Giant Locus «Locus»


                                   

Invalid image file header.

Reported By: Dirk T. Collins in MM2

Role: _Data Integrity Issue: Role Information Unavailable_ - We are experiencing an issue accessing the ecological role data for this creature. The 'Roles in the World/Biome' field is currently unavailable due to potential data corruption.
Base Stock: Locust

MCC Stat Block: Locus 'Giant Locus' (2d20+8 (29)): Init +0; atk bite melee (1d3-1) and 1d4+1 x spines (1d6-1, 20'); AC 12; HD 2D7 hp 8 each; MV 15' or Fly 15' ; 1d20; SV Fort -1, Ref -1, Will -1
Mutations: Heightened Intelligence; Regeneration; Quills/Spines

Number Appearing: 2d20+8
Morale: 7
Hit Dice: HD 2D7
Armor: 2 (AC 12)
Size: Small .5 Meters

Movement: MV 15' or Fly 15'

Attack: Bite melee (1d3-1)
1d4+1 x Spines (1d6-1, 20')

MS: 7   PS: 6
IN: 3   DX: 6
CH: 5   CN: 8

Frequency: Uncommon
Organization: Unknown
Activity Cycle: Unknown
Diet: Omnivore
Habitat: Forest, Plains
Tech Level: 0 - 0
Artifacts: Unknown

Description (Initial Observations): These domestic cat sized giant flying locusts travel in swarms of 20-50 prefering to eat crops and plants

Reactions: No known interactions

Behavior: in extreme circumstances they have been known to attack humans and mutants alike strip-ping the poor victims to the bone of flesh. They do two attacks, a bite for 1-2 (1d6/3) points of damage, and can throw 2-5 dagger sized spines 1x per week up to a distance of 6 meters. The normally use the spines attacking en masse to cut down vegetation and mutated plants. Once a year, in the springtime the Locus will swarm to form new hives. During this Hiveswarm time they will be encountered in numbers of 80-400 and they will attack anything in their path (To use as food, for the new hive).

Behavior: Behavior not recorded

Society: Anthropological studies incomplete



Additional Creatures

0th Edition - Metamorphosis Alpha

1st Edition

2nd Edition

3rd Edition

4th Edition

5th Edition

6th Edition

6th Edition - Beyond the Horizon

6th Edition - Machines & Mutants

Badder to the Bone

Badder to the Bone II

Dragon 98 - Ares Section June 1985 - GW2

Dragon Magainze 085

Dragon Magainze 130

Dragon Magazine 075

Dragon Magazine 098

Dragon Magazine 104

Dragon Magazine 108

Dragon Magazine 113

Dragon Magazine 126

Dragon Magazine 130

Famine at Fargo 7th Edition

GW01 - The Legion of Gold

GW02 - Famine in Far-Go

GW03 - The Cleansing War of Garik Blackhand

GW04 - The Mind Masters

GW05

GW05 - Rapture of the Deep

GW06 Module

GW06 Module, MM2

GW07 Module

GW08 Module

GW09 Module

GW10 Module

METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis

MM2

Master's of the Earth Campaign: MA-1 The Trials

Master's of the Earth Campaign: MA-4 To the Rescue

Master's of the Earth Campaign: MA-5 The Savage Beast

Master's of the Earth Campaign: MA-6 City of the Ancients

Masters of the Earth Campaign: MA-2 The Town of Boze

Mud Glat Walker

Omega Project

Paths of the Lil in White Dwarf

Polyhedron 02

Polyhedron 03

Polyhedron 10

Polyhedron 14

Polyhedron 144

Polyhedron 15

Polyhedron 27

Polyhedron 44

Ted Tschopp

The Albuquerque Starport

The Barracks Raid

There will be War

Trouble in Freesboro

White Wolf: Midnight in the Mystery Garden


Webmentions

Connect your blog or website to this post via Webmentions. Link to this article and your response will appear below, fostering a web-wide discussion. Supports comments, likes, and reposts from any Webmention-enabled site.