Nymph «Cid'Tal»

Nymph «Cid'Tal»
Nymph «Cid'Tal»

Creature Metadata

Reported By
Derek M. Holland
Source
MM2
Role
_Data Integrity Issue: Role Information Unavailable_ - We are experiencing an issue accessing the ecological role data for this creature. The field is currently unavailable due to potential data corruption.
Base Stock
Cicada
MCC Stat Block
Cid'Tal 'Nymph' (1): Init +3; atk sap x sucker melee +6 (1d8+4); AC 15; HD 6D7 hp 24; MV 15' or Fly 8' ; 1d20; SV Fort +0, Ref +0, Will +0
Mutations
Full Carapace; Sonic Blast (see below)

Combat & Physical Stats

Number Appearing
1
Morale
7
Hit Dice
HD 6D7
Armor
5 (AC 15)
Size
Large 3 Meters
Movement
MV 15' or Fly 8'
Attack
Sap x Sucker melee +6 (1d8+4)

Ability Scores

MS:
9
PS:
20
IN:
2
DX:
10
CH:
1
CN:
10

Ecology & Logistics

Frequency
Uncommon
Organization
Unknown
Activity Cycle
Unknown
Diet
Omnivore
Habitat
Temperate Hills/Forest
Tech Level
0 - 0
Artifacts
Unknown

Description (Initial Observations): This mutant cicada is the terror of green folk everywhere. Other than its size, it looks exactly like their small ancestors.

Behavior & Society

Reactions
No known interactions
Behavior
When a cid'tal sees prey, it flies to the attack. It uses it beak to punch a whole into the plant to get at the vascular tissue. If the prey resists, the cid'tal uses its beak and whine to kill the prey. The whine has a range of 35 meters and does 7d6 points of damage. It can be used 1/5 rounds. Remember to check equipment damage!It is unknown where the nymphs lair. The adults live for 3-4 weeks during the summer. Also the cid'tal appears only once per 17 years (and in great numbers).
Repair & Healing
Behavior not recorded
Society
Anthropological studies incomplete

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