Role:
_Warning: Missing Biome Role Details_ - Attention: The details regarding this creature's role in its world or biome are missing. This could be due to incomplete data collection or loss over time.
Base Stock: Unknown
MCC Stat Block: Sea Serpent, Black (1d10+1 (6)): Init +1; atk bite melee +2 (1d8+1); AC 18; HD 2D7 hp 8 each; MV 15' or Swim 45' ; 1d20; SV Fort +1, Ref +0, Will -1
Mutations: Improved senses; Gills; Size Increase; Sonar; Confusion; Susceptibility to cold
Number Appearing: 1d10+1
Morale: 1d8
Hit Dice: HD 2D7
Armor: 8 (AC 18)
Size: Large 3 - 12 meters
Description (Initial Observations): Black sea serpents are mutated snakes that have adopted the anaconda's lifestyle. They are between 3 and 12 meters long, jet black with green stripes, have thick scales, and sonar to detect prey. Black sea serpents capture a prey animal by biting it and coiling around it. It does not crush the prey (like the myths state), but instead, keep the animal from breathing by compressing its lungs (use suffocation rules). They then swallow the prey whole, having no way of chewing. If found on land, a serpent is just as dangerous as if it was in the water. They can be driven off by fire and extreme cold.Black sea serpents are only found in freshwater lakes and ponds. They like to hide among the weeds that float near the surface and catch the birds and fish that visit the weed mats. Occasionally, one out hunting will fall prey to sea lilies or the giant sea serpents, but otherwise they tend to die of old age. They hibernate during the winter on land in deep mud. The snakes are considered a major threat to the fishermen of both bodies of water. They do not congregate, except during mating, when up to 10 males try to mate with a single female.
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