Fear Deer «Chessex»


                                   

Invalid image file header.

Reported By: Dan Snuffin in Dragon Magazine 108

Role: Monster
Base Stock: White-tailed deer

MCC Stat Block: Chessex 'Fear Deer' (5d10 (27)): Init +2; atk antler gore melee -1 (1d4-2); AC 15; HD 3D7 hp 12 each; MV 31' ; 1d20; SV Fort -1, Ref +0, Will -2
Mutations: Absorption (radiation), and fear generation

Number Appearing: 5d10
Morale: 3
Hit Dice: HD 3D7
Armor: 5 (AC 15)
Size: Small 70 cm tall at shoulder

Movement: MV 31'

Attack: Antler Gore melee -1 (1d4-2)

MS: 5   PS: 4
IN: 2   DX: 11
CH: 2   CN: 8

Frequency: Common
Organization: Unknown
Activity Cycle: Day
Diet: Grasses and shrubs
Habitat: Temperate grasslands and forests
Tech Level: 0 - 0
Artifacts: Unknown

Description (Initial Observations): The chessex are small, mutated deer that are pale yellow in color. They avoid most encounters by running away or by using their fear generation powers on carnivores, who have learned to leave the chessex alone. If cornered or surprised, chessex can attack with their antlers, which are hollow and filled with poisonous fluid that can be injected into antler wounds. This poison causes affected victims to lose 1 strength point per Action Turn until a strength of 3 is reached, at which time the victim must sit and rest for as many hours as strength points were lost. At the end of that time, the victims strength returns to normal.Chessex are herbivorous and can be found in large herds in the American Midwest. Human and humanoid barbarian tribes find the chessex highly important,as the poison from their antlers can be drained, allowed to thicken for 1d4 days, and made into Intensity Level 8 poison for use on weapons. This poison causes a strength loss of only 1d4 points. The tough, leathery hides of the chessex are used as armor (equal in all respects to leather armor), and the meat of these mutant deer has proved to be quite tasty. Tribesmen use missile weapons and traps to bring down chessex. Because of their mutations, these creatures cannot be domesticated. Chessex have learned to travel radioactive lands in order to escape hunters.

Reactions: No known interactions

Behavior: Behavior modeling incomplete

Behavior: Behavior not recorded

Society: Anthropological studies incomplete



Additional Creatures

0th Edition - Metamorphosis Alpha

1st Edition

2nd Edition

3rd Edition

4th Edition

5th Edition

6th Edition

6th Edition - Beyond the Horizon

6th Edition - Machines & Mutants

Badder to the Bone

Badder to the Bone II

Dragon 98 - Ares Section June 1985 - GW2

Dragon Magainze 085

Dragon Magainze 130

Dragon Magazine 075

Dragon Magazine 098

Dragon Magazine 104

Dragon Magazine 108

Dragon Magazine 113

Dragon Magazine 126

Dragon Magazine 130

Famine at Fargo 7th Edition

GW01 - The Legion of Gold

GW02 - Famine in Far-Go

GW03 - The Cleansing War of Garik Blackhand

GW04 - The Mind Masters

GW05

GW05 - Rapture of the Deep

GW06 Module

GW06 Module, MM2

GW07 Module

GW08 Module

GW09 Module

GW10 Module

METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis

MM2

Master's of the Earth Campaign: MA-1 The Trials

Master's of the Earth Campaign: MA-4 To the Rescue

Master's of the Earth Campaign: MA-5 The Savage Beast

Master's of the Earth Campaign: MA-6 City of the Ancients

Masters of the Earth Campaign: MA-2 The Town of Boze

Mud Glat Walker

Omega Project

Paths of the Lil in White Dwarf

Polyhedron 02

Polyhedron 03

Polyhedron 10

Polyhedron 14

Polyhedron 144

Polyhedron 15

Polyhedron 27

Polyhedron 44

Ted Tschopp

The Albuquerque Starport

The Barracks Raid

There will be War

Trouble in Freesboro

White Wolf: Midnight in the Mystery Garden


Webmentions

Connect your blog or website to this post via Webmentions. Link to this article and your response will appear below, fostering a web-wide discussion. Supports comments, likes, and reposts from any Webmention-enabled site.