![]() Sea Medusae «Hydrozoan»![]() Role: Monster Base Stock: Hydrozoa Jellyfish MCC Stat Block: Hydrozoan 'Sea Medusae' (1d4 (2)): Init +10; atk 3 x tentacles melee +5 (1d4); AC 16; HD 34D7 hp 136 each; MV Swim 23' ; 1d20+1d20; SV Fort +0, Ref +0, Will +1 Mutations: Bodily control - hearing, Chameleon powers, Confusion, Contact poison sap (Intensity 17 - see below), Directional sense, Duality, Hands of power - electrical, Heightened intelligence, Heightened precision, Hostility field, Life leech, Mental shield, Mental paralysis, Regeneration, Telepathy. Number Appearing: 1d4 Morale: 1d2+8 Hit Dice: HD 34D7 Armor: 6 (AC 16) Size: Medium 2 Meters Tall Movement: MV Swim 23' Attack: 3 x Tentacles melee +5 (1d4)
Frequency: Rare Organization: Fuedal society Activity Cycle: Day Diet: omnivore and sometimes canibilistic of other Jellyfish Habitat: Ocean Tech Level: 0 - 6 Artifacts: Unknown Description (Initial Observations): Hydrozoans are two meter tall jellyfish-like creatures. They are of a particularly evil nature and consider themselves the most superior form of life on the planet. Because of this all other life forms fall into two categories, food or servants. The Hydrozoans have been actively pursuing plans of dominating the entire ocean environment for sometime now. They have found this to be more difficult than they first expected because of efforts by others to accomplish this same goal. They are now pursuing plans to eliminate said competition. They have a number of attacks they are capable of using on others (in fact, they can even wield weapons which are not too heavy - but this is rare), but their most feared ability is their poisonous skin which turns victims to stone (exactly as per Ert in the rulebook - but will cause damage even if the victim doesn't turn to stone). Reactions: No known interactions Behavior: Behavior modeling incomplete Behavior: Behavior not recorded Society: Anthropological studies incomplete |