Manhunter - Underground Drone


                                   

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Reported By: Scott A. Hutcheon in Dragon Magazine 113

Role: Robot
Base Stock: Unknown

MCC Stat Block: Manhunter - Underground Drone (1): Init -2; atk see description; AC 14; HD 3D12 hp 20; MV Treads 75' or GravPods 225' ; 1d20; SV Fort +1, Ref -3, Will -3
Mutations: Unknown

Number Appearing: 1
Morale: More observations needed
Hit Dice: HD 3D12
Armor: 4 (AC 14)
Size: Unknown

Movement: MV Treads 75' or GravPods 225'

Attack: See Description

MS: More observations needed   PS: More observations needed
IN: More observations needed   DX: More observations needed
CH: More observations needed   CN: More observations needed

Mission:

Frequency: Unknown
Organization: Unknown
Activity Cycle: Unknown
Diet: Unknown
Habitat: Unknown
Tech Level: -
Artifacts: Unknown

Description (Initial Observations): This cyber is also cov- ered in plastic armor, but has tracked rollers that can be lowered for ground movement. It is equipped with radar capa- bilities (up to 200 meters) and armed with two Mark V pistols as well as two stun rifles on a top mount. A flamegun that has four charges and does 8d10 damage out to 10 meters (weapon class 16) is attached to one end of the robot. The cyber is also capable of spraying a kinetic nullifier fluid (effects are detailed in the GAMMA WORLD game rules) over a 10-meter- square area (six uses possible).Like the underwater model, this under- ground model is equipped with a tractor/ pressor beam capable of lifting up to 200 kilograms for the purpose of transporting the character or object it was assigned to ind back to the Manhunter.The cyber units are used for retrievingor killing characters that flee into areas the Manhunter is not suited for traversing. Once a character is caught by a cyber tracker, he brought back and captured by the Manhunters own tractor/pressor beam (which can lift 500 kilograms). Once in this field, the individual is taken up into the unit and stored in a very special facil- ity on its underside.The Manhunter contains one entire stasis chamber that works as the one described in the GAMMA WORLD game. The character is kept in the state of slee- plike suspended animation until brought back to the commanding Cybernetic Instal- lation for whatever purpose the CI has in mind. Individuals in this chamber can be healed by a robotic medi-kit if necessary, but the stasis chamber can also work as a rejuv chamber for characters who are nearly dead. Up to four man-sized beings (500 kilograms) may be kept in the chamber.The upper surface of the Manhunter also carries a number of special probes, described below.

Reactions: No known interactions

Behavior: Behavior modeling incomplete

Behavior: Behavior not recorded

Society: Anthropological studies incomplete



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