 6d6 hp damage on impact, and a chemical exploding tip that has the effects of a negation bomb, but confinedto only a 3-meter area. The unit is equipped with a full case of 30 bolts (15 of each type).The helmet of the Cybohunter has a built-in micro-missile launcher with a 20- missile clip. The micro-missiles have a range of 500 meters and do 7d6 hp dam- age. The robot is also constructed with a grenade launcher fitted into the back. The launcher has a range of 90 meters and carries up to 15 grenades of any type.The chest of the Cybohunter has been modified to give the unit a specially de- signed weapon. A net constructed of duralloy fibers is stored in the hidden compartment. Characters that are stand- ing in front of the robot are subject to a special mode of assault. The net can be fired up to 20 meters, spreading out and spinning to its greatest area with the weights pulling it out. The magnetic weights on the net drop around the cap- tured victims and magnetically seal to each other and to the net fibers. Characters must roll their dexterity or under on ad20, with a -4 penalty on the roll, to avoid this entrapment.The magnetic seal is very powerful and only a strength of 21 or greater is able to free the character(s). Strength may be combined from several characters to open the net. The net covers a 5-meter square area and can wrap up to three characters. As soon as victims are trapped by the net, they can be attacked again by a needler fitted into the robots chest (this weapon can only be fired after the net has been thrown). The needler is coated with an Intensity Level 3d6 poison and is equipped with a chemical energy cell for 30 shots at up to 60 meters.A communications sender is also in- cluded on the robot. The entire Cybohun- ter has its weapons and functionspowered by three atomic energy cells that last for 200 hours. These cells can be recharged by a special energy-cell charger attached to the large solar energy cell, fitted into the shoulders and helmet of the robot. It requires 10 hours of exposure to direct sunlight for the atomic energy cells to be recharged.The Cybohunter is fitted with an organic brain and always acts and fights intelli- gently. This brain has a 25% chance of containing 1d4 mental mutations caused by the massive amounts of radiation let loose during the Shadow Years. The Cybo- hunter never has physical or defective mental mutations (such units are de- stroyed by these defects over time). At- tacks using mental powers can be made normally on the Cybohunter.
Reactions: No known interactions
Behavior: Behavior modeling incomplete
Repair and Healing: Behavior not recorded
Society: Anthropological studies incomplete
Additional Creatures
0th Edition - Metamorphosis Alpha
- Blackuns «Attercop»
- Bot «General Household Robotoid»
- Brown Beggars «Dabber»
- Construction Bot - Heavy «Engineering Bot - Heavy Duty»
- Construction Bot - Light «Engineering Bot - Light Duty»
- Construction Bot «Engineering Bot - Standard»
- Farmbot «Ecology Bot - Agricultural»
- Farmbot «Ecology Bot - Garden»
- Green Hissers «Gator»
- Medbot «Medical Robotoid»
- Rangerbot «Ecology Bot - Wilderness»
- Red Deaths «Blood Bird»
- Savannah Cats «Jaget»
- Security Bot «Security Robotoid»
- Terrorbirds «Hawkoid»
- Thinker «Android»
- Wandering Blackuns «Attercop Abulare»
- Warrior «Android»
- Worker «Android»
