Reported By: James M. Ward and Gary Jaquet
in 1st Edition
Role: Monster
Base Stock: Frog
MCC Stat Block: Keeshin 'Water Weirds' (1d3 (2)): Init +2; atk bite melee +1 (1d3); AC 17; HD 4D7 hp 16 each; MV 20' or Fly 30' or Swim 45' ; 1d20; SV Fort +0, Ref +0, Will +2
Mutations: (M) Cryokinesis (15), forcefield generation(15), life leech (15), Mental Reflection (12), Mental Blast (11), Telekinetic hand (17), Telekinesis(16) Telekinetic Flight (13)
Number Appearing: 1d3
Morale: 11
Hit Dice: HD 4D7
Armor: 7 (AC 17)
Size: Small 1 Meter
Movement: MV 20' or Fly 30' or Swim 45'
Attack: Bite melee +1 (1d3)
MS: 16
PS: 12
IN: 15
DX: 12
CH: 2
CN: 12
Frequency: Uncommon
Organization: Solitary
Activity Cycle: Day
Diet: Omnivore
Habitat: Small bodies of water
Tech Level: 0
- 0
Artifacts: A,G
Description (Initial Observations): Keeshin are albino mutant frogs, standing 1 meter tall with a humanoid posture and functional hands. Their skin is completely white, almost translucent, and coated with a thin layer of slime. Their eyes are wide-set and their mouth is filled with sharp teeth. They rarely wear clothing or adornment.
Reactions: No known interactions
Behavior: It is greedy and solitary. Its lair is a partially-submerged stone caern that it lines with shiny objects of varying worth. They can submerge for over an hour, but if they are out of the water for more than 24 hours they will die.
Behavior: Behavior not recorded
Society: Fortunately for the world, Keeshin dislike each other and tend to be solitary. They mate briefly and the female lays eggs in the water that hatch into dozens of keeshin tadpoles, few of which survive to maturity. Mature keeshin telekinetically build stone dwellings under water, partially filled with air, to store their goods and hide from danger.
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