Battle Bot «Battlebot»

No image available for Battle Bot «Battlebot»
No image available

Creature Metadata

Reported By
Bruce Nesmith and James M. Ward
Source
4th Edition
Role
Robot
Base Stock
Unknown
MCC Stat Block
Conversion Not Complete
Mutations
Unknown

Combat & Physical Stats

Number Appearing
1
Morale
More observations needed
Hit Dice
More observations needed
Armor
35 ()
Size
Unknown
Movement
More observations needed
Attack
More observations needed

Ability Scores

MS:
More observations needed
PS:
More observations needed
IN:
More observations needed
DX:
More observations needed
CH:
More observations needed
CN:
More observations needed

Ecology & Logistics

Frequency
Unknown
Organization
Unknown
Activity Cycle
Unknown
Diet
Unknown
Habitat
Unknown
Tech Level
-
Artifacts
Unknown

Equipment: The Battlebot comes with two blaster cannons (short/medium/long ranges and damages: 500m, 75 hp/1,000m, 50 hp/2,000m, 25 hp); 2 black ray cannons (300m range); 4batteries of four Mark VI blasters (400m range); 2batteries of four Mark XI masterblasters (500m range); two trek guns (damage as the bomb with a 200m range); ten laser batteries of five guns each (short/medium/long ranges and dam ages: 750m, 20d6/1500m, 15d6/3,000m, 10d6); 5d10 fusion and fission bombs with a 3,000m launcher; a special energy dampening field that kills robotic units and energy-using devices within a 20m radius, and causes 10 points of damage every round to force fields.

Behavior & Society

Reactions
Though never found dormant or in storage, only the highest command I card can give it instructions. Maintenance ID cards work normally but are subject to extreme scrutiny from the Battlebot (assuming both the card and the Battlebot are from the same military base. Programmer's cards can not be used on the machine. In the event of an attack upon its base or upon itself, the bot does what it must to drive off or destroy the attacker.
Behavior
Behavior modeling incomplete
Repair & Healing
Behavior not recorded
Society
Anthropological studies incomplete

Additional Creatures

0th Edition - Metamorphosis Alpha

1st Edition

2nd Edition

3rd Edition

4th Edition

5th Edition

6th Edition

6th Edition - Beyond the Horizon

6th Edition - Machines & Mutants

Badder to the Bone

Badder to the Bone II

Dragon 98 - Ares Section June 1985 - GW2

Dragon Magainze 085

Dragon Magainze 130

Dragon Magazine 075

Dragon Magazine 098

Dragon Magazine 104

Dragon Magazine 108

Dragon Magazine 113

Dragon Magazine 126

Dragon Magazine 130

Famine at Fargo 7th Edition

GW01 - The Legion of Gold

GW02 - Famine in Far-Go

GW03 - The Cleansing War of Garik Blackhand

GW04 - The Mind Masters

GW05

GW05 - Rapture of the Deep

GW06 Module

GW06 Module, MM2

GW07 Module

GW08 Module

GW09 Module

GW10 Module

METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis

MM2

Master's of the Earth Campaign: MA-1 The Trials

Master's of the Earth Campaign: MA-4 To the Rescue

Master's of the Earth Campaign: MA-5 The Savage Beast

Master's of the Earth Campaign: MA-6 City of the Ancients

Masters of the Earth Campaign: MA-2 The Town of Boze

Mud Glat Walker

Omega Project

Paths of the Lil in White Dwarf

Polyhedron 02

Polyhedron 03

Polyhedron 10

Polyhedron 14

Polyhedron 144

Polyhedron 15

Polyhedron 27

Polyhedron 44

Ted Tschopp

The Albuquerque Starport

The Barracks Raid

There will be War

Trouble in Freesboro

White Wolf: Midnight in the Mystery Garden


Webmentions

Connect your blog or website to this post via Webmentions. Link to this article and your response will appear below, fostering a web-wide discussion. Supports comments, likes, and reposts from any Webmention-enabled site.