1st Edition
- Big Horns «Rakox»
- Big Walkers «Brutorz»
- Borer Beetles «Zarn»
- Borg «Defense Attack Borg»
- BossBot «Supervisory Borg»
- Cargolifter «Cargolifter - Heavy»
- Cloud Worms «Blight»
- Dead Fish «Herkel»
- Death Machine «Death Machine»
- Deathfish «Barl Nep»
- Digger Folk «Badder»
- Digger Noble «Badder»
- Dragon Bugs «Arn»
- Fast Trotters «Centisteed»
- Firefish «Ert Telden»
- Floppsies «Hoop»
- Flying Eyes «Obb»
- Flying Fish «Fleshin»
- Flying Rippers «Cal Then»
- Gamma Bushes «Perth»
- Gamma Grass «Zeeth»
- Gamma Moths «Blaash»
- Ghost Trees «Narl Ep»
- Green Man «Gren»
- Green Tanglers «Win Seen or Green Winislean»
- Haunted Fruit Tree «Seroon Lou»
- Horse Cacti «Pineto»
- Hound Folk «Ark»
- Jackalopes «Hopper»
- Land Crep «Crep, Red»
- Land Sharks «Sep, Sand»
- Land Sharks «Sep, Snow»
- Light Cargo Bot «Cargo Transport - Small»
- Light Cargolifter «Cargolifter - Light»
- Lizard Bushes «Kai Lin»
- Lizard Fish «Cren Tosh»
- Man Snakes «Hisser»
- Man-Fish «Fen»
- Orange Scarfers «Yexil»
- Orlen
- Porcupine Plants «Horl Choo»
- Sand Devils «Kep»
- Seer Lizards «Sleeth»
- Skeeters «Soul Besh»
- Slime Devils «Menarl»
- Stonefish «Ert»
- Sweetpads «Ber Lep»
- Sword Beetles «Parn»
- Thought Masters «Serf»
- Tiger Beetles «Herp»
- Transport Bot «Cargo Transport - Large»
- Tree Fish «Terl»
- Warbot «Warbot»
- Wargs «Podog»
- Water Crep «Crep, Pink»
- Water Weirds «Keeshin»
- Yellow Tanglers «Win Seen or Yellow Winislean»
2nd Edition
3rd Edition
4th Edition
5th Edition
6th Edition
6th Edition - Beyond the Horizon
6th Edition - Machines & Mutants
- AI Fragment
- Advoid
- Apothecary
- Architect
- Bandit Droid
- Bearwyrm
- Biohazard Drone
- Black Harvester
- Boneswimmer
- Braintaker
- Carrin Mech
- Cheguin
- Chirplick
- Chowpuff
- Clochwhirl
- Cloudeater
- Communit
- Cuttleimp
- Czhar-Teroth
- Deathsire
- Deranged
- Doc Shadow
- Dry Grass
- Echost
- Econet
- Elefgainth
- Encleaver
- Familiar
- Fenkuin
- Feral Machine
- Fid-Chick
- Filamentron
- Fire Eater
- Flesh Cutter Ant
- Frakenpet
- Frankenstein
- Free Car
- Funes' Symbiot
- Genetic Flagellant
- Glucust
- Gremlin
- Hot Desert
- Killing Cloud
- Lemmink
- Lunatic Eater
- Medicant
- Mediterranean
- Metrovore Swarm
- Microreebdor
- Miracle Goo
- Muse Device
- Necrophage
- NewFlesh
- Noctate
- Nuanderthal
- Oasis Machine
- Octhofus
- Octhofus, Kianth
- Petrotter
- Plainsmen
- Pocket Assassin
- Pubbailo
- Raiccown
- Rebuilt
- Reclaimer
- Sathpernert's Rats
- Sensorium Rig
- Shell Toad
- Shrike
- Silverback
- Skaig
- Skyshark
- Slembaith
- Solarfly
- Spoat
- Stepford
- Teakettler
- Temperate Forest
- Terrorbird
- Tesseract Spider
- Theeka
- Thile Pirt
- Thuntra
- Tropical Grass
- Tropical Rainforest
- Turing Pariah
- Tyrant
- Ultravore
- Virguven
- Walking Tower
- Watchcat
- Weirbulen
Badder to the Bone
Badder to the Bone II
Dragon 98 - Ares Section June 1985 - GW2
- Bat Folk «Dracus»
- Clicker Fish «Flipp»
- Crusty 'Uns «Crustean»
- Deep Dwellers «Marlok»
- Friendlies «Harmony Tree»
- Rampants «Juggernaut»
- Sky Walkers «Aerosquid»
- Sneakers «Garrel»
- Squatches «Mountain Men»
- Them «Encroaches»
- Thunderbirds «Hogart»
- Tricksters «Jestes»
- Wolf Folk «Howler»
- Zappers «Blaster Blossom»
Dragon Magainze 085
Dragon Magainze 130
Dragon Magazine 075
Dragon Magazine 098
Dragon Magazine 104
Dragon Magazine 108
- Baby Bronts «Moklas»
- Bee Folk «Bumbles»
