Tall Slasher «Maali-Village»


                                   

Corrupted image file detected.

Reported By: Kim Eastland in GW10 Module

Role: Race
Base Stock: North American Moose

MCC Stat Block: Maali-Village 'Tall Slasher' (1d100 (50)): Init +5; atk antler melee +5 (1d10+2) and claw melee +5 (1d3+2); AC 13; HD 10D7 hp 40 each; MV 45' ; 1d20+1d14; SV Fort +1, Ref +0, Will +2
Mutations: (P) Displacement, Dual Brain, Physical Reflection -Laser, Sonic Bellow (like Sonic Blast but non-organic targets are affected as are organic targets) (M) Force Field Generation , Genius Capability-Military, Magnetic Control, Weather Control(D) Allergy to Mushrooms, Phobia/Fear Underground (claustrophobic when they realize they are underground)

Number Appearing: 1d100
Morale: 15
Hit Dice: HD 10D7
Armor: 3 (AC 13)
Size: Large 4 Meters Tall

Movement: MV 45'

Attack: Antler melee +5 (1d10+2)
Claw melee +5 (1d3+2)

MS: 16   PS: 17
IN: 13   DX: 10
CH: 7   CN: 13

Frequency: Unknown
Organization: Unknown
Activity Cycle: Unknown
Diet: Unknown
Habitat: Unknown
Tech Level: 3 - 6
Artifacts: Unknown

Description (Initial Observations): The maali are bipedal descendents of the ancient North American moose. They stand upright on two huge, wide claws chat ace as snow shoes. Their anders are unusually wide and extremely sharp. The maali keep them this way because they use them as melee weapons. Their front hooves have evolved into leathery, four digit , manipulative hands.

Reactions: No known interactions

Behavior: Maali live in the forested areas of the Frozen Lands, but have been known to venture forth over the snowy wastes. They are rarely seen out of their natural habitats, except for mercantile ventures into the Highlands to the north for provisions. They are omnivorous, but prefer small mammals, bark, and leaves. Their teeth have developed into formidable crushing machines, and they can eat frozen plants as well as fresh ones. There are only a few Maali villages left in the Frozen Lands, but there are hundreds of smaller, nomadic tribes in the foothills of the Highlands. The Maali have an intense hatred for Harlan Quade's robots. Before Quade's reign of metallic terror began, the Maali were the lords and masters of these plains and wooded lands. They were well liked and respected by the ocher animals and peoples here. But over the centuries they have seen the various peoples killed and the land raped . The Maali have had co resort to severe weather control to strand Harlan's mad attempts at world conquering . They are all that prevents him from moving his Epsilon Cyborgs into the unsuspecting world. However, the Maali's size and fear of underground areas have prevented them from going in and rooting Quade out of his stronghold. Maali are fascinated by non-robotic high technology and will always cry co acquire devices created by the Ancients. They are very skilled in the handling of such items. Most Maali have knowledge of up to Tech Level III, and some can even be found that known Tech Level IV items. They are wary of outsiders , especially human s, but are seeking aid in their fight against Quade. They have been promised aid by Scar, the mutant animal king of the mountains to the north. But Quade's forces have temporarily halted that aid by trying to assassinate the king ( all of this latter plot is the core of the Revised GAMMA WORLD game module, GWll) . The Maali usually are armed with at lease one Tech Level III weapon, a huge two-handed sword (12/24, otherwise created as a normal two-handed sword), and three javelins. They have escaped destruction by Quade's constructs because of their various mutations, their raw physical power, and their knowledge of the land.

Behavior: Behavior not recorded

Society: Anthropological studies incomplete



Additional Creatures

0th Edition - Metamorphosis Alpha

1st Edition

2nd Edition

3rd Edition

4th Edition

5th Edition

6th Edition

6th Edition - Beyond the Horizon

6th Edition - Machines & Mutants

Badder to the Bone

Badder to the Bone II

Dragon 98 - Ares Section June 1985 - GW2

Dragon Magainze 085

Dragon Magainze 130

Dragon Magazine 075

Dragon Magazine 098

Dragon Magazine 104

Dragon Magazine 108

Dragon Magazine 113

Dragon Magazine 126

Dragon Magazine 130

Famine at Fargo 7th Edition

GW01 - The Legion of Gold

GW02 - Famine in Far-Go

GW03 - The Cleansing War of Garik Blackhand

GW04 - The Mind Masters

GW05

GW05 - Rapture of the Deep

GW06 Module

GW06 Module, MM2

GW07 Module

GW08 Module

GW09 Module

GW10 Module

METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis

MM2

Master's of the Earth Campaign: MA-1 The Trials

Master's of the Earth Campaign: MA-4 To the Rescue

Master's of the Earth Campaign: MA-5 The Savage Beast

Master's of the Earth Campaign: MA-6 City of the Ancients

Masters of the Earth Campaign: MA-2 The Town of Boze

Mud Glat Walker

Omega Project

Paths of the Lil in White Dwarf

Polyhedron 02

Polyhedron 03

Polyhedron 10

Polyhedron 14

Polyhedron 144

Polyhedron 15

Polyhedron 27

Polyhedron 44

Ted Tschopp

The Albuquerque Starport

The Barracks Raid

There will be War

Trouble in Freesboro

White Wolf: Midnight in the Mystery Garden


Webmentions

Connect your blog or website to this post via Webmentions. Link to this article and your response will appear below, fostering a web-wide discussion. Supports comments, likes, and reposts from any Webmention-enabled site.