Manhunter - Underground Drone

Manhunter - Underground Drone
Manhunter - Underground Drone

Creature Metadata

Reported By
Scott A. Hutcheon
Source
Dragon Magazine 113
Role
Robot
Base Stock
Unknown
MCC Stat Block
Manhunter - Underground Drone (1): Init -2; atk see description; AC 14; HD 3D12 hp 20; MV Treads 75' or GravPods 225' ; 1d20; SV Fort +1, Ref -3, Will -3
Mutations
Unknown

Combat & Physical Stats

Number Appearing
1
Morale
More observations needed
Hit Dice
HD 3D12
Armor
4 (AC 14)
Size
Unknown
Movement
MV Treads 75' or GravPods 225'
Attack
See Description

Ability Scores

MS:
More observations needed
PS:
More observations needed
IN:
More observations needed
DX:
More observations needed
CH:
More observations needed
CN:
More observations needed

Ecology & Logistics

Frequency
Unknown
Organization
Unknown
Activity Cycle
Unknown
Diet
Unknown
Habitat
Unknown
Tech Level
-
Artifacts
Unknown

Description (Initial Observations): This cyber is also cov- ered in plastic armor, but has tracked rollers that can be lowered for ground movement. It is equipped with radar capa- bilities (up to 200 meters) and armed with two Mark V pistols as well as two stun rifles on a top mount. A flamegun that has four charges and does 8d10 damage out to 10 meters (weapon class 16) is attached to one end of the robot. The cyber is also capable of spraying a kinetic nullifier fluid (effects are detailed in the GAMMA WORLD game rules) over a 10-meter- square area (six uses possible).Like the underwater model, this under- ground model is equipped with a tractor/ pressor beam capable of lifting up to 200 kilograms for the purpose of transporting the character or object it was assigned to ind back to the Manhunter.The cyber units are used for retrievingor killing characters that flee into areas the Manhunter is not suited for traversing. Once a character is caught by a cyber tracker, he brought back and captured by the Manhunters own tractor/pressor beam (which can lift 500 kilograms). Once in this field, the individual is taken up into the unit and stored in a very special facil- ity on its underside.The Manhunter contains one entire stasis chamber that works as the one described in the GAMMA WORLD game. The character is kept in the state of slee- plike suspended animation until brought back to the commanding Cybernetic Instal- lation for whatever purpose the CI has in mind. Individuals in this chamber can be healed by a robotic medi-kit if necessary, but the stasis chamber can also work as a rejuv chamber for characters who are nearly dead. Up to four man-sized beings (500 kilograms) may be kept in the chamber.The upper surface of the Manhunter also carries a number of special probes, described below.

Behavior & Society

Reactions
No known interactions
Behavior
Behavior modeling incomplete
Repair & Healing
Behavior not recorded
Society
Anthropological studies incomplete

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