- Brown Runners «Rakkons»
- Desert Rollers «Crumbleweed»
- Fear Deer «Chessex»
- Flailers «Triphants»
- Flying Frogs «Ribbets»
- Gobblers «Lukalukas»
- Greaseballs «Slippings»
- Heer Kitties «Purrlions»
- Jumping Spiders «Vilchneks»
- Killer Turtles «Niregs»
- Leapers «Kreel Torrn»
- Sea Devils «Moklas»
- Sea Gators «Draguns»
- Shapeless Ones «Ameebies (as blob)»
- Shapeless Ones «Ameebies (as humanoid)»
- Spiny Recluses «Deng Kheshes»
- The Black Plague «Firebugs»
- Thnder Clappers «Xloes»
- Tree Gator «Screps»
- Zap Lizards «Gliders»
Dragon Magazine 113
- 🐾🛠️⚙️☢️Cybernetic Hunter/Tracker «Cybohunter»☢️⚙️🛠️🐾
- Manhunter - Communications Drone
- Manhunter - Underground Drone
- Robotic Hunter «Manhunter»
- Robotic Hunter/Tracker «Robohunter»
- Underwater tracking drone (cyber) «Manhunter - Underwater Drone»
Dragon Magazine 126
Dragon Magazine 130
Famine at Fargo 7th Edition
GW01 - The Legion of Gold
GW02 - Famine in Far-Go
GW03 - The Cleansing War of Garik Blackhand
GW04 - The Mind Masters
GW05
GW05 - Rapture of the Deep
- Beauty, the visious, mutated decrative plant
- Blue Meanies «Ceruleans»
- Bob «Household Robot, Rural defense model»
- Bradfromlanta
- Captain Gelmar
- Commander Atenvelt
- Corporal Smyty
- Crabmen «Brultans»
- Croaker
- Dr. Frankish
- EndedHere
- Glowers «Radiation Zombies»
- Grent
- Grillandi
- Hags «Sea Crone»
- Kooda
- Lieutenant Kulebra
- Lobsterfish
- Major Kan-Trell
- Major Konnar
- Mer-kind
- Mind Singers «Psirens»
- MindaRay
- Mingos
- Par-rana
- Rena
- Ryco
- Scella
- Sea Behemoth
- Sea Lilies «Sea Lilies Patch»
- Sea Medusae «Hydrozoan»
- Sea Monkeys
- Sea Spider
- Sea Stallion «Horsy»
- Sergeant Dimin
- Thrasher
- Xxen
GW06 Module
- Bang Bush «Boomerth»
- Bigguns «Bof»
- Bird Friend «Daycut»
- Bird of the Moonlight «Sho'day»
- Bristle Snake «Chotslith, Large»
- Bristle Snake «Chotslith, Medium»
- Climber «Sheezu»
- Deadly Tail «Ny'an»
- Death Trees «Nep Ep»
- Defense Tree «Prot Ep»
- Flaming Bush «Smokerth»
- Furball «Ekola »
- Gas Plant «Mut Choo»
- Giant Bat «Tsorsut»
- Giant Moth «Blassut»
- Hateful «Krea»
- Invisible Glider «Sre'froth»
- Iron Beast «Smovbai»
- Jeremiah Coot
- Mirrored Ones «Omnitar»
- Moving Barricade «Quanakus»
- Nuts «Rakee»
- Paradise Tree «Ed Ep»
- Phoenix Hedge «Frid Esk»
- Security Bot Mk II «Security Robot at Mindkeep»
- Spiked Flyer «Shez'ur»
- Strange Ones «N'thlai»
- Sucker Snake «Sucslith»
- That Which Flies the Moon «Bu'Daan»
- That Which is Dependable «S're'daan»
- Ugly Friend «Holcut»
- Ugly Friend «Jeremiah's Holcut»
- Villain that Hides and Kills «Vene'aMub»
GW06 Module, MM2
GW07 Module
GW08 Module
- Alynor d'Vrie
- Black Block «Indie»
- Black Snake «Inslith»
- Cold Snake «Rrerslith»
- Crested Dragon «Debgon»
- Demon «Kraw»
- Earth Pigs «Sarbis»
- Ermon
- Finned Dragon «Erdgon»
- Flat Render «Guman»
- Gas Cloud «Mught»
- Giant Ants «Skyzorr'n - Peon (away from Colony)»
- Giant Ants «Skyzorr'n - Peon (in Colony)»
- Giant Ants «Skyzorr'n - Queen (in Colony)»
- Giant Ants «Skyzorr'n - Sacred Warriors (away from Colony)»
- Giant Ants «Skyzorr'n - Sacred Warriors (in Colony)»
- Giant Ants «Skyzorr'n - Warriors (away from Colony)»
- Giant Ants «Skyzorr'n - Warriors (in Colony)»
- Glass Dragon «Jemagon»
- Grey Living Mold «Nog l'Xon»
- Horned Rats «Rakrod»
- Hungry Ball «Conola»
- Jonn Dukas
- Man-Beast «Equinoid»
- Master Dragon «Sergon»
- May'Jir
