Cloud Worms «Blight»

Creature Metadata
- Reported By
- James M. Ward and Gary Jaquet
- Source
- 1st Edition
- Role
- Monster
- Base Stock
- Worm
- MCC Stat Block
- Blight 'Cloud Worms' (1d4 (2)): Init +3; atk bite melee +3 (1d5+1) and coil melee +3 (1d10+1); AC 11; HD 6D7 hp 24 each; MV 10' or Fly 30' ; 1d20; SV Fort +1, Ref +0, Will +0
- Mutations
- (P) Immune to Radiation, Heat, & Sonics, Invisibility, Light Generation.
Combat & Physical Stats
- Number Appearing
- 1d4
- Morale
- 14
- Hit Dice
- HD 6D7
- Armor
- 1 (AC 11)
- Size
- Large 3 Meters
- Movement
- MV 10' or Fly 30'
- Attack
-
Bite melee +3 (1d5+1)
Coil melee +3 (1d10+1)
Ability Scores
- MS:
- 10
- PS:
- 15
- IN:
- 7
- DX:
- 12
- CH:
- 3
- CN:
- 15
Ecology & Logistics
- Frequency
- Rare
- Organization
- Solitary or mated pair
- Activity Cycle
- Day
- Diet
- Carnivore
- Habitat
- non arctic forests and hills
- Tech Level
- 0 - 0
- Artifacts
- L
Description (Initial Observations): A blight is a large, worm-like creature 3 meters in length with tough, leathery skin and bat-like wings with a 10-meter wingspan. It has small eyes and a mouth full of sharp, tearing teeth. Blights tend to have dark, mottled hides, when they can be seen at all.
Behavior & Society
- Reactions
- No known interactions
- Behavior
- Blights have the ability to bend light, causing them to be invisible whenever they concentrate. When a blight attacks it becomes visible, gaining an automatic surprise. Blights will use this mutation while they are fleeing. Blights are completely resistant to weapons involving radiation, heat, or sonic effects. Their preferred method of attack is to wrap themselves around a victim constricting and biting.
- Repair & Healing
- Behavior not recorded
- Society
- Blights nest in high, rocky areas and sometimes in tall trees where they can swoop down on prey. They're usually solitary, but sometimes found in mated pairs. They lay clutches of eggs that hatch into young blights. The young eat their unhatched siblings before flying off on their own.
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