Slime Devils «Menarl»


                                   

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Reported By: James M. Ward and Gary Jaquet in 1st Edition

Role: Race
Base Stock: Watersnake

MCC Stat Block: Menarl 'Slime Devils' (1d4 (2)): Init +4; atk weapon melee +8 (1d8+6) and squeeze melee +8 (1d8+6); AC 14; HD 8D7 hp 32 each; MV 10' or Swim 40' ; 1d20; SV Fort +0, Ref +0, Will +0
Mutations: (P) Heightened Strength

Number Appearing: 1d4
Morale: 13
Hit Dice: HD 8D7
Armor: 4 (AC 14)
Size: Gargantuan 10m

Movement: MV 10' or Swim 40'

Attack: Weapon melee +8 (1d8+6)
Squeeze melee +8 (1d8+6)

MS: 12   PS: 40
IN: 10   DX: 12
CH: 3   CN: 12

Frequency: Rare
Organization: Solitary
Activity Cycle: Day
Diet: Carnivore
Habitat: Temperate / Tropical swamps, Rivers
Tech Level: 1 - 6
Artifacts: U

Description (Initial Observations): 10 Meter long intelligent water snakes with 1d10+4 one meter long arms ending in hands with opposable thumbs.

Reactions: No known interactions

Behavior: Menarls are friendly towards humanoids and PSH. They can be taught to use simple items on request, but without training they will only use simple weapons. In the wild they prey on water birds and the presence of any sort of bird will send them into a frenzy.

Behavior: Behavior not recorded

Society: Anthropological studies incomplete



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