Water Weirds «Keeshin»

Water Weirds «Keeshin»
Water Weirds «Keeshin»

Creature Metadata

Reported By
James M. Ward and Gary Jaquet
Source
1st Edition
Role
Monster
Base Stock
Frog
MCC Stat Block
Keeshin 'Water Weirds' (1d3 (2)): Init +2; atk bite melee +1 (1d3); AC 17; HD 4D7 hp 16 each; MV 20' or Fly 30' or Swim 45' ; 1d20; SV Fort +0, Ref +0, Will +2
Mutations
(M) Cryokinesis (15), forcefield generation(15), life leech (15), Mental Reflection (12), Mental Blast (11), Telekinetic hand (17), Telekinesis(16) Telekinetic Flight (13)

Combat & Physical Stats

Number Appearing
1d3
Morale
11
Hit Dice
HD 4D7
Armor
7 (AC 17)
Size
Small 1 Meter
Movement
MV 20' or Fly 30' or Swim 45'
Attack
Bite melee +1 (1d3)

Ability Scores

MS:
16
PS:
12
IN:
15
DX:
12
CH:
2
CN:
12

Ecology & Logistics

Frequency
Uncommon
Organization
Solitary
Activity Cycle
Day
Diet
Omnivore
Habitat
Small bodies of water
Tech Level
0 - 0
Artifacts
A,G

Description (Initial Observations): Keeshin are albino mutant frogs, standing 1 meter tall with a humanoid posture and functional hands. Their skin is completely white, almost translucent, and coated with a thin layer of slime. Their eyes are wide-set and their mouth is filled with sharp teeth. They rarely wear clothing or adornment.

Behavior & Society

Reactions
No known interactions
Behavior
It is greedy and solitary. Its lair is a partially-submerged stone caern that it lines with shiny objects of varying worth. They can submerge for over an hour, but if they are out of the water for more than 24 hours they will die.
Repair & Healing
Behavior not recorded
Society
Fortunately for the world, Keeshin dislike each other and tend to be solitary. They mate briefly and the female lays eggs in the water that hatch into dozens of keeshin tadpoles, few of which survive to maturity. Mature keeshin telekinetically build stone dwellings under water, partially filled with air, to store their goods and hide from danger.

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