- Mentus
- N'Yark
- Orange Living Mold «Fhot l'Xon»
- Plated Dragon «Gelgon»
- Ranse
- Rat Friend «Rodcut»
- Red Living Mold «Wed l'Xon»
- She Who Consumes «T'Brath»
- Shiir'ka
- Shining Being «Woo'N»
- Shocking Mildew «Xanqas»
- Spinning Guardian «Verbat»
- Spinning Snake «Batslith»
- Sticky Jelly «Rismish»
- Studded Dragon «Felgon»
- Timon's Dabber Agent
- Watery Slime «Shinarl»
- Yellow Living Mold «Cyn I'xon»
- Zap Mice «Rodqas»
GW09 Module
- Air Dragon «Ghitgon»
- Bird Rulers «Carrday»
- Black Living Mold «Ini'xon»
- Black Porcupine / Bear «Pierinhorl»
- Climbing, Crescent Deer «Albilope»
- Deadly Emerald Flying Insect «Nytacal»
- Demon Snake «Helslith»
- Digging Dragon «Badgon»
- Feathered Love «Kiikce»
- Freleng
- Gamma Living Mold «Ash I'Xon»
- Giant Bramble «Sutkin»
- Giant Porcupine «Suthorl»
- Gliding Dragon «Frothgon»
- Green Living Mold «Gri'xon»
- Grey Ape «Juog»
- He who is a warrior «Y'Zor»
- Man with Tails «Anfal»
- Norien
- North «Nort»
- Oscar «Scar»
- Partha
- Red Bat-like Humanoid «Wed Tsurp»
- Spider Friend «Unsut»
- That which is hideous «V'ath»
- Thing of the Mind «Hrierf»
- Timon
GW10 Module
METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis
MM2
- Acidweed
- Ambush Bug «Bu'Tal»
- Ant-Giant
- Arrowbeak
- Assassin Bug «Sin'tal»
- Bahrz
- Big Daddy «Juggernaut»
- Bigwig «Rhya»
- Blend Dog «Cark»
- Blend Dog «Clark»
- Blob
- Blue Snail «Slimer»
- Cactisaurus Rex
- Claptrap
- Diablos
- Digger
- Eyebane
- Flying Death «Ka'tal»
- Fragger
- Garf
- Gazilla Monster
- Gi-Ant «Giant Ant»
- Gi-Ant «Huge Giant Ant»
- Giant Beetle «Lytid»
- Giant Locus «Locus»
- Giant Sea Slug «Slake»
- Graboid «Tremorworm»
- Greater Bloodwing «Che'Tal»
- Green Lantern «Ti'tal»
- Greep
- Gwyll
- Hawk Wolf
- Hell Fly
- Hell Worm
- Hi Snake
- Horl Ep
- Horsy
- Hulk Mollusk «Rust'ee»
- Hwan Hul
- Hydra
- Kud'zu Hert'l'cul
- Land Worm «Mutha»
- Lesser Bloodwing «Jo'Tal»
- Lurker
- Magilla «Ape, Carnivorous»
- Makeen
- Mal Tonas
- Man-o-War «Armada»
- Mayday Bug «Euryl»
- Mimic
- Mississippi Brainhound
- Nymph «Cid'Tal»
- Orcoid
- Plague Beetle «Nurglez»
- Prickly Folk «Dyllon»
- Puff Cactus
- Rastagator
- Razorgrass
- Rhya
- Salt Spider «Sea Spider»
- Scorpion Folk «Lordia Orp»
- Sea Cow «Water Bear»
- Sea Serpent, Green
- Sentient Coral Reef
- Shef
- Shield Worm
- Shog
- Shroom
- Shutter «Floth-Ha»
- Slashworm
- Slimy Grazer
- Sliver Sucker «Thy'tal»
- Snag
- Soopturt
- Spider Lil
- Spiny Craw
- Sprey
- Staph
- Starfish Cactus
- Sticky
- Stilt Palm
- Strangle
- T'Larryn
- Tanglepus
- Taterbug «Giant Potato Bug»
- Telenha
- Tentacled Ghoul
- Thrum «Scorpito»
- Trap Worm
- Trechlily
- Two Horn «Boarz»
- Vent Worm
- Water Walker «Ger'tal»
- Whirligig «Belo»
- Wraith
- Yellow Belly
- Zayshin
Master's of the Earth Campaign: MA-1 The Trials
Master's of the Earth Campaign: MA-4 To the Rescue
Master's of the Earth Campaign: MA-5 The Savage Beast
Master's of the Earth Campaign: MA-6 City of the Ancients
Masters of the Earth Campaign: MA-2 The Town of Boze
Mud Glat Walker
Omega Project
Paths of the Lil in White Dwarf
Polyhedron 02
Polyhedron 03
Polyhedron 10
Polyhedron 14
Polyhedron 144
Polyhedron 15
Polyhedron 27
Polyhedron 44
Ted Tschopp
The Albuquerque Starport
The Barracks Raid
There will be War
Trouble in Freesboro
White Wolf: Midnight in the Mystery Garden
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