Sea Medusae «Hydrozoan»
Creature Metadata
- Reported By
- Les Braun
- Source
- GW05 - Rapture of the Deep
- Role
- Monster
- Base Stock
- Hydrozoa Jellyfish
- MCC Stat Block
- Hydrozoan 'Sea Medusae' (1d4 (2)): Init +10; atk 3 x tentacles melee +5 (1d4); AC 16; HD 34D7 hp 136 each; MV Swim 23' ; 1d20+1d20; SV Fort +0, Ref +0, Will +1
- Mutations
- Bodily control - hearing, Chameleon powers, Confusion, Contact poison sap (Intensity 17 - see below), Directional sense, Duality, Hands of power - electrical, Heightened intelligence, Heightened precision, Hostility field, Life leech, Mental shield, Mental paralysis, Regeneration, Telepathy.
Combat & Physical Stats
- Number Appearing
- 1d4
- Morale
- 1d2+8
- Hit Dice
- HD 34D7
- Armor
- 6 (AC 16)
- Size
- Medium 2 Meters Tall
- Movement
- MV Swim 23'
- Attack
- 3 x Tentacles melee +5 (1d4)
Ability Scores
- MS:
- 13
- PS:
- 9
- IN:
- 15
- DX:
- 10
- CH:
- 2
- CN:
- 12
Ecology & Logistics
- Frequency
- Rare
- Organization
- Fuedal society
- Activity Cycle
- Day
- Diet
- omnivore and sometimes canibilistic of other Jellyfish
- Habitat
- Ocean
- Tech Level
- 0 - 6
- Artifacts
- Unknown
Description (Initial Observations): Hydrozoans are two meter tall jellyfish-like creatures. They are of a particularly evil nature and consider themselves the most superior form of life on the planet. Because of this all other life forms fall into two categories, food or servants. The Hydrozoans have been actively pursuing plans of dominating the entire ocean environment for sometime now. They have found this to be more difficult than they first expected because of efforts by others to accomplish this same goal. They are now pursuing plans to eliminate said competition. They have a number of attacks they are capable of using on others (in fact, they can even wield weapons which are not too heavy - but this is rare), but their most feared ability is their poisonous skin which turns victims to stone (exactly as per Ert in the rulebook - but will cause damage even if the victim doesn't turn to stone).
Behavior & Society
- Reactions
- No known interactions
- Behavior
- Behavior modeling incomplete
- Repair & Healing
- Behavior not recorded
- Society
- Anthropological studies incomplete
Additional Creatures
0th Edition - Metamorphosis Alpha
1st Edition
2nd Edition
3rd Edition
4th Edition
5th Edition
6th Edition
6th Edition - Beyond the Horizon
6th Edition - Machines & Mutants
Badder to the Bone
Badder to the Bone II
Dragon 98 - Ares Section June 1985 - GW2
Dragon Magainze 085
Dragon Magainze 130
Dragon Magazine 075
Dragon Magazine 098
Dragon Magazine 104
Dragon Magazine 108
Dragon Magazine 113
Dragon Magazine 126
Dragon Magazine 130
Famine at Fargo 7th Edition
GW01 - The Legion of Gold
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GW03 - The Cleansing War of Garik Blackhand
GW04 - The Mind Masters
GW05
GW05 - Rapture of the Deep
GW06 Module
GW06 Module, MM2
GW07 Module
GW08 Module
GW09 Module
GW10 Module
METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis
MM2
Master's of the Earth Campaign: MA-1 The Trials
Master's of the Earth Campaign: MA-4 To the Rescue
Master's of the Earth Campaign: MA-5 The Savage Beast
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